Files
itgmania212121/stepmania/src/GameConstantsAndTypes.cpp
T

56 lines
1.2 KiB
C++

#include "stdafx.h"
/*
-----------------------------------------------------------------------------
File: GameConstantsAndTypes.cpp
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "GameConstantsAndTypes.h"
#include "ThemeManager.h"
#define COLOR_P1 THEME->GetMetricC("Common","ColorP1")
#define COLOR_P2 THEME->GetMetricC("Common","ColorP2")
CString DifficultyToString( Difficulty dc )
{
switch( dc )
{
case DIFFICULTY_EASY: return "easy";
case DIFFICULTY_MEDIUM: return "medium";
case DIFFICULTY_HARD: return "hard";
default: ASSERT(0); return ""; // invalid Difficulty
}
}
Difficulty StringToDifficulty( CString sDC )
{
for( int i=0; i<NUM_DIFFICULTIES; i++ )
{
Difficulty dc = (Difficulty)i;
if( sDC == DifficultyToString(dc) )
return dc;
}
return CLASS_INVALID;
}
RageColor PlayerToColor( PlayerNumber pn )
{
switch( pn )
{
case PLAYER_1: return COLOR_P1;
case PLAYER_2: return COLOR_P2;
default: ASSERT(0); return RageColor(0.5f,0.5f,0.5f,1);
}
};
RageColor PlayerToColor( int p )
{
return PlayerToColor( (PlayerNumber)p );
}