60 lines
1.3 KiB
C++
60 lines
1.3 KiB
C++
#ifndef CONDITIONALBGA_H
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#define CONDITIONALBGA_H
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#include "Style.h"
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#include "PlayerOptions.h"
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#include "GameConstantsAndTypes.h"
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#include "BGAnimation.h"
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//#include "StyleDef.h"
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enum CBGACLEAREDSTATES
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{
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CBGA_CSUNUSED = 0, // unused is if the condition doesnt matter
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CBGA_CSCLEARED, // if the player must have cleared the stage
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CBGA_CSFAILED, // if the player must have failed the stage
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CBGA_CSMAXCOMBO, // if the player cleared the song with full combo
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CBGA_CSBROKECOMBO // if the player cleared the song with a broken combo
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};
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struct BgaCondInfo
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{
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// char bganame[512];
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CString bganame;
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// char songtitle[512];
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CString songtitle;
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// char songartist[512];
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CString songartist;
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int cleared;
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vector<Difficulty> difficulties; // heavy, light e.t.c.
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vector<int> songmeters; // footmeter
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vector<int> songdays;
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vector<int> songdows;
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vector<int> songmonths;
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vector<int> grades;
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vector<Style> styles;
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PlayerOptions disallowedpo;
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bool dpoused; // indicate if disallowed po has been set
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};
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class ConditionalBGA
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{
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public:
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ConditionalBGA();
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~ConditionalBGA();
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void Load(CString szScreenName);
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void Update( float fDeltaTime );
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void DrawPrimitives();
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private:
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void ClearINFO(int iEntry);
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void CheckBgaRequirements(BgaCondInfo info);
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vector<BgaCondInfo> m_bgainfo;
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// BgaCondInfo bestmatch;
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BGAnimation bganim;
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CString bganimtouse;
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};
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#endif
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