Files
itgmania212121/stepmania/src/PlayerAI.cpp
T
2003-04-21 02:41:10 +00:00

76 lines
2.0 KiB
C++

#include "global.h"
/*
-----------------------------------------------------------------------------
Class: PlayerAI
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "PlayerAI.h"
#include "RageUtil.h"
#include "IniFile.h"
#include "RageException.h"
#include "GameState.h"
#include <math.h>
struct TapScoreDistribution
{
float fCumulativeProbability[NUM_TAP_NOTE_SCORES];
TapNoteScore GetTapNoteScore()
{
float fRand = randomf(0,1);
for( int i=TNS_MISS; i<=TNS_MARVELOUS; i++ )
if( fRand <= fCumulativeProbability[i] )
return (TapNoteScore)i;
ASSERT(0); // the last probability must be 1.0, so we should never get here!
return TNS_MARVELOUS;
}
};
TapScoreDistribution g_Distributions[NUM_SKILL_LEVELS];
void PlayerAI::InitFromDisk()
{
IniFile ini;
ini.SetPath( "AI.ini" );
ini.ReadFile();
for( int i=0; i<NUM_SKILL_LEVELS; i++ )
{
CString sKey = ssprintf("Skill%d", i);
if( ini.GetKey(sKey)==NULL )
RageException::Throw( "AI.ini: '%s' doesn't exist.", sKey.GetString() );
TapScoreDistribution& dist = g_Distributions[i];
dist.fCumulativeProbability[TNS_NONE] = 0;
ini.GetValueF( sKey, "MissCum", dist.fCumulativeProbability[TNS_MISS] );
ini.GetValueF( sKey, "BooCum", dist.fCumulativeProbability[TNS_BOO] );
ini.GetValueF( sKey, "GoodCum", dist.fCumulativeProbability[TNS_GOOD] );
ini.GetValueF( sKey, "GreatCum", dist.fCumulativeProbability[TNS_GREAT] );
ini.GetValueF( sKey, "PerfectCum", dist.fCumulativeProbability[TNS_PERFECT] );
dist.fCumulativeProbability[TNS_MARVELOUS] = 1;
}
}
TapNoteScore PlayerAI::GetTapNoteScore( int iCpuSkill, int iSumOfAttackLevels )
{
// shouldn't call this unless we're CPU controlled
ASSERT( iCpuSkill>=0 && iCpuSkill<NUM_SKILL_LEVELS );
iCpuSkill -= iSumOfAttackLevels;
CLAMP( iCpuSkill, 0, NUM_SKILL_LEVELS-1 );
TapScoreDistribution& distribution = g_Distributions[iCpuSkill];
return distribution.GetTapNoteScore();
}