387 lines
13 KiB
Lua
387 lines
13 KiB
Lua
--internals table
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local Shared = {};
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--Special Scoring types.
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local r = {};
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local DisabledScoringModes = { '[SSC] Radar Master' };
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--the following metatable makes any missing value in a table 0 instead of nil.
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local ZeroIfNotFound = { __index = function() return 0 end; };
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-- Retrieve the amount of taps/holds/rolls involved. Used for some formulas.
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function GetTotalItems(radars)
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local total = radars:GetValue('RadarCategory_TapsAndHolds')
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total = total + radars:GetValue('RadarCategory_Holds')
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total = total + radars:GetValue('RadarCategory_Rolls')
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-- [ja] Liftを加えると一部二重加算になるため除外する。
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-- total = total + radars:GetValue('RadarCategory_Lifts')
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-- [en] prevent divide by 0
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-- [ja] 0除算対策(しなくても動作するけど満点になっちゃうんで)
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if total <= 0 then
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total = 1
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end;
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return total
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end;
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-- Determine whether marvelous timing is to be considered.
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function IsW1Allowed(tapScore)
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return tapScore == 'TapNoteScore_W2'
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and (PREFSMAN:GetPreference("AllowW1") ~= 'AllowW1_Never'
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or not (GAMESTATE:IsCourseMode() and
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PREFSMAN:GetPreference("AllowW1") == 'AllowW1_CoursesOnly'));
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end;
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-- Get the radar values directly. The individual steps aren't used much.
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function GetDirectRadar(player)
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return GAMESTATE:GetCurrentSteps(player):GetRadarValues(player);
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end;
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-----------------------------------------------------------
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--Oldschool scoring, best described as a modified 4th mix scheme
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--with a little 1st mix influence
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-----------------------------------------------------------
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r['Oldschool'] = function(params, pss)
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local bestPoints = 999
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local scoreLookupTable =
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{
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['TapNoteScore_W1']=999,
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['TapNoteScore_W2']=IsW1Allowed('TapNoteScore_W2') and 888 or 999,
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['TapNoteScore_W3']=777,
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['TapNoteScore_W4']=555,
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['TapNoteScore_W5']=111,
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};
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setmetatable(scoreLookupTable, ZeroIfNotFound);
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local comboBonusForThisStep = (pss:GetCurrentCombo()*111)^1.1;
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local capScore = 1000000000;
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pss:SetCurMaxScore(capScore); --i don't really care about weird scoring modes -fsx
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local pointsGot = comboBonusForThisStep + scoreLookupTable[params.TapNoteScore] + (params.HoldNoteScore == 'HoldNoteScore_Held' and 777 or 0);
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pss:SetScore(clamp(pss:GetScore()+pointsGot,0,capScore));
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end;
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-----------------------------------------------------------
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--DDR MAX2/Extreme(-esque) Scoring by @sakuraponila
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-----------------------------------------------------------
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local ext_Steps = {0,0};
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r['DDR Extreme'] = function(params, pss)
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local multLookup =
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{
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['TapNoteScore_W1'] = 10,
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['TapNoteScore_W2'] = 9,
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['TapNoteScore_W3'] = 5
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};
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setmetatable(multLookup, ZeroIfNotFound);
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local steps = GAMESTATE:GetCurrentSteps(params.Player);
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local radarValues = GetDirectRadar(params.Player);
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local totalItems = GetTotalItems(radarValues);
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-- 1 + 2 + 3 + ... + totalItems value/の値
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local sTotal = (totalItems + 1) * totalItems / 2;
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local meter = steps:GetMeter();
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if (steps:IsAnEdit()) then
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meter = 5; end;
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meter = math.min(10,meter);
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-- [en] score for one step
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-- [ja] 1ステップあたりのスコア
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local baseScore = meter * 1000000
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if (GAMESTATE:GetCurrentSong():IsMarathon()) then
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baseScore = baseScore * 3;
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elseif (GAMESTATE:GetCurrentSong():IsLong()) then
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baseScore = baseScore * 2;
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end;
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local sOne = math.floor(baseScore / sTotal);
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-- [en] measures for 5 points of units
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-- [ja] 5点単位のための処置
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sOne = sOne - sOne % 5;
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-- [en] because fractions are added by the last step, get value
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-- [ja] 端数は最後の1ステップで加算するのでその値を取得
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local sLast = baseScore - (sOne * sTotal);
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local p = (params.Player == 'PlayerNumber_P1') and 1 or 2;
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-- [en] initialized when score is 0
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-- [ja] スコアが0の時に初期化
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if pss:GetScore() == 0 then
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ext_Steps[p] = 0;
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end;
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-- [en] now step count
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-- [ja] 現在のステップ数
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ext_Steps[p] = ext_Steps[p] + 1;
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-- [en] current score
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-- [ja] 今回加算するスコア(W1の時)
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local vScore = sOne * ext_Steps[p];
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pss:SetCurMaxScore(pss:GetCurMaxScore() + vScore);
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-- [ja] 判定によって加算量を変更
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if (params.HoldNoteScore == 'HoldNoteScore_Held') then
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-- [ja] O.K.判定時は問答無用で満点
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vScore = vScore;
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else
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-- [ja] N.G.判定時は問答無用で0点
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if (params.HoldNoteScore == 'HoldNoteScore_LetGo') then
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vScore = 0;
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-- [en] non-long note scoring
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-- [ja] それ以外ということは、ロングノート以外の判定である
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else
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vScore = vScore * multLookup[params.TapNoteScore] / 10
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end;
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end;
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-- [en] measures for 5 points of units
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-- [ja] ここでも5点単位のための処置
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vScore = vScore - vScore % 5
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pss:SetScore(pss:GetScore() + vScore);
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-- if one of the last step, add the fractions
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-- [ja] 最後の1ステップの場合、端数を加算する
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if ((vScore > 0) and (ext_Steps[p] == totalItems)) then
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pss:SetScore(pss:GetScore() + sLast);
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end;
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end;
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-----------------------------------------------------------
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--HYBRID Scoring, contributed by @waiei
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-----------------------------------------------------------
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local hyb_Steps={0,0};
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r['Hybrid'] = function(params, pss)
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local multLookup =
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{
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['TapNoteScore_W1'] = 10,
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['TapNoteScore_W2'] = 9,
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['TapNoteScore_W3'] = 5
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};
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setmetatable(multLookup, ZeroIfNotFound);
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local radarValues = GetDirectRadar(params.Player);
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local totalItems = GetTotalItems(radarValues);
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-- 1+2+3+...+totalItems value/の値
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local sTotal = (totalItems+1)*totalItems/2;
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-- [en] Score for one song
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-- [ja] 1ステップあたりのスコア
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local sOne = math.floor(100000000/sTotal);
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-- [ja] 端数は最後の1ステップで加算するのでその値を取得
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local sLast = 100000000-(sOne*sTotal);
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local p = (params.Player == 'PlayerNumber_P1') and 1 or 2;
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-- [ja] スコアが0の時に初期化
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if pss:GetScore()==0 then
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hyb_Steps[p]=0;
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end;
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-- [ja] 現在のステップ数
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hyb_Steps[p]=hyb_Steps[p]+1;
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-- [en] current score
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-- [ja] 今回加算するスコア(W1の時)
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local vScore = sOne*hyb_Steps[p];
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pss:SetCurMaxScore(pss:GetCurMaxScore()+vScore);
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-- [ja] 判定によって加算量を変更
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if (params.HoldNoteScore == 'HoldNoteScore_Held') then
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vScore = vScore;
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else
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if (params.HoldNoteScore == 'HoldNoteScore_LetGo') then
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vScore = 0;
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else
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vScore = vScore*multLookup[params.TapNoteScore]/10;
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end;
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end;
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pss:SetScore(pss:GetScore()+vScore);
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-- [ja] 最後の1ステップの場合、端数を加算する
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if ((vScore > 0) and (hyb_Steps[p] == totalItems)) then
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pss:SetScore(pss:GetScore()+sLast);
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end;
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end;
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-----------------------------------------------------------
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--DDR SuperNOVA scoring (Use MARVELOUS) by @sakuraponila
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-----------------------------------------------------------
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local sntmp_Score = {0,0};
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local sntmp_Steps = {0,0};
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r['DDR SuperNOVA'] = function(params, pss)
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local multLookup =
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{
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['TapNoteScore_W1'] = 3,
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['TapNoteScore_W2'] = 2,
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['TapNoteScore_W3'] = 1
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};
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setmetatable(multLookup, ZeroIfNotFound);
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local radarValues = GetDirectRadar(params.Player);
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local totalItems = GetTotalItems(radarValues)
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local p = (params.Player == 'PlayerNumber_P1') and 1 or 2;
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-- initialized when score is 0
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-- [ja] スコアが0の時に初期化
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if pss:GetScore() == 0 then
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sntmp_Score[p] = 0;
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sntmp_Steps[p] = 0;
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end;
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-- [ja] 判定によって加算量を変更
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local maxAdd = 0;
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-- [ja] O.K.判定時は問答無用で満点
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if params.HoldNoteScore == 'HoldNoteScore_Held' then
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maxAdd = 3;
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else
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-- [ja] N.G.判定時は問答無用で0点
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if params.HoldNoteScore == 'HoldNoteScore_LetGo' then
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maxAdd = 0;
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-- [ja] それ以外ということは、ロングノート以外の判定である
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else
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maxAdd = multLookup[params.TapNoteScore];
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end
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end;
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sntmp_Score[p] = sntmp_Score[p] + maxAdd;
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-- [ja] 踏み踏みしたステップ数
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sntmp_Steps[p] = sntmp_Steps[p] + 1;
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-- [ja] 現時点での、All W1判定の時のスコア
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pss:SetCurMaxScore(math.floor(10000000 * sntmp_Steps[p] / totalItems / 3));
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-- [ja] 計算して代入
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pss:SetScore(math.floor(10000000 * sntmp_Score[p] / totalItems / 3));
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end;
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-----------------------------------------------------------
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--DDR SuperNOVA 2 scoring by @waiei
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-----------------------------------------------------------
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local sn2tmp_Sub={0,0};
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local sn2tmp_Score={0,0};
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local sn2tmp_Steps={0,0};
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r['DDR SuperNOVA 2'] = function(params, pss)
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local multLookup =
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{
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['TapNoteScore_W1'] = 10,
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['TapNoteScore_W2'] = 10,
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['TapNoteScore_W3'] = 5
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};
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setmetatable(multLookup, ZeroIfNotFound);
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local radarValues = GetDirectRadar(params.Player);
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local totalItems = GetTotalItems(radarValues);
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local p = (params.Player == 'PlayerNumber_P1') and 1 or 2;
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-- [ja] スコアが0の時に初期化
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if pss:GetScore()==0 then
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sn2tmp_Sub[p]=0;
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sn2tmp_Score[p]=0;
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sn2tmp_Steps[p]=0;
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end;
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-- [ja] maxAdd は 加算する最高点を 10 とした時の値(つまり、10=100% / 5=50%)
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local maxAdd = 0;
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-- [ja] O.K.判定時は問答無用で満点
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if params.HoldNoteScore == 'HoldNoteScore_Held' then
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maxAdd = 10;
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else
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-- [ja] N.G.判定時は問答無用で0点
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if params.HoldNoteScore == 'HoldNoteScore_LetGo' then
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maxAdd = 0;
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-- [ja] それ以外ということは、ロングノート以外の判定である
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else
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maxAdd = multLookup[params.TapNoteScore];
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if (params.TapNoteScore == 'TapNoteScore_W2') or (params.TapNoteScore=='TapNoteScore_W3') then
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-- [ja] W2とW3の数を記録
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sn2tmp_Sub[p]=sn2tmp_Sub[p]+1;
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end;
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end
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end;
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sn2tmp_Score[p]=sn2tmp_Score[p]+maxAdd;
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-- [ja] 踏み踏みしたステップ数
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sn2tmp_Steps[p]=sn2tmp_Steps[p]+1;
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-- [ja] 現時点での、All W1判定の時のスコア
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pss:SetCurMaxScore(math.floor(10000*sn2tmp_Steps[p]/totalItems) * 10);
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-- [ja] 計算して代入
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pss:SetScore((math.floor(10000*sn2tmp_Score[p]/totalItems) * 10) - (sn2tmp_Sub[p]*10) );
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end;
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-----------------------------------------------------------
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--Radar Master (disabled; todo: get this working with StepMania 5)
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-----------------------------------------------------------
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r['[SSC] Radar Master'] = function(params, pss)
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local masterTable = {
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['RadarCategory_Stream'] = 0,
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['RadarCategory_Voltage'] = 0,
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['RadarCategory_Air'] = 0,
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['RadarCategory_Freeze'] = 0,
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['RadarCategory_Chaos'] = 0
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};
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local totalRadar = 0;
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local finalScore = 0;
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for k,v in pairs(masterTable) do
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local firstRadar = GetDirectRadar(params.Player):GetValue(k);
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if firstRadar == 0 then
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masterTable[k] = nil;
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else
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masterTable[k] = firstRadar;
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totalRadar = totalRadar + firstRadar;
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end;
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end;
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--two loops are needed because we need to calculate totalRadar
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--to actually calculate any part of the score
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for k,v in pairs(masterTable) do
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local curPortion = pss:GetRadarActual():GetValue(k) / v;
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finalScore = finalScore + curPortion*(500000000*(v/totalRadar));
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end;
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pss:SetScore(finalScore);
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end;
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------------------------------------------------------------
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--Marvelous Incorporated Grading System (or MIGS for short)
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--basically like DP scoring with locked DP values
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------------------------------------------------------------
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r['MIGS'] = function(params,pss)
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local curScore = 0;
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local tapScoreTable =
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{
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['TapNoteScore_W1'] = 3,
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['TapNoteScore_W2'] = 2,
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['TapNoteScore_W3'] = 1,
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['TapNoteScore_W5'] = -4,
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['TapNoteScore_Miss'] = -8
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};
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for k,v in pairs(tapScoreTable) do
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curScore = curScore + ( pss:GetTapNoteScores(k) * v );
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end;
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curScore = math.max(0,curScore + ( pss:GetHoldNoteScores('HoldNoteScore_Held') * 6 ));
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pss:SetScore(curScore);
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end;
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--------------------------------------------------------------
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--1bilDP scoring because I can.
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--------------------------------------------------------------
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r['Billions DP']= function(params,pss)
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local poss = pss:GetPossibleDancePoints()
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pss:SetScore(math.floor((pss:GetActualDancePoints()/poss)*1000000000))
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pss:SetCurMaxScore(math.floor((pss:GetCurrentPossibleDancePoints()/poss)*1000000000))
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end
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-------------------------------------------------------------------------------
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-- Formulas end here.
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for v in ivalues(DisabledScoringModes) do r[v] = nil end
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Scoring = r;
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function UserPrefScoringMode()
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local baseChoices = {}
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for k,v in pairs(Scoring) do table.insert(baseChoices,k) end
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if next(baseChoices) == nil then UndocumentedFeature "No scoring modes available" end
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local t = {
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Name = "UserPrefScoringMode";
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LayoutType = "ShowAllInRow";
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SelectType = "SelectOne";
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OneChoiceForAllPlayers = true;
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ExportOnChange = false;
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Choices = baseChoices;
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LoadSelections = function(self, list, pn)
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if ReadPrefFromFile("UserPrefScoringMode") ~= nil then
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--Load the saved scoring mode from UserPrefs.
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local theValue = ReadPrefFromFile("UserPrefScoringMode");
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local success = false;
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--HACK: Preview 4 took out 1st and 4th scoring. Replace with a close equivalent.
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if theValue == "DDR 1stMIX" or theValue == "DDR 4thMIX" then theValue = "Oldschool" end
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--Search the list of scoring modes for the saved scoring mode.
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for k,v in ipairs(baseChoices) do if v == theValue then list[k] = true success = true break end end;
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--We couldn't find it, pick the first available scoring mode as a sane default.
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if success == false then list[1] = true end;
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else
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WritePrefToFile("UserPrefScoringMode", baseChoices[1]);
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list[1] = true;
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end;
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end;
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SaveSelections = function(self, list, pn)
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for k,v in ipairs(list) do if v then WritePrefToFile("UserPrefScoringMode", baseChoices[k]) break end end;
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end;
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};
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setmetatable( t, t );
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return t;
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end
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