213 lines
4.5 KiB
C++
213 lines
4.5 KiB
C++
#include "global.h"
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/*
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-----------------------------------------------------------------------------
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Class: LifeMeterBattery
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "LifeMeterBattery.h"
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#include "GameState.h"
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#include "ThemeManager.h"
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#include "Steps.h"
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#include "StageStats.h"
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const float BATTERY_X[NUM_PLAYERS] = { -92, +92 };
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const float NUM_X[NUM_PLAYERS] = { BATTERY_X[0], BATTERY_X[1] };
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const float NUM_Y = +2;
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const float BATTERY_BLINK_TIME = 1.2f;
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LifeMeterBattery::LifeMeterBattery()
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{
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m_iLivesLeft = GAMESTATE->m_SongOptions.m_iBatteryLives;
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m_iTrailingLivesLeft = m_iLivesLeft;
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m_fBatteryBlinkTime = 0;
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m_soundGainLife.Load( THEME->GetPathToS("LifeMeterBattery gain") );
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m_soundLoseLife.Load( THEME->GetPathToS("LifeMeterBattery lose"),true );
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}
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void LifeMeterBattery::Load( PlayerNumber pn )
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{
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LifeMeter::Load( pn );
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bool bPlayerEnabled = GAMESTATE->IsPlayerEnabled(pn);
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m_sprFrame.Load( THEME->GetPathToG("LifeMeterBattery frame") );
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this->AddChild( &m_sprFrame );
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m_sprBattery.Load( THEME->GetPathToG("LifeMeterBattery lives 1x4") );
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m_sprBattery.StopAnimating();
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if( bPlayerEnabled )
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this->AddChild( &m_sprBattery );
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m_textNumLives.LoadFromNumbers( THEME->GetPathToN("LifeMeterBattery lives") );
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m_textNumLives.SetDiffuse( RageColor(1,1,1,1) );
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m_textNumLives.SetShadowLength( 0 );
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if( bPlayerEnabled )
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this->AddChild( &m_textNumLives );
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m_sprFrame.SetZoomX( pn==PLAYER_1 ? 1.0f : -1.0f );
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m_sprBattery.SetZoomX( pn==PLAYER_1 ? 1.0f : -1.0f );
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m_sprBattery.SetX( BATTERY_X[pn] );
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m_textNumLives.SetX( NUM_X[pn] );
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m_textNumLives.SetY( NUM_Y );
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if( bPlayerEnabled )
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{
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m_Percent.SetName( "LifeMeterBattery Percent" );
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m_Percent.Load( pn, &g_CurStageStats, true );
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this->AddChild( &m_Percent );
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}
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Refresh();
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}
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void LifeMeterBattery::OnSongEnded()
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{
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if( g_CurStageStats.bFailedEarlier[m_PlayerNumber] )
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return;
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if( m_iLivesLeft < GAMESTATE->m_SongOptions.m_iBatteryLives )
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{
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m_iTrailingLivesLeft = m_iLivesLeft;
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m_iLivesLeft += ( GAMESTATE->m_pCurNotes[m_PlayerNumber]->GetMeter()>=8 ? 2 : 1 );
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m_iLivesLeft = min( m_iLivesLeft, GAMESTATE->m_SongOptions.m_iBatteryLives );
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m_soundGainLife.Play();
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}
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Refresh();
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}
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void LifeMeterBattery::ChangeLife( TapNoteScore score )
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{
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if( g_CurStageStats.bFailedEarlier[m_PlayerNumber] )
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return;
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switch( score )
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{
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case TNS_MARVELOUS:
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case TNS_PERFECT:
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case TNS_GREAT:
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break;
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case TNS_GOOD:
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case TNS_BOO:
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case TNS_MISS:
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m_iTrailingLivesLeft = m_iLivesLeft;
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m_iLivesLeft--;
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m_soundLoseLife.Play();
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m_textNumLives.SetZoom( 1.5f );
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m_textNumLives.BeginTweening( 0.15f );
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m_textNumLives.SetZoom( 1.0f );
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Refresh();
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m_fBatteryBlinkTime = BATTERY_BLINK_TIME;
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break;
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default:
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ASSERT(0);
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}
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if( m_iLivesLeft == 0 )
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g_CurStageStats.bFailedEarlier[m_PlayerNumber] = true;
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}
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void LifeMeterBattery::ChangeLife( HoldNoteScore score, TapNoteScore tscore )
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{
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switch( score )
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{
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case HNS_OK:
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break;
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case HNS_NG:
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ChangeLife( TNS_MISS ); // NG is the same as a miss
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break;
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default:
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ASSERT(0);
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}
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}
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void LifeMeterBattery::ChangeLife( float fDeltaLifePercent )
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{
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}
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void LifeMeterBattery::ChangeLifeMine()
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{
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ChangeLife( TNS_MISS ); // same as a miss
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}
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void LifeMeterBattery::OnDancePointsChange()
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{
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}
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bool LifeMeterBattery::IsInDanger() const
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{
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return false;
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}
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bool LifeMeterBattery::IsHot() const
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{
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return false;
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}
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bool LifeMeterBattery::IsFailing() const
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{
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return g_CurStageStats.bFailedEarlier[m_PlayerNumber];
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}
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float LifeMeterBattery::GetLife() const
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{
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if( !GAMESTATE->m_SongOptions.m_iBatteryLives )
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return 1;
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return float(m_iLivesLeft) / GAMESTATE->m_SongOptions.m_iBatteryLives;
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}
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void LifeMeterBattery::Refresh()
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{
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if( m_iLivesLeft <= 4 )
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{
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m_textNumLives.SetText( "" );
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m_sprBattery.SetState( max(m_iLivesLeft-1,0) );
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}
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else
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{
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m_textNumLives.SetText( ssprintf("x%d", m_iLivesLeft-1) );
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m_sprBattery.SetState( 3 );
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}
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}
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void LifeMeterBattery::Update( float fDeltaTime )
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{
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LifeMeter::Update( fDeltaTime );
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if( m_fBatteryBlinkTime > 0 )
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{
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m_fBatteryBlinkTime -= fDeltaTime;
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int iFrame1 = m_iLivesLeft-1;
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int iFrame2 = m_iTrailingLivesLeft-1;
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int iFrameNo = (int(m_fBatteryBlinkTime*15)%2) ? iFrame1 : iFrame2;
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CLAMP( iFrameNo, 0, 3 );
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m_sprBattery.SetState( iFrameNo );
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}
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else
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{
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m_fBatteryBlinkTime = 0;
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int iFrameNo = m_iLivesLeft-1;
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CLAMP( iFrameNo, 0, 3 );
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m_sprBattery.SetState( iFrameNo );
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}
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}
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