63 lines
1.4 KiB
C++
63 lines
1.4 KiB
C++
#ifndef GROOVERADAR_H
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#define GROOVERADAR_H
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/*
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-----------------------------------------------------------------------------
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Class: GrooveRadar
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Desc: The song's GrooveRadar displayed in SelectSong.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "ActorFrame.h"
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#include "Sprite.h"
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#include "PlayerNumber.h"
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#include "GameConstantsAndTypes.h"
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class Steps;
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class GrooveRadar : public ActorFrame
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{
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public:
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GrooveRadar();
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void SetFromNotes( PlayerNumber pn, Steps* pNotes ) // NULL means no Song
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{
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m_GrooveRadarValueMap.SetFromNotes( pn, pNotes );
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}
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void TweenOnScreen();
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void TweenOffScreen();
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protected:
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// the value map must be a separate Actor so we can tween it separately from the labels
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class GrooveRadarValueMap : public ActorFrame
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{
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public:
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GrooveRadarValueMap();
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virtual void Update( float fDeltaTime );
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virtual void DrawPrimitives();
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void SetFromNotes( PlayerNumber pn, Steps* pNotes ); // NULL means no Song
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void TweenOnScreen();
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void TweenOffScreen();
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bool m_bValuesVisible[NUM_PLAYERS];
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float m_PercentTowardNew[NUM_PLAYERS];
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float m_fValuesNew[NUM_PLAYERS][NUM_RADAR_CATEGORIES];
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float m_fValuesOld[NUM_PLAYERS][NUM_RADAR_CATEGORIES];
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Sprite m_sprRadarBase;
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};
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GrooveRadarValueMap m_GrooveRadarValueMap;
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Sprite m_sprRadarLabels[NUM_RADAR_CATEGORIES];
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};
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#endif
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