33a04b79de
The conventions I'm using are to put the entire copyright notice at the bottom of each file, and to put the summary of the source file's use at the top of the header. Putting the license text in each file avoids confusion, and is normal practice for many projects. Putting it at the bottom gets it out of the way; it's a ton of clutter to put at the top. The description is in the header. People who don't know what a class is for, or how to use it, are probably looking at the header to see the interface, not the implementation, so let's put the description in there. Keep it brief (one line); any substantial implementation notes should go in the source file.
724 lines
20 KiB
C++
724 lines
20 KiB
C++
#include "global.h"
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#include "StepMania.h"
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#include "RageFileManager.h"
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#include "RageFileDriver.h"
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#include "RageUtil.h"
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#include "RageUtil_FileDB.h"
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#include "RageLog.h"
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#include "RageThreads.h"
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#include <cerrno>
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#if defined(LINUX)
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#include <sys/stat.h>
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#endif
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RageFileManager *FILEMAN = NULL;
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/* Lock this before touching any of these globals (except FILEMAN itself). */
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static RageMutex *g_Mutex;
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CString InitialWorkingDirectory;
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CString DirOfExecutable;
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typedef map< const RageFileObj *, RageFileDriver * > FileReferences;
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static FileReferences g_Refs;
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struct LoadedDriver
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{
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/* A loaded driver may have a base path, which modifies the path we
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* pass to the driver. For example, if the base is "Songs/", and we
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* want to send the path "Songs/Foo/Bar" to it, then we actually
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* only send "Foo/Bar". The path "Themes/Foo" is out of the scope
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* of the driver, and GetPath returns false. */
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RageFileDriver *driver;
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CString Type, Root, MountPoint;
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LoadedDriver() { driver = NULL; }
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CString GetPath( CString path );
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};
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static vector<LoadedDriver> g_Drivers;
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// Mountpoints as directories cause a problem. If "Themes/default" is a mountpoint, and
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// doesn't exist anywhere else, then GetDirListing("Themes/*") must return "default". The
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// driver containing "Themes/default" won't do this; its world view begins at "BGAnimations"
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// (inside "Themes/default"). We need a dummy driver that handles mountpoints. */
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class RageFileDriverMountpoints: public RageFileDriver
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{
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public:
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RageFileDriverMountpoints(): RageFileDriver( new FilenameDB ) { }
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RageFileObj *Open( const CString &path, int mode, RageFile &p, int &err )
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{
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err = (mode == RageFile::WRITE)? ERROR_WRITING_NOT_SUPPORTED:ENOENT;
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return NULL;
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}
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/* Never flush FDB, except in LoadFromDrivers. */
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void FlushDirCache( const CString &sPath ) { }
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void LoadFromDrivers( const vector<LoadedDriver> &drivers )
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{
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FDB->FlushDirCache();
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for( unsigned i = 0; i < drivers.size(); ++i )
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FDB->AddFile( drivers[i].MountPoint, 0, 0 );
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}
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};
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static RageFileDriverMountpoints *g_Mountpoints = NULL;
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static CString GetDirOfExecutable( CString argv0 )
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{
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#ifdef _XBOX
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return "D:\\";
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#else
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/* argv[0] can be wrong in most OS's; try to avoid using it. */
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CString sPath;
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#if defined(_WIN32)
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char buf[MAX_PATH];
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GetModuleFileName( NULL, buf, sizeof(buf) );
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sPath = buf;
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#else
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sPath = argv0;
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#endif
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sPath.Replace( "\\", "/" );
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bool IsAbsolutePath = false;
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if( sPath.size() == 0 || sPath[0] == '/' )
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IsAbsolutePath = true;
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#if defined(_WIN32)
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if( sPath.size() > 2 && sPath[1] == ':' && sPath[2] == '/' )
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IsAbsolutePath = true;
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#endif
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// strip off executable name
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unsigned n = sPath.find_last_of("/");
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if( n != sPath.npos )
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sPath.erase(n);
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else
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sPath.erase();
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if( !IsAbsolutePath )
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{
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sPath = GetCwd() + "/" + sPath;
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sPath.Replace( "\\", "/" );
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}
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return sPath;
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#endif
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}
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static void ChangeToDirOfExecutable( CString argv0 )
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{
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InitialWorkingDirectory = GetCwd();
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DirOfExecutable = GetDirOfExecutable( argv0 );
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/* Set the CWD. Any effects of this is platform-specific; most files are read and
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* written through RageFile. See also RageFileManager::RageFileManager. */
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#if defined(_WIN32)
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chdir( DirOfExecutable + "/.." );
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#elif defined(DARWIN)
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chdir(DirOfExecutable + "/../../..");
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#endif
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}
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RageFileManager::RageFileManager( CString argv0 )
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{
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CHECKPOINT_M( argv0 );
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ChangeToDirOfExecutable( argv0 );
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g_Mutex = new RageMutex("RageFileManager");
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g_Mountpoints = new RageFileDriverMountpoints;
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LoadedDriver ld;
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ld.driver = g_Mountpoints;
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ld.MountPoint = "";
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g_Drivers.push_back( ld );
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}
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#ifndef HAVE_EXTRA // set for custom initial mount rules
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void RageFileManager::MountInitialFilesystems()
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{
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/* Add file search paths, higher priority first. */
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#if defined(XBOX)
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RageFileManager::Mount( "dir", SYS_BASE_PATH, "" );
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#elif defined(LINUX)
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/* Absolute paths. This is rarely used, eg. by Alsa9Buf::GetSoundCardDebugInfo().
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* All paths that start with a slash (eg. "/proc") should use this, so put it
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* first. */
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RageFileManager::Mount( "dir", "/", "/" );
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/* We can almost do this, to have machine profiles be system-global to eg. share
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* scores. It would need to handle permissions properly. */
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/* RageFileManager::Mount( "dir", "/var/lib/games/stepmania", "Data/Profiles" ); */
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// CString Home = getenv( "HOME" ) + "/" + PRODUCT_NAME;
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/*
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* Next: path to write general mutable user data. If the above path fails (eg.
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* wrong permissions, doesn't exist), machine memcard data will also go in here.
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* XXX: It seems silly to have two ~ directories. If we're going to create a
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* directory on our own, it seems like it should be a dot directory, but it
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* seems wrong to put lots of data (eg. music) in one. Hmm.
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*/
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/* XXX: create */
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/* RageFileManager::Mount( "dir", Home + "." PRODUCT_NAME, "Data" ); */
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/* Next, search ~/StepMania. This is where users can put music, themes, etc. */
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/* RageFileManager::Mount( "dir", Home + PRODUCT_NAME, "" ); */
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/* Search for a directory with "Songs" in it. Be careful: the CWD is likely to
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* be ~, and it's possible that some users will have a ~/Songs/ directory that
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* has nothing to do with us, so check the initial directory last. */
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CString Root = "";
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struct stat st;
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if( Root == "" && !stat( DirOfExecutable + "/Songs", &st ) && st.st_mode&S_IFDIR )
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Root = DirOfExecutable;
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if( Root == "" && !stat( InitialWorkingDirectory + "/Songs", &st ) && st.st_mode&S_IFDIR )
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Root = InitialWorkingDirectory;
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if( Root == "" )
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RageException::Throw( "Couldn't find \"Songs\"" );
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RageFileManager::Mount( "dir", Root, "" );
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#elif defined(_WINDOWS)
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/* All Windows data goes in the directory one level above the executable. */
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CHECKPOINT_M( ssprintf( "DOE \"%s\"", DirOfExecutable.c_str()) );
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CStringArray parts;
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split( DirOfExecutable, "/", parts );
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CHECKPOINT_M( ssprintf( "... %i parts", parts.size()) );
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RAGE_ASSERT_M( parts.size() > 1, ssprintf("Strange DirOfExecutable: %s", DirOfExecutable.c_str()) );
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CString Dir = join( "/", parts.begin(), parts.end()-1 );
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RageFileManager::Mount( "dir", Dir, "" );
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#else
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/* Paths relative to the CWD: */
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RageFileManager::Mount( "dir", ".", "" );
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#endif
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}
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#endif
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RageFileManager::~RageFileManager()
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{
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/* Note that drivers can use previously-loaded drivers, eg. to load a ZIP
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* from the FS. Unload drivers in reverse order. */
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for( int i = g_Drivers.size()-1; i >= 0; --i )
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delete g_Drivers[i].driver;
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g_Drivers.clear();
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// delete g_Mountpoints; // g_Mountpoints was in g_Drivers
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g_Mountpoints = NULL;
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delete g_Mutex;
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g_Mutex = NULL;
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}
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CString LoadedDriver::GetPath( CString path )
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{
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/* Map all slashes to forward slash. */
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FixSlashesInPlace( path );
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/* Collapse the path, removing any leading dots. (FilenameDB::ResolvePath requires
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* this.) */
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CollapsePath( path, true );
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/* Default mountpoints: */
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if( MountPoint.size() == 0 )
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{
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/* If the path begins with @, default mount points don't count. */
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if( path.size() && path[0] == '@' )
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return "";
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return path;
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}
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if( path.Left( MountPoint.size() ).CompareNoCase( MountPoint ) )
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return ""; /* no match */
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return path.Right( path.size() - MountPoint.size() );
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}
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bool ilt( const CString &a, const CString &b ) { return a.CompareNoCase(b) < 0; }
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bool ieq( const CString &a, const CString &b ) { return a.CompareNoCase(b) == 0; }
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void RageFileManager::GetDirListing( const CString &sPath, CStringArray &AddTo, bool bOnlyDirs, bool bReturnPathToo )
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{
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LockMut( *g_Mutex );
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for( unsigned i = 0; i < g_Drivers.size(); ++i )
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{
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LoadedDriver &ld = g_Drivers[i];
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const CString p = ld.GetPath( sPath );
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if( p.size() == 0 )
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continue;
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const unsigned OldStart = AddTo.size();
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g_Drivers[i].driver->GetDirListing( p, AddTo, bOnlyDirs, bReturnPathToo );
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/* If returning the path, prepend the mountpoint name to the files this driver returned. */
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if( bReturnPathToo )
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for( unsigned j = OldStart; j < AddTo.size(); ++j )
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AddTo[j] = ld.MountPoint + AddTo[j];
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}
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/* More than one driver might return the same file. Remove duplicates (case-
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* insensitively). */
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sort( AddTo.begin(), AddTo.end(), ilt );
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CStringArray::iterator it = unique( AddTo.begin(), AddTo.end(), ieq );
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AddTo.erase(it, AddTo.end());
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}
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bool RageFileManager::Remove( const CString &sPath )
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{
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LockMut( *g_Mutex );
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/* Multiple drivers may have the same file. */
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bool Deleted = false;
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for( unsigned i = 0; i < g_Drivers.size(); ++i )
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{
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const CString p = g_Drivers[i].GetPath( sPath );
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if( p.size() == 0 )
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continue;
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bool ret = g_Drivers[i].driver->Remove( p );
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if( !ret )
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Deleted = true;
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}
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return Deleted;
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}
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void RageFileManager::Mount( CString Type, CString Root, CString MountPoint )
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{
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LockMut( *g_Mutex );
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if( MountPoint.size() && MountPoint.Right(1) != "/" )
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MountPoint += '/';
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ASSERT( Root != "" );
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CHECKPOINT_M( ssprintf("\"%s\", \"%s\", \"%s\"",
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Type.c_str(), Root.c_str(), MountPoint.c_str() ) );
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// Unmount anything that was previously mounted here.
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Unmount( Type, Root, MountPoint );
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CHECKPOINT;
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RageFileDriver *driver = MakeFileDriver( Type, Root );
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if( !driver )
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{
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CHECKPOINT;
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if( LOG )
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LOG->Warn("Can't mount unknown VFS type \"%s\", root \"%s\"", Type.c_str(), Root.c_str() );
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return;
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}
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CHECKPOINT;
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LoadedDriver ld;
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ld.driver = driver;
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ld.Type = Type;
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ld.Root = Root;
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ld.MountPoint = MountPoint;
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g_Drivers.push_back( ld );
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CHECKPOINT;
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g_Mountpoints->LoadFromDrivers( g_Drivers );
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CHECKPOINT;
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}
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void RageFileManager::Unmount( CString Type, CString Root, CString MountPoint )
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{
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LockMut( *g_Mutex );
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if( MountPoint.size() && MountPoint.Right(1) != "/" )
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MountPoint += '/';
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for( unsigned i = 0; i < g_Drivers.size(); ++i )
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{
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if( g_Drivers[i].Type.CompareNoCase( Type ) )
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continue;
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if( g_Drivers[i].Root.CompareNoCase( Root ) )
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continue;
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if( g_Drivers[i].MountPoint.CompareNoCase( MountPoint ) )
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continue;
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delete g_Drivers[i].driver;
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g_Drivers.erase( g_Drivers.begin()+i );
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}
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g_Mountpoints->LoadFromDrivers( g_Drivers );
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}
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bool RageFileManager::IsMounted( CString MountPoint )
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{
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LockMut( *g_Mutex );
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for( unsigned i = 0; i < g_Drivers.size(); ++i )
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if( !g_Drivers[i].MountPoint.CompareNoCase( MountPoint ) )
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return true;
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return false;
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}
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/* Return true if the driver with the given root path is ready (eg. CD or memory card
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* inserted). */
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bool RageFileManager::MountpointIsReady( CString MountPoint )
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{
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LockMut( *g_Mutex );
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for( unsigned i = 0; i < g_Drivers.size(); ++i )
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{
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if( g_Drivers[i].MountPoint.CompareNoCase( MountPoint ) )
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continue;
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return g_Drivers[i].driver->Ready();
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}
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return false;
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}
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void RageFileManager::GetLoadedDrivers( vector<DriverLocation> &Mounts )
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{
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for( unsigned i = 0; i < g_Drivers.size(); ++i )
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{
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DriverLocation l;
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l.MountPoint = g_Drivers[i].MountPoint;
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l.Type = g_Drivers[i].Type;
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l.Root = g_Drivers[i].Root;
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Mounts.push_back( l );
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}
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}
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void RageFileManager::FlushDirCache( const CString &sPath )
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{
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LockMut( *g_Mutex );
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for( unsigned i = 0; i < g_Drivers.size(); ++i )
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{
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if( sPath.size() == 0 )
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{
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g_Drivers[i].driver->FlushDirCache( "" );
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}
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else
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{
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const CString path = g_Drivers[i].GetPath( sPath );
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if( path.size() == 0 )
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continue;
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g_Drivers[i].driver->FlushDirCache( path );
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}
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}
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}
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RageFileManager::FileType RageFileManager::GetFileType( const CString &sPath )
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{
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LockMut( *g_Mutex );
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for( unsigned i = 0; i < g_Drivers.size(); ++i )
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{
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const CString p = g_Drivers[i].GetPath( sPath );
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if( p.size() == 0 )
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continue;
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FileType ret = g_Drivers[i].driver->GetFileType( p );
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if( ret != TYPE_NONE )
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return ret;
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}
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return TYPE_NONE;
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}
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int RageFileManager::GetFileSizeInBytes( const CString &sPath )
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{
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LockMut( *g_Mutex );
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for( unsigned i = 0; i < g_Drivers.size(); ++i )
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{
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const CString p = g_Drivers[i].GetPath( sPath );
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if( p.size() == 0 )
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continue;
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int ret = g_Drivers[i].driver->GetFileSizeInBytes( p );
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if( ret != -1 )
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return ret;
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}
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return -1;
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}
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int RageFileManager::GetFileHash( const CString &sPath )
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{
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LockMut( *g_Mutex );
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for( unsigned i = 0; i < g_Drivers.size(); ++i )
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{
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const CString p = g_Drivers[i].GetPath( sPath );
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if( p.size() == 0 )
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continue;
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int ret = g_Drivers[i].driver->GetFileHash( p );
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if( ret != -1 )
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return ret;
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}
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return -1;
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}
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static bool SortBySecond( const pair<int,int> &a, const pair<int,int> &b )
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{
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return a.second < b.second;
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}
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void AddReference( const RageFileObj *obj, RageFileDriver *driver )
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{
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LockMut( *g_Mutex );
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pair< const RageFileObj *, RageFileDriver * > ref;
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ref.first = obj;
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ref.second = driver;
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/* map::insert returns an iterator (which we discard) and a bool, indicating whether
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* this is a new entry. This should always be new. */
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const pair< FileReferences::iterator, bool > ret = g_Refs.insert( ref );
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RAGE_ASSERT_M( ret.second, ssprintf( "RemoveReference: Duplicate reference (%s)", obj->GetDisplayPath().c_str() ) );
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}
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void RemoveReference( const RageFileObj *obj )
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{
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LockMut( *g_Mutex );
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FileReferences::iterator it = g_Refs.find( obj );
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RAGE_ASSERT_M( it != g_Refs.end(), ssprintf( "RemoveReference: Missing reference (%s)", obj->GetDisplayPath().c_str() ) );
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g_Refs.erase( it );
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}
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/*
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* Return true if the given path should use slow, reliable writes.
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*
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* I havn't decided if it's better to do this here, or to specify SLOW_FLUSH
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* manually each place we want it. This seems more reliable (we might forget
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* somewhere and not notice), and easier (don't have to pass flags down to IniFile::Write,
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* etc).
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*/
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static bool PathUsesSlowFlush( const CString &sPath )
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{
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static const char *FlushPaths[] =
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{
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"Data/"
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};
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|
|
for( unsigned i = 0; i < ARRAYSIZE(FlushPaths); ++i )
|
|
if( !strncmp( sPath, FlushPaths[i], strlen(FlushPaths[i]) ) )
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
/* Used only by RageFile: */
|
|
RageFileObj *RageFileManager::Open( const CString &sPath, int mode, RageFile &p, int &err )
|
|
{
|
|
LockMut( *g_Mutex );
|
|
|
|
err = ENOENT;
|
|
|
|
if( (mode & RageFile::WRITE) && PathUsesSlowFlush(sPath) )
|
|
mode |= RageFile::SLOW_FLUSH;
|
|
|
|
/* If writing, we need to do a heuristic to figure out which driver to write with--there
|
|
* may be several that will work. */
|
|
if( mode & RageFile::WRITE )
|
|
return OpenForWriting( sPath, mode, p, err );
|
|
|
|
for( unsigned i = 0; i < g_Drivers.size(); ++i )
|
|
{
|
|
LoadedDriver &ld = g_Drivers[i];
|
|
const CString path = ld.GetPath( sPath );
|
|
if( path.size() == 0 )
|
|
continue;
|
|
int error;
|
|
RageFileObj *ret = ld.driver->Open( path, mode, p, error );
|
|
if( ret )
|
|
{
|
|
AddReference( ret, ld.driver );
|
|
return ret;
|
|
}
|
|
|
|
/* ENOENT (File not found) is low-priority: if some other error
|
|
* was reported, return that instead. */
|
|
if( error != ENOENT )
|
|
err = error;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/* Copy a RageFileObj for a new RageFile. */
|
|
RageFileObj *RageFileManager::CopyFileObj( const RageFileObj *cpy, RageFile &p )
|
|
{
|
|
LockMut( *g_Mutex );
|
|
|
|
FileReferences::const_iterator it = g_Refs.find( cpy );
|
|
RAGE_ASSERT_M( it != g_Refs.end(), ssprintf( "RemoveReference: Missing reference (%s)", cpy->GetDisplayPath().c_str() ) );
|
|
|
|
RageFileObj *ret = cpy->Copy( p );
|
|
|
|
/* It's from the same driver as the original. */
|
|
AddReference( ret, it->second );
|
|
|
|
return ret;
|
|
}
|
|
|
|
RageFileObj *RageFileManager::OpenForWriting( const CString &sPath, int mode, RageFile &p, int &err )
|
|
{
|
|
LockMut( *g_Mutex );
|
|
|
|
/*
|
|
* The value for a driver to open a file is the number of directories and/or files
|
|
* that would have to be created in order to write it, or 0 if the file already exists.
|
|
* For example, if we're opening "foo/bar/baz.txt", and only "foo/" exists in a
|
|
* driver, we'd have to create the "bar" directory and the "baz.txt" file, so the
|
|
* value is 2. If "foo/bar/" exists, we'd only have to create the file, so the
|
|
* value is 1. Create the file with the driver that returns the lowest value;
|
|
* in case of a tie, earliest-loaded driver wins.
|
|
*
|
|
* The purpose of this is to create files in the expected place. For example, if we
|
|
* have both C:/games/StepMania and C:/games/DWI loaded, and we're writing
|
|
* "Songs/Music/Waltz/waltz.sm", and the song was loaded out of
|
|
* "C:/games/DWI/Songs/Music/Waltz/waltz.dwi", we want to write the new SM into the
|
|
* same directory (if possible). Don't split up files in the same directory any
|
|
* more than we have to.
|
|
*
|
|
* If the given path can not be created, return -1. This happens if a path
|
|
* that needs to be a directory is a file, or vice versa.
|
|
*/
|
|
vector< pair<int,int> > Values;
|
|
unsigned i;
|
|
for( i = 0; i < g_Drivers.size(); ++i )
|
|
{
|
|
LoadedDriver &ld = g_Drivers[i];
|
|
const CString path = ld.GetPath( sPath );
|
|
if( path.size() == 0 )
|
|
continue;
|
|
|
|
const int value = ld.driver->GetPathValue( path );
|
|
if( value == -1 )
|
|
continue;
|
|
|
|
Values.push_back( pair<int,int>( i, value ) );
|
|
}
|
|
|
|
stable_sort( Values.begin(), Values.end(), SortBySecond );
|
|
|
|
err = 0;
|
|
for( i = 0; i < Values.size(); ++i )
|
|
{
|
|
const int driver = Values[i].first;
|
|
LoadedDriver &ld = g_Drivers[driver];
|
|
const CString path = ld.GetPath( sPath );
|
|
ASSERT( path.size() );
|
|
|
|
int error;
|
|
RageFileObj *ret = ld.driver->Open( path, mode, p, error );
|
|
if( ret )
|
|
{
|
|
AddReference( ret, ld.driver );
|
|
return ret;
|
|
}
|
|
|
|
/* The drivers are in order of priority; if they all return error, return the
|
|
* first. Never return ERROR_WRITING_NOT_SUPPORTED. */
|
|
if( !err && error != RageFileDriver::ERROR_WRITING_NOT_SUPPORTED )
|
|
err = error;
|
|
}
|
|
|
|
if( !err )
|
|
err = EEXIST; /* no driver could write */
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void RageFileManager::Close( RageFileObj *obj )
|
|
{
|
|
if( obj == NULL )
|
|
return;
|
|
|
|
RemoveReference( obj );
|
|
delete obj;
|
|
}
|
|
|
|
bool RageFileManager::IsAFile( const CString &sPath ) { return GetFileType(sPath) == TYPE_FILE; }
|
|
bool RageFileManager::IsADirectory( const CString &sPath ) { return GetFileType(sPath) == TYPE_DIR; }
|
|
bool RageFileManager::DoesFileExist( const CString &sPath ) { return GetFileType(sPath) != TYPE_NONE; }
|
|
|
|
bool DoesFileExist( const CString &sPath )
|
|
{
|
|
return FILEMAN->DoesFileExist( sPath );
|
|
}
|
|
|
|
bool IsAFile( const CString &sPath )
|
|
{
|
|
return FILEMAN->IsAFile( sPath );
|
|
}
|
|
|
|
bool IsADirectory( const CString &sPath )
|
|
{
|
|
return FILEMAN->IsADirectory( sPath );
|
|
}
|
|
|
|
unsigned GetFileSizeInBytes( const CString &sPath )
|
|
{
|
|
return FILEMAN->GetFileSizeInBytes( sPath );
|
|
}
|
|
|
|
void GetDirListing( const CString &sPath, CStringArray &AddTo, bool bOnlyDirs, bool bReturnPathToo )
|
|
{
|
|
FILEMAN->GetDirListing( sPath, AddTo, bOnlyDirs, bReturnPathToo );
|
|
}
|
|
|
|
void FlushDirCache()
|
|
{
|
|
FILEMAN->FlushDirCache( "" );
|
|
}
|
|
|
|
|
|
unsigned int GetHashForFile( const CString &sPath )
|
|
{
|
|
return GetHashForString( sPath ) + FILEMAN->GetFileHash( sPath );
|
|
}
|
|
|
|
unsigned int GetHashForDirectory( const CString &sDir )
|
|
{
|
|
unsigned int hash = 0;
|
|
|
|
hash += GetHashForString( sDir );
|
|
|
|
CStringArray arrayFiles;
|
|
GetDirListing( sDir+"*", arrayFiles, false );
|
|
for( unsigned i=0; i<arrayFiles.size(); i++ )
|
|
{
|
|
const CString sFilePath = sDir + arrayFiles[i];
|
|
hash += GetHashForFile( sFilePath );
|
|
}
|
|
|
|
return hash;
|
|
}
|
|
|
|
/*
|
|
* Copyright (c) 2001-2004 Glenn Maynard, Chris Danford
|
|
* All rights reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the
|
|
* "Software"), to deal in the Software without restriction, including
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
* distribute, and/or sell copies of the Software, and to permit persons to
|
|
* whom the Software is furnished to do so, provided that the above
|
|
* copyright notice(s) and this permission notice appear in all copies of
|
|
* the Software and that both the above copyright notice(s) and this
|
|
* permission notice appear in supporting documentation.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
|
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
|
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
|
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
|
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
|
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
|
* PERFORMANCE OF THIS SOFTWARE.
|
|
*/
|