Files
itgmania212121/stepmania/src/LifeMeterBattery.cpp
T

213 lines
4.5 KiB
C++

#include "global.h"
/*
-----------------------------------------------------------------------------
Class: LifeMeterBattery
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "LifeMeterBattery.h"
#include "GameState.h"
#include "ThemeManager.h"
#include "Steps.h"
#include "StageStats.h"
const float BATTERY_X[NUM_PLAYERS] = { -92, +92 };
const float NUM_X[NUM_PLAYERS] = { BATTERY_X[0], BATTERY_X[1] };
const float NUM_Y = +2;
const float BATTERY_BLINK_TIME = 1.2f;
LifeMeterBattery::LifeMeterBattery()
{
m_iLivesLeft = GAMESTATE->m_SongOptions.m_iBatteryLives;
m_iTrailingLivesLeft = m_iLivesLeft;
m_fBatteryBlinkTime = 0;
m_soundGainLife.Load( THEME->GetPathToS("LifeMeterBattery gain") );
m_soundLoseLife.Load( THEME->GetPathToS("LifeMeterBattery lose"),true );
}
void LifeMeterBattery::Load( PlayerNumber pn )
{
LifeMeter::Load( pn );
bool bPlayerEnabled = GAMESTATE->IsPlayerEnabled(pn);
m_sprFrame.Load( THEME->GetPathToG("LifeMeterBattery frame") );
this->AddChild( &m_sprFrame );
m_sprBattery.Load( THEME->GetPathToG("LifeMeterBattery lives 1x4") );
m_sprBattery.StopAnimating();
if( bPlayerEnabled )
this->AddChild( &m_sprBattery );
m_textNumLives.LoadFromNumbers( THEME->GetPathToN("LifeMeterBattery lives") );
m_textNumLives.SetDiffuse( RageColor(1,1,1,1) );
m_textNumLives.SetShadowLength( 0 );
if( bPlayerEnabled )
this->AddChild( &m_textNumLives );
m_sprFrame.SetZoomX( pn==PLAYER_1 ? 1.0f : -1.0f );
m_sprBattery.SetZoomX( pn==PLAYER_1 ? 1.0f : -1.0f );
m_sprBattery.SetX( BATTERY_X[pn] );
m_textNumLives.SetX( NUM_X[pn] );
m_textNumLives.SetY( NUM_Y );
if( bPlayerEnabled )
{
m_Percent.SetName( "LifeMeterBattery Percent" );
m_Percent.Load( pn, &g_CurStageStats, true );
this->AddChild( &m_Percent );
}
Refresh();
}
void LifeMeterBattery::OnSongEnded()
{
if( g_CurStageStats.bFailedEarlier[m_PlayerNumber] )
return;
if( m_iLivesLeft < GAMESTATE->m_SongOptions.m_iBatteryLives )
{
m_iTrailingLivesLeft = m_iLivesLeft;
m_iLivesLeft += ( GAMESTATE->m_pCurNotes[m_PlayerNumber]->GetMeter()>=8 ? 2 : 1 );
m_iLivesLeft = min( m_iLivesLeft, GAMESTATE->m_SongOptions.m_iBatteryLives );
m_soundGainLife.Play();
}
Refresh();
}
void LifeMeterBattery::ChangeLife( TapNoteScore score )
{
if( g_CurStageStats.bFailedEarlier[m_PlayerNumber] )
return;
switch( score )
{
case TNS_MARVELOUS:
case TNS_PERFECT:
case TNS_GREAT:
break;
case TNS_GOOD:
case TNS_BOO:
case TNS_MISS:
m_iTrailingLivesLeft = m_iLivesLeft;
m_iLivesLeft--;
m_soundLoseLife.Play();
m_textNumLives.SetZoom( 1.5f );
m_textNumLives.BeginTweening( 0.15f );
m_textNumLives.SetZoom( 1.0f );
Refresh();
m_fBatteryBlinkTime = BATTERY_BLINK_TIME;
break;
default:
ASSERT(0);
}
if( m_iLivesLeft == 0 )
g_CurStageStats.bFailedEarlier[m_PlayerNumber] = true;
}
void LifeMeterBattery::ChangeLife( HoldNoteScore score, TapNoteScore tscore )
{
switch( score )
{
case HNS_OK:
break;
case HNS_NG:
ChangeLife( TNS_MISS ); // NG is the same as a miss
break;
default:
ASSERT(0);
}
}
void LifeMeterBattery::ChangeLife( float fDeltaLifePercent )
{
}
void LifeMeterBattery::ChangeLifeMine()
{
ChangeLife( TNS_MISS ); // same as a miss
}
void LifeMeterBattery::OnDancePointsChange()
{
}
bool LifeMeterBattery::IsInDanger() const
{
return false;
}
bool LifeMeterBattery::IsHot() const
{
return false;
}
bool LifeMeterBattery::IsFailing() const
{
return g_CurStageStats.bFailedEarlier[m_PlayerNumber];
}
float LifeMeterBattery::GetLife() const
{
if( !GAMESTATE->m_SongOptions.m_iBatteryLives )
return 1;
return float(m_iLivesLeft) / GAMESTATE->m_SongOptions.m_iBatteryLives;
}
void LifeMeterBattery::Refresh()
{
if( m_iLivesLeft <= 4 )
{
m_textNumLives.SetText( "" );
m_sprBattery.SetState( max(m_iLivesLeft-1,0) );
}
else
{
m_textNumLives.SetText( ssprintf("x%d", m_iLivesLeft-1) );
m_sprBattery.SetState( 3 );
}
}
void LifeMeterBattery::Update( float fDeltaTime )
{
LifeMeter::Update( fDeltaTime );
if( m_fBatteryBlinkTime > 0 )
{
m_fBatteryBlinkTime -= fDeltaTime;
int iFrame1 = m_iLivesLeft-1;
int iFrame2 = m_iTrailingLivesLeft-1;
int iFrameNo = (int(m_fBatteryBlinkTime*15)%2) ? iFrame1 : iFrame2;
CLAMP( iFrameNo, 0, 3 );
m_sprBattery.SetState( iFrameNo );
}
else
{
m_fBatteryBlinkTime = 0;
int iFrameNo = m_iLivesLeft-1;
CLAMP( iFrameNo, 0, 3 );
m_sprBattery.SetState( iFrameNo );
}
}