866 lines
31 KiB
C++
866 lines
31 KiB
C++
#include "stdafx.h"
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/*
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-----------------------------------------------------------------------------
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Class: ScreenEvaluation
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "ScreenEvaluation.h"
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#include "SongManager.h"
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#include "ScreenManager.h"
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#include "GameManager.h"
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#include "RageUtil.h"
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#include "GameConstantsAndTypes.h"
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#include "Notes.h"
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#include "PrefsManager.h"
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#include "RageLog.h"
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#include "AnnouncerManager.h"
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#include "GameState.h"
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#include "GrooveRadar.h"
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#define BANNER_X THEME->GetMetricF("ScreenEvaluation","BannerX")
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#define BANNER_Y THEME->GetMetricF("ScreenEvaluation","BannerY")
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#define STAGE_X THEME->GetMetricF("ScreenEvaluation","StageX")
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#define STAGE_Y THEME->GetMetricF("ScreenEvaluation","StageY")
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#define GRADE_X( p ) THEME->GetMetricF("ScreenEvaluation",ssprintf("GradeP%dX",p+1))
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#define GRADE_Y THEME->GetMetricF("ScreenEvaluation","GradeY")
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#define PERCENT_BASE_X( p ) THEME->GetMetricF("ScreenEvaluation",ssprintf("PercentBaseP%dX",p+1))
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#define PERCENT_BASE_Y THEME->GetMetricF("ScreenEvaluation","PercentBaseY")
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#define JUDGE_LABELS_X THEME->GetMetricF("ScreenEvaluation","JudgeLabelsX")
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#define PERFECT_X( p ) THEME->GetMetricF("ScreenEvaluation",ssprintf("PerfectP%dX",p+1))
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#define PERFECT_Y THEME->GetMetricF("ScreenEvaluation","PerfectY")
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#define GREAT_X( p ) THEME->GetMetricF("ScreenEvaluation",ssprintf("GreatP%dX",p+1))
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#define GREAT_Y THEME->GetMetricF("ScreenEvaluation","GreatY")
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#define GOOD_X( p ) THEME->GetMetricF("ScreenEvaluation",ssprintf("GoodP%dX",p+1))
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#define GOOD_Y THEME->GetMetricF("ScreenEvaluation","GoodY")
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#define BOO_X( p ) THEME->GetMetricF("ScreenEvaluation",ssprintf("BooP%dX",p+1))
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#define BOO_Y THEME->GetMetricF("ScreenEvaluation","BooY")
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#define MISS_X( p ) THEME->GetMetricF("ScreenEvaluation",ssprintf("MissP%dX",p+1))
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#define MISS_Y THEME->GetMetricF("ScreenEvaluation","MissY")
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#define OK_X( p ) THEME->GetMetricF("ScreenEvaluation",ssprintf("OKP%dX",p+1))
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#define OK_Y THEME->GetMetricF("ScreenEvaluation","OKY")
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#define MAX_COMBO_X( p ) THEME->GetMetricF("ScreenEvaluation",ssprintf("MaxComboP%dX",p+1))
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#define MAX_COMBO_Y THEME->GetMetricF("ScreenEvaluation","MaxComboY")
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#define SCORE_LABELS_X THEME->GetMetricF("ScreenEvaluation","ScoreLabelsX")
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#define SCORE_NUMBERS_X( p ) THEME->GetMetricF("ScreenEvaluation",ssprintf("ScoreNumbersP%dX",p+1))
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#define SCORE_Y THEME->GetMetricF("ScreenEvaluation","ScoreY")
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#define BONUS_X( p ) THEME->GetMetricF("ScreenEvaluation",ssprintf("BonusP%dX",p+1))
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#define BONUS_Y THEME->GetMetricF("ScreenEvaluation","BonusY")
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#define BAR_BASE_X( p ) THEME->GetMetricF("ScreenEvaluation",ssprintf("BarP%dBaseX",p+1))
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#define BAR_ROTATION( p ) THEME->GetMetricF("ScreenEvaluation",ssprintf("BarP%dRotation",p+1))
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#define BAR_START_Y THEME->GetMetricF("ScreenEvaluation","BarStartY")
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#define BAR_SPACING_Y THEME->GetMetricF("ScreenEvaluation","BarSpacingY")
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#define BAR_WIDTH THEME->GetMetricF("ScreenEvaluation","BarWidth")
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#define BAR_HEIGHT THEME->GetMetricF("ScreenEvaluation","BarHeight")
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#define SONGS_SURVIVED_X( p ) THEME->GetMetricF("ScreenEvaluation",ssprintf("SongsSurvivedP%dX",p+1))
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#define SONGS_SURVIVED_Y THEME->GetMetricF("ScreenEvaluation","SongsSurvivedY")
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#define NEW_RECORD_X( p ) THEME->GetMetricF("ScreenEvaluation",ssprintf("NewRecordP%dX",p+1))
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#define NEW_RECORD_Y THEME->GetMetricF("ScreenEvaluation","NewRecordY")
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#define TRY_EXTRA_STAGE_X THEME->GetMetricF("ScreenEvaluation","TryExtraStageX")
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#define TRY_EXTRA_STAGE_Y THEME->GetMetricF("ScreenEvaluation","TryExtraStageY")
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#define HELP_TEXT THEME->GetMetric("ScreenEvaluation","HelpText")
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#define TIMER_SECONDS THEME->GetMetricI("ScreenEvaluation","TimerSeconds")
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#define SPIN_GRADES THEME->GetMetricB("ScreenEvaluation","SpinGrades")
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#define GRADES_GLOW_COLOR_1 THEME->GetMetricC("ScreenEvaluation","GradesGlowColor1")
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#define GRADES_GLOW_COLOR_2 THEME->GetMetricC("ScreenEvaluation","GradesGlowColor2")
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float JUDGE_X( int p, int l ) {
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switch( l ) {
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case 0: return PERFECT_X(p);
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case 1: return GREAT_X(p);
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case 2: return GOOD_X(p);
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case 3: return BOO_X(p);
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case 4: return MISS_X(p);
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case 5: return OK_X(p);
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case 6: return MAX_COMBO_X(p);
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default: ASSERT(0); return 0;
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}
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}
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float JUDGE_Y( int l ) {
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switch( l ) {
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case 0: return PERFECT_Y;
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case 1: return GREAT_Y;
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case 2: return GOOD_Y;
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case 3: return BOO_Y;
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case 4: return MISS_Y;
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case 5: return OK_Y;
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case 6: return MAX_COMBO_Y;
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default: ASSERT(0); return 0;
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}
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}
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const ScreenMessage SM_GoToSelectMusic = ScreenMessage(SM_User+1);
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const ScreenMessage SM_GoToSelectCourse = ScreenMessage(SM_User+2);
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const ScreenMessage SM_GoToFinalEvaluation = ScreenMessage(SM_User+3);
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const ScreenMessage SM_GoToMusicScroll = ScreenMessage(SM_User+4);
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ScreenEvaluation::ScreenEvaluation( bool bSummary )
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{
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LOG->Trace( "ScreenEvaluation::ScreenEvaluation()" );
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int l, p; // for counting
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///////////////////////////
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// Set m_ResultMode. This enum will make our life easier later when we init different pieces depending on context.
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///////////////////////////
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switch( GAMESTATE->m_PlayMode )
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{
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case PLAY_MODE_ARCADE:
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m_ResultMode = bSummary ? RM_ARCADE_SUMMARY : RM_ARCADE_STAGE;
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break;
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case PLAY_MODE_ONI:
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case PLAY_MODE_ENDLESS:
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m_ResultMode = RM_ONI;
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break;
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default:
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ASSERT(0);
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}
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///////////////////////////
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// Figure out which statistics we're going to display
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///////////////////////////
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int iPossibleDancePoints[NUM_PLAYERS];
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int iActualDancePoints[NUM_PLAYERS];
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int iTapNoteScores[NUM_PLAYERS][NUM_TAP_NOTE_SCORES];
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int iHoldNoteScores[NUM_PLAYERS][NUM_HOLD_NOTE_SCORES];
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int iMaxCombo[NUM_PLAYERS];
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float fScore[NUM_PLAYERS];
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float fPossibleRadarValues[NUM_PLAYERS][NUM_RADAR_CATEGORIES];
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float fActualRadarValues[NUM_PLAYERS][NUM_RADAR_CATEGORIES];
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switch( m_ResultMode )
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{
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case RM_ARCADE_SUMMARY:
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COPY( iPossibleDancePoints, GAMESTATE->m_iAccumPossibleDancePoints );
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COPY( iActualDancePoints, GAMESTATE->m_iAccumActualDancePoints );
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COPY( iTapNoteScores, GAMESTATE->m_AccumTapNoteScores );
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COPY( iHoldNoteScores, GAMESTATE->m_AccumHoldNoteScores );
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COPY( iMaxCombo, GAMESTATE->m_iAccumMaxCombo );
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COPY( fScore, GAMESTATE->m_fAccumScore );
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COPY( fPossibleRadarValues, GAMESTATE->m_fAccumRadarPossible );
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COPY( fActualRadarValues, GAMESTATE->m_fAccumRadarActual );
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break;
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case RM_ARCADE_STAGE:
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case RM_ONI:
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COPY( iPossibleDancePoints, GAMESTATE->m_iPossibleDancePoints );
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COPY( iActualDancePoints, GAMESTATE->m_iActualDancePoints );
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COPY( iTapNoteScores, GAMESTATE->m_TapNoteScores );
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COPY( iHoldNoteScores, GAMESTATE->m_HoldNoteScores );
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COPY( iMaxCombo, GAMESTATE->m_iMaxCombo );
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COPY( fScore, GAMESTATE->m_fScore );
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COPY( fPossibleRadarValues, GAMESTATE->m_fRadarPossible );
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COPY( fActualRadarValues, GAMESTATE->m_fRadarActual );
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break;
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}
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///////////////////////////
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// Andy:
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// Fake COOL! / GOOD / OOPS for Ez2dancer using the DDR Rankings.
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/* Todo: Accomodate this using theme metrics
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if( GAMESTATE->m_CurGame == GAME_EZ2 )
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{
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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iTapNoteScores[p][TNS_PERFECT] += iTapNoteScores[p][TNS_GREAT];
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iTapNoteScores[p][TNS_GREAT] = 0;
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iTapNoteScores[p][TNS_MISS] += iTapNoteScores[p][TNS_BOO];
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iTapNoteScores[p][TNS_BOO] = 0;
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}
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}
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*/
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///////////////////////////
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// Init the song banners depending on m_ResultMode
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///////////////////////////
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// EZ2 should hide these things by placing them off screen with theme metrics
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switch( m_ResultMode )
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{
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case RM_ARCADE_STAGE:
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m_BannerWithFrame[0].LoadFromSongAndNotes( GAMESTATE->m_pCurSong, GAMESTATE->m_pCurNotes );
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m_BannerWithFrame[0].SetXY( BANNER_X, BANNER_Y );
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this->AddSubActor( &m_BannerWithFrame[0] );
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m_textStage.LoadFromFont( THEME->GetPathTo("Fonts","header1") );
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m_textStage.TurnShadowOff();
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m_textStage.SetXY( STAGE_X, STAGE_Y );
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m_textStage.SetZoom( 0.5f );
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m_textStage.SetText( GAMESTATE->GetStageText() + " Stage" );
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this->AddSubActor( &m_textStage );
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break;
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case RM_ARCADE_SUMMARY:
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{
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// crop down to 3
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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if( GAMESTATE->m_apSongsPlayed.GetSize() > STAGES_TO_SHOW_IN_SUMMARY )
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GAMESTATE->m_apSongsPlayed.RemoveAt( 0, GAMESTATE->m_apSongsPlayed.GetSize() - STAGES_TO_SHOW_IN_SUMMARY );
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}
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const int iSongsToShow = GAMESTATE->m_apSongsPlayed.GetSize();
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ASSERT( iSongsToShow > 0 );
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for( int i=0; i<iSongsToShow; i++ )
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{
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m_BannerWithFrame[i].LoadFromSong( GAMESTATE->m_apSongsPlayed[i] );
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float fBannerOffset = i - (iSongsToShow-1)/2.0f;
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m_BannerWithFrame[i].SetXY( BANNER_X + fBannerOffset*32, BANNER_Y + fBannerOffset*16 );
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m_BannerWithFrame[i].SetZoom( 0.70f );
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this->AddSubActor( &m_BannerWithFrame[i] );
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}
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}
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break;
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case RM_ONI:
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m_BannerWithFrame[0].LoadFromCourse( GAMESTATE->m_pCurCourse );
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m_BannerWithFrame[0].SetXY( BANNER_X, BANNER_Y );
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this->AddSubActor( &m_BannerWithFrame[0] );
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break;
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}
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//////////////////////////
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// Init graphic elements
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//////////////////////////
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m_Menu.Load(
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THEME->GetPathTo("Graphics","evaluation background"),
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THEME->GetPathTo("Graphics",m_ResultMode==RM_ARCADE_SUMMARY?"evaluation summary top edge":"evaluation top edge"),
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HELP_TEXT, true, TIMER_SECONDS
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);
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this->AddSubActor( &m_Menu );
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) ) // If EZ2 wants to hide this graphic, place it somewhere off screen using theme metrics
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continue; // skip
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m_ScoreDisplay[p].SetXY( SCORE_NUMBERS_X(p), SCORE_Y );
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m_ScoreDisplay[p].SetZoomY( 0.9f );
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m_ScoreDisplay[p].SetDiffuseColor( PlayerToColor(p) );
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this->AddSubActor( &m_ScoreDisplay[p] );
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}
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//
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// Calculate grades
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//
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Grade grade[NUM_PLAYERS];
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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if( !GAMESTATE->IsPlayerEnabled(p) || GAMESTATE->m_fSecondsBeforeFail[p] != -1 )
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{
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grade[p] = GRADE_E;
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}
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else
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{
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//Based on the percentage of your total "Dance Points" to the maximum possible number, the following rank is assigned:
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//
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//100% - AAA
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//93 % - AA
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//80 % - A
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//65 % - B
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//45 % - C
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//Less - D
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//Fail - E
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float fPercentDancePoints = iActualDancePoints[p] / (float)iPossibleDancePoints[p];
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fPercentDancePoints = max( fPercentDancePoints, 0 );
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if ( fPercentDancePoints >= 1.00 ) grade[p] = GRADE_AAA;
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else if( fPercentDancePoints >= 0.93 ) grade[p] = GRADE_AA;
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else if( fPercentDancePoints >= 0.80 ) grade[p] = GRADE_A;
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else if( fPercentDancePoints >= 0.65 ) grade[p] = GRADE_B;
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else if( fPercentDancePoints >= 0.45 ) grade[p] = GRADE_C;
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else grade[p] = GRADE_D;
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}
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}
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Grade max_grade = GRADE_NO_DATA;
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for( p=0; p<NUM_PLAYERS; p++ )
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max_grade = max( max_grade, grade[p] );
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////////////////////////
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// update persistent statistics
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////////////////////////
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bool bNewRecord[NUM_PLAYERS];
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for( p=0; p<NUM_PLAYERS; p++ )
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bNewRecord[p] = false;
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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if( !GAMESTATE->IsPlayerEnabled(p) )
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continue;
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if( grade[p] == GRADE_E )
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continue;
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switch( m_ResultMode )
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{
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case RM_ARCADE_STAGE:
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Notes* pNotes = GAMESTATE->m_pCurNotes[p];
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pNotes->m_iNumTimesPlayed++;
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if( iMaxCombo[p] > pNotes->m_iMaxCombo )
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pNotes->m_iMaxCombo = iMaxCombo[p];
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if( fScore[p] > pNotes->m_iTopScore )
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{
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pNotes->m_iTopScore = (int)fScore[p];
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bNewRecord[p] = true;
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}
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if( grade[p] > pNotes->m_TopGrade )
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pNotes->m_TopGrade = grade[p];
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break;
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}
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}
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SONGMAN->SaveStatisticsToDisk();
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m_bTryExtraStage = false;
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if( (GAMESTATE->IsFinalStage() || GAMESTATE->IsExtraStage()) && m_ResultMode==RM_ARCADE_STAGE )
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{
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
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continue; // skip
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if( GAMESTATE->m_pCurNotes[p]->m_DifficultyClass == CLASS_HARD && grade[p] >= GRADE_AA )
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m_bTryExtraStage = true;
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}
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}
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if( PREFSMAN->m_bEventMode )
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m_bTryExtraStage = false;
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//////////////////////////
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// Init non-ResultMode specific displays
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//////////////////////////
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for( l=0; l<NUM_JUDGE_LINES; l++ )
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{
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// EZ2 should hide these things by placing them off screen with theme metrics
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m_sprJudgeLabels[l].Load( THEME->GetPathTo("Graphics","evaluation judge labels") );
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m_sprJudgeLabels[l].StopAnimating();
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m_sprJudgeLabels[l].SetState( l );
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m_sprJudgeLabels[l].SetXY( JUDGE_LABELS_X, JUDGE_Y(l) );
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m_sprJudgeLabels[l].SetZoom( 1.0f );
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this->AddSubActor( &m_sprJudgeLabels[l] );
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}
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m_sprScoreLabel.Load( THEME->GetPathTo("Graphics","evaluation score labels") );
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m_sprScoreLabel.SetState( m_ResultMode==RM_ONI ? 1 : 0 );
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m_sprScoreLabel.StopAnimating();
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m_sprScoreLabel.SetXY( SCORE_LABELS_X, SCORE_Y );
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m_sprScoreLabel.SetZoom( 1.0f );
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this->AddSubActor( &m_sprScoreLabel );
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
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continue; // skip
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for( l=0; l<NUM_JUDGE_LINES; l++ )
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{
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m_textJudgeNumbers[l][p].LoadFromFont( THEME->GetPathTo("Fonts","score numbers") );
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m_textJudgeNumbers[l][p].TurnShadowOff();
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m_textJudgeNumbers[l][p].SetXY( JUDGE_X(p,l), JUDGE_Y(l) );
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m_textJudgeNumbers[l][p].SetZoom( 0.7f );
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m_textJudgeNumbers[l][p].SetDiffuseColor( PlayerToColor(p) );
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this->AddSubActor( &m_textJudgeNumbers[l][p] );
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}
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m_textJudgeNumbers[0][p].SetText( ssprintf("%4d", iTapNoteScores[p][TNS_PERFECT]) );
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m_textJudgeNumbers[1][p].SetText( ssprintf("%4d", iTapNoteScores[p][TNS_GREAT]) );
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m_textJudgeNumbers[2][p].SetText( ssprintf("%4d", iTapNoteScores[p][TNS_GOOD]) );
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m_textJudgeNumbers[3][p].SetText( ssprintf("%4d", iTapNoteScores[p][TNS_BOO]) );
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m_textJudgeNumbers[4][p].SetText( ssprintf("%4d", iTapNoteScores[p][TNS_MISS]) );
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m_textJudgeNumbers[5][p].SetText( ssprintf("%4d", iHoldNoteScores[p][HNS_OK]) );
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m_textJudgeNumbers[6][p].SetText( ssprintf("%4d", iMaxCombo[p]) );
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if( m_ResultMode==RM_ONI )
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m_ScoreDisplay[p].SetText( SecondsToTime(GAMESTATE->GetPlayerSurviveTime( (PlayerNumber)p )) );
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else
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m_ScoreDisplay[p].SetScore( fScore[p] );
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}
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/////////////////////////////////
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// Init ResultMode-specific displays
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/////////////////////////////////
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
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continue; // skip
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// If EZ2 shouldn't have a grade frame, then make a theme that has a 1x1 transparent graphic for the grade frame.
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switch( m_ResultMode )
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{
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case RM_ONI:
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{
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m_sprPercentFrame[p].Load( THEME->GetPathTo("Graphics","evaluation percent frame") );
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m_sprPercentFrame[p].StopAnimating();
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m_sprPercentFrame[p].SetState( p );
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m_sprPercentFrame[p].SetXY( GRADE_X(p), GRADE_Y );
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this->AddSubActor( &m_sprPercentFrame[p] );
|
|
|
|
m_textOniPercentLarge[p].LoadFromFont( THEME->GetPathTo("Fonts","oni percent numbers") );
|
|
m_textOniPercentLarge[p].TurnShadowOff();
|
|
m_textOniPercentLarge[p].SetXY( PERCENT_BASE_X(p), PERCENT_BASE_Y );
|
|
m_textOniPercentLarge[p].SetHorizAlign( Actor::align_right );
|
|
m_textOniPercentLarge[p].SetVertAlign( Actor::align_bottom );
|
|
m_textOniPercentLarge[p].SetEffectGlowing( 1.0f );
|
|
this->AddSubActor( &m_textOniPercentLarge[p] );
|
|
|
|
m_textOniPercentSmall[p].LoadFromFont( THEME->GetPathTo("Fonts","oni percent numbers") );
|
|
m_textOniPercentSmall[p].TurnShadowOff();
|
|
m_textOniPercentSmall[p].SetZoom( 0.5f );
|
|
m_textOniPercentSmall[p].SetXY( PERCENT_BASE_X(p), PERCENT_BASE_Y );
|
|
m_textOniPercentSmall[p].SetHorizAlign( Actor::align_left );
|
|
m_textOniPercentSmall[p].SetVertAlign( Actor::align_bottom );
|
|
m_textOniPercentSmall[p].SetEffectGlowing( 1.0f );
|
|
this->AddSubActor( &m_textOniPercentSmall[p] );
|
|
|
|
iPossibleDancePoints[p] = max( 1, iPossibleDancePoints[p] );
|
|
float fPercentDancePoints = iActualDancePoints[p] / (float)iPossibleDancePoints[p] + 0.0001f; // correct for rounding errors
|
|
int iPercentDancePointsLarge = int(fPercentDancePoints*100);
|
|
int iPercentDancePointsSmall = int( (fPercentDancePoints*100 - int(fPercentDancePoints*100)) * 10 );
|
|
m_textOniPercentLarge[p].SetText( ssprintf("%02d%", iPercentDancePointsLarge) );
|
|
m_textOniPercentSmall[p].SetText( ssprintf(".%01d%%", iPercentDancePointsSmall) );
|
|
|
|
// StageInfo stuff
|
|
m_sprCourseFrame[p].Load( THEME->GetPathTo("Graphics","evaluation stage frame 2x1") );
|
|
m_sprCourseFrame[p].StopAnimating();
|
|
m_sprCourseFrame[p].SetState( p );
|
|
m_sprCourseFrame[p].SetXY( BONUS_X(p), BONUS_Y );
|
|
this->AddSubActor( &m_sprCourseFrame[p] );
|
|
|
|
m_textSongsSurvived[p].LoadFromFont( THEME->GetPathTo("Fonts","oni stage numbers") );
|
|
m_textSongsSurvived[p].TurnShadowOff();
|
|
m_textSongsSurvived[p].SetXY( SONGS_SURVIVED_X(p), SONGS_SURVIVED_Y );
|
|
m_textSongsSurvived[p].SetText( ssprintf("%02d", GAMESTATE->m_iSongsBeforeFail[p]) );
|
|
this->AddSubActor( &m_textSongsSurvived[p] );
|
|
}
|
|
break;
|
|
case RM_ARCADE_STAGE:
|
|
case RM_ARCADE_SUMMARY:
|
|
{
|
|
m_sprGradeFrame[p].Load( THEME->GetPathTo("Graphics","evaluation grade frame") );
|
|
m_sprGradeFrame[p].StopAnimating();
|
|
m_sprGradeFrame[p].SetState( p );
|
|
m_sprGradeFrame[p].SetXY( GRADE_X(p), GRADE_Y );
|
|
this->AddSubActor( &m_sprGradeFrame[p] );
|
|
|
|
// Ez2dancer should control the grade tween using theme metrics
|
|
m_Grades[p].SetXY( GRADE_X(p), GRADE_Y );
|
|
m_Grades[p].SetZ( -2 );
|
|
m_Grades[p].SetZoom( 1.0f );
|
|
m_Grades[p].SetEffectGlowing( 1.0f, GRADES_GLOW_COLOR_1, GRADES_GLOW_COLOR_2 );
|
|
if( SPIN_GRADES )
|
|
m_Grades[p].SpinAndSettleOn( grade[p] );
|
|
else
|
|
m_Grades[p].SetGrade( (PlayerNumber)p, grade[p] );
|
|
this->AddSubActor( &m_Grades[p] );
|
|
|
|
// Bonus info frame
|
|
m_sprBonusFrame[p].Load( THEME->GetPathTo("Graphics","evaluation bonus frame 2x1") );
|
|
m_sprBonusFrame[p].StopAnimating();
|
|
m_sprBonusFrame[p].SetState( p );
|
|
m_sprBonusFrame[p].SetXY( BONUS_X(p), BONUS_Y );
|
|
this->AddSubActor( &m_sprBonusFrame[p] );
|
|
|
|
for( int l=0; l<NUM_RADAR_VALUES; l++ ) // foreach line
|
|
{
|
|
m_sprPossibleBar[p][l].Load( THEME->GetPathTo("Graphics","evaluation bars possible 1x2") );
|
|
m_sprPossibleBar[p][l].SetState( p );
|
|
m_sprPossibleBar[p][l].SetWidth( 1 );
|
|
m_sprPossibleBar[p][l].SetHeight( 1 );
|
|
m_sprPossibleBar[p][l].SetHorizAlign( Actor::align_left );
|
|
m_sprPossibleBar[p][l].SetX( BAR_BASE_X(p) );
|
|
m_sprPossibleBar[p][l].SetY( BAR_START_Y + BAR_SPACING_Y*l );
|
|
m_sprPossibleBar[p][l].SetRotation( BAR_ROTATION(p) );
|
|
m_sprPossibleBar[p][l].SetZoomX( 0 );
|
|
m_sprPossibleBar[p][l].SetZoomY( BAR_HEIGHT );
|
|
m_sprPossibleBar[p][l].BeginTweening( 0.5f );
|
|
m_sprPossibleBar[p][l].SetTweenZoomX( BAR_WIDTH*fPossibleRadarValues[p][l] );
|
|
this->AddSubActor( &m_sprPossibleBar[p][l] );
|
|
|
|
m_sprActualBar[p][l].Load( THEME->GetPathTo("Graphics","evaluation bars actual 1x2") );
|
|
m_sprActualBar[p][l].SetState( p );
|
|
m_sprActualBar[p][l].StopAnimating();
|
|
m_sprActualBar[p][l].SetWidth( 1 );
|
|
m_sprActualBar[p][l].SetHeight( 1 );
|
|
m_sprActualBar[p][l].SetHorizAlign( Actor::align_left );
|
|
m_sprActualBar[p][l].SetX( BAR_BASE_X(p) );
|
|
m_sprActualBar[p][l].SetY( BAR_START_Y + BAR_SPACING_Y*l );
|
|
m_sprActualBar[p][l].SetRotation( BAR_ROTATION(p) );
|
|
m_sprActualBar[p][l].SetZoomX( 0 );
|
|
m_sprActualBar[p][l].SetZoomY( BAR_HEIGHT );
|
|
m_sprActualBar[p][l].BeginTweening( 0.5f );
|
|
m_sprActualBar[p][l].SetTweenZoomX( BAR_WIDTH*fActualRadarValues[p][l] );
|
|
if( fActualRadarValues[p][l] == fPossibleRadarValues[p][l] )
|
|
m_sprActualBar[p][l].SetEffectGlowing();
|
|
this->AddSubActor( &m_sprActualBar[p][l] );
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Chris: If EZ2 wants to hide these things, place them off screen using theme metrics
|
|
if( bNewRecord[p] )
|
|
{
|
|
m_textNewRecord[p].LoadFromFont( THEME->GetPathTo("Fonts","header1") );
|
|
m_textNewRecord[p].SetXY( NEW_RECORD_X(p), NEW_RECORD_Y );
|
|
m_textNewRecord[p].SetShadowLength( 2 );
|
|
m_textNewRecord[p].SetText( "IT'S A NEW RECORD!" );
|
|
m_textNewRecord[p].SetZoom( 0.5f );
|
|
m_textNewRecord[p].SetEffectGlowing( 1.0f );
|
|
this->AddSubActor( &m_textNewRecord[p] );
|
|
}
|
|
}
|
|
|
|
|
|
if( m_bTryExtraStage )
|
|
{
|
|
m_textTryExtraStage.LoadFromFont( THEME->GetPathTo("Fonts","header1") );
|
|
m_textTryExtraStage.SetXY( TRY_EXTRA_STAGE_X, TRY_EXTRA_STAGE_Y );
|
|
if( GAMESTATE->IsExtraStage() )
|
|
m_textTryExtraStage.SetText( "One More ExtraStage!!!" );
|
|
else
|
|
m_textTryExtraStage.SetText( "Try ExtraStage!!!" );
|
|
m_textTryExtraStage.SetZoom( 1 );
|
|
m_textTryExtraStage.SetEffectGlowing( 1.0f );
|
|
this->AddSubActor( &m_textTryExtraStage );
|
|
|
|
SOUND->PlayOnceStreamed( THEME->GetPathTo("Sounds","evaluation extra stage") );
|
|
}
|
|
else
|
|
{
|
|
|
|
switch( m_ResultMode )
|
|
{
|
|
case RM_ARCADE_STAGE:
|
|
switch( max_grade )
|
|
{
|
|
case GRADE_E: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo("evaluation e") ); break;
|
|
case GRADE_D: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo("evaluation d") ); break;
|
|
case GRADE_C: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo("evaluation c") ); break;
|
|
case GRADE_B: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo("evaluation b") ); break;
|
|
case GRADE_A: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo("evaluation a") ); break;
|
|
case GRADE_AA: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo("evaluation aa") ); break;
|
|
case GRADE_AAA: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo("evaluation aaa") ); break;
|
|
case GRADE_NO_DATA:
|
|
default:
|
|
ASSERT(0); // invalid grade
|
|
}
|
|
break;
|
|
case RM_ONI:
|
|
case RM_ARCADE_SUMMARY:
|
|
switch( max_grade )
|
|
{
|
|
case GRADE_E: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo("evaluation e") ); break;
|
|
case GRADE_D: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo("evaluation d") ); break;
|
|
case GRADE_C: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo("evaluation c") ); break;
|
|
case GRADE_B: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo("evaluation b") ); break;
|
|
case GRADE_A: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo("evaluation a") ); break;
|
|
case GRADE_AA: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo("evaluation aa") ); break;
|
|
case GRADE_AAA: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo("evaluation aaa") ); break;
|
|
case GRADE_NO_DATA:
|
|
default:
|
|
ASSERT(0); // invalid grade
|
|
}
|
|
break;
|
|
default:
|
|
ASSERT(0);
|
|
}
|
|
}
|
|
|
|
m_Menu.TweenOnScreenFromBlack( SM_None );
|
|
|
|
MUSIC->LoadAndPlayIfNotAlready( THEME->GetPathTo("Sounds","evaluation music") );
|
|
}
|
|
|
|
|
|
void ScreenEvaluation::TweenOnScreen()
|
|
{
|
|
int i, p;
|
|
|
|
m_Menu.TweenOnScreenFromBlack( SM_None );
|
|
|
|
float fOriginalX, fOriginalY;
|
|
|
|
for( i=0; i<STAGES_TO_SHOW_IN_SUMMARY; i++ )
|
|
{
|
|
fOriginalY = m_BannerWithFrame[i].GetY();
|
|
m_BannerWithFrame[i].SetY( fOriginalY + SCREEN_HEIGHT );
|
|
m_BannerWithFrame[i].BeginTweeningQueued( 0.0f );
|
|
m_BannerWithFrame[i].BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_BEGIN );
|
|
m_BannerWithFrame[i].SetTweenY( fOriginalY );
|
|
}
|
|
|
|
fOriginalY = m_textStage.GetY();
|
|
m_textStage.BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_BEGIN );
|
|
m_textStage.SetTweenY( fOriginalY );
|
|
|
|
for( i=0; i<NUM_JUDGE_LINES; i++ )
|
|
{
|
|
fOriginalY = m_sprJudgeLabels[i].GetY();
|
|
m_sprJudgeLabels[i].SetY( fOriginalY + SCREEN_HEIGHT );
|
|
m_sprJudgeLabels[i].BeginTweeningQueued( 0.2f + 0.1f*i );
|
|
m_sprJudgeLabels[i].BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_BEGIN );
|
|
m_sprJudgeLabels[i].SetTweenY( fOriginalY );
|
|
|
|
for( int p=0; p<NUM_PLAYERS; p++ )
|
|
{
|
|
fOriginalX = m_textJudgeNumbers[i][p].GetX();
|
|
m_textJudgeNumbers[i][p].SetX( fOriginalX + SCREEN_WIDTH/2*(p==PLAYER_1 ? 1 : -1) );
|
|
m_textJudgeNumbers[i][p].BeginTweeningQueued( 0.2f + 0.1f*i );
|
|
m_textJudgeNumbers[i][p].BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_BEGIN );
|
|
m_textJudgeNumbers[i][p].SetTweenX( fOriginalX );
|
|
}
|
|
}
|
|
|
|
// Chris: If EZ2 wants to hide these things, position them off screen using theme metrics
|
|
|
|
fOriginalY = m_sprScoreLabel.GetY();
|
|
m_sprScoreLabel.SetY( fOriginalY + SCREEN_HEIGHT );
|
|
m_sprScoreLabel.BeginTweeningQueued( 0.8f + 0.1f*i );
|
|
m_sprScoreLabel.BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_BEGIN );
|
|
m_sprScoreLabel.SetTweenY( fOriginalY );
|
|
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
{
|
|
fOriginalX = m_ScoreDisplay[p].GetX();
|
|
m_ScoreDisplay[p].SetX( fOriginalX + SCREEN_WIDTH/2*(p==PLAYER_1 ? 1 : -1) );
|
|
m_ScoreDisplay[p].BeginTweeningQueued( 0.8f + 0.1f*i );
|
|
m_ScoreDisplay[p].BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_BEGIN );
|
|
m_ScoreDisplay[p].SetTweenX( fOriginalX );
|
|
}
|
|
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
{
|
|
int i;
|
|
|
|
CArray<Actor*,Actor*> apActorsInBonusOrStageInfo;
|
|
apActorsInBonusOrStageInfo.Add( &m_sprBonusFrame[p] );
|
|
for( i=0; i<NUM_RADAR_VALUES; i++ )
|
|
{
|
|
apActorsInBonusOrStageInfo.Add( &m_sprPossibleBar[p][i] );
|
|
apActorsInBonusOrStageInfo.Add( &m_sprActualBar[p][i] );
|
|
}
|
|
apActorsInBonusOrStageInfo.Add( &m_sprCourseFrame[p] );
|
|
apActorsInBonusOrStageInfo.Add( &m_textTime[p] );
|
|
apActorsInBonusOrStageInfo.Add( &m_textSongsSurvived[p] );
|
|
for( i=0; i<apActorsInBonusOrStageInfo.GetSize(); i++ )
|
|
{
|
|
fOriginalX = apActorsInBonusOrStageInfo[i]->GetX();
|
|
apActorsInBonusOrStageInfo[i]->SetX( fOriginalX + SCREEN_WIDTH/2*(p==PLAYER_1 ? 1 : -1) );
|
|
apActorsInBonusOrStageInfo[i]->BeginTweeningQueued( 0.2f );
|
|
apActorsInBonusOrStageInfo[i]->BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_BEGIN );
|
|
apActorsInBonusOrStageInfo[i]->SetTweenX( fOriginalX );
|
|
}
|
|
|
|
CArray<Actor*,Actor*> apActorsInGradeOrPercentFrame;
|
|
apActorsInGradeOrPercentFrame.Add( &m_sprBonusFrame[p] );
|
|
apActorsInGradeOrPercentFrame.Add( &m_sprGradeFrame[p] );
|
|
apActorsInGradeOrPercentFrame.Add( &m_Grades[p] );
|
|
apActorsInGradeOrPercentFrame.Add( &m_sprPercentFrame[p] );
|
|
apActorsInGradeOrPercentFrame.Add( &m_textOniPercentLarge[p] );
|
|
apActorsInGradeOrPercentFrame.Add( &m_textOniPercentSmall[p] );
|
|
apActorsInGradeOrPercentFrame.Add( &m_textNewRecord[p] );
|
|
for( i=0; i<apActorsInGradeOrPercentFrame.GetSize(); i++ )
|
|
{
|
|
float fOriginalZoomY = apActorsInGradeOrPercentFrame[i]->GetZoomY();
|
|
apActorsInGradeOrPercentFrame[i]->SetZoomY( 0 );
|
|
apActorsInGradeOrPercentFrame[i]->BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
|
|
apActorsInGradeOrPercentFrame[i]->SetTweenZoomY( fOriginalZoomY );
|
|
}
|
|
}
|
|
|
|
float fOriginalZoomY = m_textTryExtraStage.GetZoomY();
|
|
m_textTryExtraStage.SetZoomY( 0 );
|
|
m_textTryExtraStage.BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
|
|
m_textTryExtraStage.SetTweenZoomY( fOriginalZoomY );
|
|
}
|
|
|
|
void ScreenEvaluation::TweenOffScreen()
|
|
{
|
|
int i, p;
|
|
|
|
for( i=0; i<STAGES_TO_SHOW_IN_SUMMARY; i++ )
|
|
{
|
|
m_BannerWithFrame[i].BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_END );
|
|
m_BannerWithFrame[i].SetTweenZoomY( 0 );
|
|
}
|
|
|
|
m_textStage.BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_END );
|
|
m_textStage.SetTweenZoomY( 0 );
|
|
|
|
for( i=0; i<NUM_JUDGE_LINES; i++ )
|
|
{
|
|
m_sprJudgeLabels[i].BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_END );
|
|
m_sprJudgeLabels[i].SetTweenZoomY( 0 );
|
|
|
|
for( int p=0; p<NUM_PLAYERS; p++ )
|
|
{
|
|
m_textJudgeNumbers[i][p].BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_END );
|
|
m_textJudgeNumbers[i][p].SetTweenZoomY( 0 );
|
|
}
|
|
}
|
|
|
|
m_sprScoreLabel.BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_END );
|
|
m_sprScoreLabel.SetTweenZoomY( 0 );
|
|
|
|
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
{
|
|
m_ScoreDisplay[p].BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_END );
|
|
m_ScoreDisplay[p].SetTweenZoomY( 0 );
|
|
}
|
|
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
{
|
|
int i;
|
|
|
|
m_Grades[p].SettleImmediately();
|
|
|
|
CArray<Actor*,Actor*> apActorsInBonusOrStageInfo;
|
|
apActorsInBonusOrStageInfo.Add( &m_sprBonusFrame[p] );
|
|
for( i=0; i<NUM_RADAR_VALUES; i++ )
|
|
{
|
|
apActorsInBonusOrStageInfo.Add( &m_sprPossibleBar[p][i] );
|
|
apActorsInBonusOrStageInfo.Add( &m_sprActualBar[p][i] );
|
|
}
|
|
apActorsInBonusOrStageInfo.Add( &m_sprCourseFrame[p] );
|
|
apActorsInBonusOrStageInfo.Add( &m_textTime[p] );
|
|
apActorsInBonusOrStageInfo.Add( &m_textSongsSurvived[p] );
|
|
for( i=0; i<apActorsInBonusOrStageInfo.GetSize(); i++ )
|
|
{
|
|
apActorsInBonusOrStageInfo[i]->BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_END );
|
|
apActorsInBonusOrStageInfo[i]->SetTweenZoomY( 0 );
|
|
}
|
|
|
|
CArray<Actor*,Actor*> apActorsInGradeOrPercentFrame;
|
|
apActorsInGradeOrPercentFrame.Add( &m_sprBonusFrame[p] );
|
|
apActorsInGradeOrPercentFrame.Add( &m_sprGradeFrame[p] );
|
|
apActorsInGradeOrPercentFrame.Add( &m_Grades[p] );
|
|
apActorsInGradeOrPercentFrame.Add( &m_sprPercentFrame[p] );
|
|
apActorsInGradeOrPercentFrame.Add( &m_textOniPercentLarge[p] );
|
|
apActorsInGradeOrPercentFrame.Add( &m_textOniPercentSmall[p] );
|
|
apActorsInGradeOrPercentFrame.Add( &m_textNewRecord[p] );
|
|
for( i=0; i<apActorsInGradeOrPercentFrame.GetSize(); i++ )
|
|
{
|
|
apActorsInGradeOrPercentFrame[i]->BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
|
|
apActorsInGradeOrPercentFrame[i]->SetTweenZoomY( 0 );
|
|
}
|
|
}
|
|
|
|
m_textTryExtraStage.BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
|
|
m_textTryExtraStage.SetTweenZoomY( 0 );
|
|
}
|
|
|
|
|
|
void ScreenEvaluation::Update( float fDeltaTime )
|
|
{
|
|
Screen::Update( fDeltaTime );
|
|
}
|
|
|
|
void ScreenEvaluation::DrawPrimitives()
|
|
{
|
|
m_Menu.DrawBottomLayer();
|
|
Screen::DrawPrimitives();
|
|
m_Menu.DrawTopLayer();
|
|
}
|
|
|
|
void ScreenEvaluation::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
|
|
{
|
|
LOG->Trace( "ScreenEvaluation::Input()" );
|
|
|
|
if( m_Menu.IsClosing() )
|
|
return;
|
|
|
|
Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
|
|
}
|
|
|
|
void ScreenEvaluation::HandleScreenMessage( const ScreenMessage SM )
|
|
{
|
|
switch( SM )
|
|
{
|
|
case SM_MenuTimer:
|
|
MenuStart( PLAYER_INVALID );
|
|
break;
|
|
case SM_GoToSelectMusic:
|
|
SCREENMAN->SetNewScreen( "ScreenSelectMusic" );
|
|
break;
|
|
case SM_GoToSelectCourse:
|
|
SCREENMAN->SetNewScreen( "ScreenSelectCourse" );
|
|
break;
|
|
case SM_GoToMusicScroll:
|
|
SCREENMAN->SetNewScreen( "ScreenMusicScroll" );
|
|
break;
|
|
case SM_GoToFinalEvaluation:
|
|
SCREENMAN->SetNewScreen( "ScreenFinalEvaluation" );
|
|
break;
|
|
}
|
|
}
|
|
|
|
void ScreenEvaluation::MenuBack( PlayerNumber p )
|
|
{
|
|
MenuStart( p );
|
|
}
|
|
|
|
void ScreenEvaluation::MenuStart( PlayerNumber p )
|
|
{
|
|
TweenOffScreen();
|
|
|
|
m_Menu.StopTimer();
|
|
|
|
if( PREFSMAN->m_bEventMode )
|
|
{
|
|
switch( GAMESTATE->m_PlayMode )
|
|
{
|
|
case PLAY_MODE_ARCADE:
|
|
m_Menu.TweenOffScreenToMenu( SM_GoToSelectMusic );
|
|
break;
|
|
case PLAY_MODE_ONI:
|
|
case PLAY_MODE_ENDLESS:
|
|
m_Menu.TweenOffScreenToMenu( SM_GoToSelectCourse );
|
|
break;
|
|
default:
|
|
ASSERT(0);
|
|
}
|
|
}
|
|
else // not event mode
|
|
{
|
|
if( m_bTryExtraStage )
|
|
m_Menu.TweenOffScreenToMenu( SM_GoToSelectMusic );
|
|
else if( m_ResultMode == RM_ARCADE_STAGE && GAMESTATE->m_iCurrentStageIndex == PREFSMAN->m_iNumArcadeStages-1 )
|
|
m_Menu.TweenOffScreenToMenu( SM_GoToFinalEvaluation );
|
|
else if( m_ResultMode == RM_ARCADE_STAGE && GAMESTATE->m_iCurrentStageIndex < PREFSMAN->m_iNumArcadeStages-1 )
|
|
m_Menu.TweenOffScreenToMenu( SM_GoToSelectMusic );
|
|
else
|
|
m_Menu.TweenOffScreenToBlack( SM_GoToMusicScroll, false );
|
|
}
|
|
|
|
//
|
|
// Increment the stage counter.
|
|
//
|
|
GAMESTATE->m_iCurrentStageIndex++;
|
|
}
|
|
|