Files
itgmania212121/stepmania/src/GhostArrow.h
T

40 lines
894 B
C++

#ifndef GHOSTARROW_H
#define GHOSTARROW_H
/*
-----------------------------------------------------------------------------
Class: GhostArrow
Desc: The trail a note leaves when it is destroyed.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Ben Nordstrom
Chris Danford
-----------------------------------------------------------------------------
*/
#include "Sprite.h"
#include "GameConstantsAndTypes.h"
#include "PlayerNumber.h"
#include "ActorFrame.h"
class GhostArrow : public ActorFrame
{
public:
GhostArrow();
void Load( CString sNoteSkin, CString sButton, CString sFile, bool bLoadJustOne );
virtual void Init( PlayerNumber pn );
virtual void Update( float fDeltaTime );
void Step( TapNoteScore score );
protected:
PlayerNumber m_PlayerNumber;
Sprite m_spr[NUM_TAP_NOTE_SCORES];
CString m_sScoreCommand[NUM_TAP_NOTE_SCORES];
};
#endif