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itgmania212121/src/AdjustSync.cpp
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sukibaby e0b254968d std::size_t -> size_t
Removing std prefix from all size_t.
2024-10-01 01:46:26 -07:00

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16 KiB
C++

/*
* AdjustSync defines two methods for fixing the sync.
*
* The first method adjusts either the song or the machine by the
* average offset of the user's steps. In other words, if the user
* averages to step early by 10 ms, either the song or the global
* offset is adjusted by 10 ms to compensate for that. These
* adjustments only require a small set of data, so this method
* updates the offset while the song is playing.
*
* The second method adjusts both the offset and the tempo of an
* individual song. It records all of the steps during a play of
* the song and uses linear least squares regression to minimize the
* error of those steps. It makes one adjustment for the tempo of
* the entire song, rather than adding many different tempo segments
* to match the steps. If there are already several tempo segments
* in the stepfile, this method makes a proportional change to each
* of them. For example, if it changes 100 bpm to 101 bpm, it will
* also change 200 bpm to 202 bpm. This method also adjusts the stops.
* It assumes that a given stop is measured in terms of beats and makes
* the appropriate change.
*
* If we use this method on a small set of data late in the song, it
* can have very chaotic effects on the early settings. For example,
* it may change the offset by several hundred milliseconds and make a
* large change to the BPM to compensate if that would minimize the
* error. This problem occurs especially when the user makes a couple
* steps that are significantly off beat. The way to avoid this is to
* perform the least squares regression once on all of the data
* collected, rather than adjusting the sync every time we get another
* 50 or so data points. In fact, if we are playing in edit mode and
* the user loops through the song more than once, we use all of the
* steps made.
*/
#include "global.h"
#include "Song.h"
#include "Steps.h"
#include "AdjustSync.h"
#include "GameState.h"
#include "LocalizedString.h"
#include "PrefsManager.h"
#include "ScreenManager.h"
#include <cmath>
#include <cstddef>
#include <vector>
std::vector<TimingData> AdjustSync::s_vpTimingDataOriginal;
float AdjustSync::s_fGlobalOffsetSecondsOriginal = 0.0f;
int AdjustSync::s_iAutosyncOffsetSample = 0;
float AdjustSync::s_fAutosyncOffset[AdjustSync::OFFSET_SAMPLE_COUNT];
float AdjustSync::s_fStandardDeviation = 0.0f;
std::vector<std::pair<float, float>> AdjustSync::s_vAutosyncTempoData;
float AdjustSync::s_fAverageError = 0.0f;
const float AdjustSync::ERROR_TOO_HIGH = 0.025f;
int AdjustSync::s_iStepsFiltered = 0;
void AdjustSync::ResetOriginalSyncData()
{
s_vpTimingDataOriginal.clear();
if( GAMESTATE->m_pCurSong )
{
s_vpTimingDataOriginal.push_back(GAMESTATE->m_pCurSong->m_SongTiming);
const std::vector<Steps*>& vpSteps = GAMESTATE->m_pCurSong->GetAllSteps();
for (Steps const *s : vpSteps)
{
s_vpTimingDataOriginal.push_back(s->m_Timing);
}
}
else
{
s_vpTimingDataOriginal.push_back(TimingData());
}
s_fGlobalOffsetSecondsOriginal = PREFSMAN->m_fGlobalOffsetSeconds;
ResetAutosync();
}
void AdjustSync::ResetAutosync()
{
s_iAutosyncOffsetSample = 0;
s_vAutosyncTempoData.clear();
}
bool AdjustSync::IsSyncDataChanged()
{
// Can't sync in course modes
if( GAMESTATE->IsCourseMode() )
return false;
std::vector<RString> vs;
AdjustSync::GetSyncChangeTextGlobal( vs );
AdjustSync::GetSyncChangeTextSong( vs );
return !vs.empty();
}
void AdjustSync::SaveSyncChanges()
{
if( GAMESTATE->IsCourseMode() )
return;
/* TODO: Save all of the timing data changes.
* Luckily, only the song timing data needs comparing here. */
if( GAMESTATE->m_pCurSong && s_vpTimingDataOriginal[0] != GAMESTATE->m_pCurSong->m_SongTiming )
{
if( GAMESTATE->IsEditing() )
{
MESSAGEMAN->Broadcast( Message_SongModified );
}
else
{
GAMESTATE->m_pCurSong->Save();
}
}
if( s_fGlobalOffsetSecondsOriginal != PREFSMAN->m_fGlobalOffsetSeconds )
PREFSMAN->SavePrefsToDisk();
ResetOriginalSyncData();
s_fStandardDeviation = 0.0f;
s_fAverageError = 0.0f;
}
void AdjustSync::RevertSyncChanges()
{
if( GAMESTATE->IsCourseMode() )
return;
PREFSMAN->m_fGlobalOffsetSeconds.Set( s_fGlobalOffsetSecondsOriginal );
// The first one is ALWAYS the song timing.
GAMESTATE->m_pCurSong->m_SongTiming = s_vpTimingDataOriginal[0];
unsigned location = 1;
const std::vector<Steps*>& vpSteps = GAMESTATE->m_pCurSong->GetAllSteps();
for (Steps *s : vpSteps)
{
s->m_Timing = s_vpTimingDataOriginal[location];
location++;
}
ResetOriginalSyncData();
s_fStandardDeviation = 0.0f;
s_fAverageError = 0.0f;
}
static LocalizedString AUTOSYNC_CORRECTION_APPLIED ( "AdjustSync", "Autosync: Correction applied." );
static LocalizedString AUTOSYNC_CORRECTION_NOT_APPLIED ( "AdjustSync", "Autosync: Correction NOT applied. Deviation too high." );
void AdjustSync::HandleAutosync( float fNoteOffBySeconds, float fStepTime )
{
if( GAMESTATE->IsCourseMode() )
return;
AutosyncType type = GAMESTATE->m_SongOptions.GetCurrent().m_AutosyncType;
switch( type ) {
case AutosyncType_Off:
return;
case AutosyncType_Tempo:
{
// We collect all of the data and process it at the end
s_vAutosyncTempoData.push_back( std::make_pair(fStepTime, fNoteOffBySeconds) );
break;
}
case AutosyncType_Machine:
case AutosyncType_Song:
{
s_fAutosyncOffset[s_iAutosyncOffsetSample] = fNoteOffBySeconds;
++s_iAutosyncOffsetSample;
if( s_iAutosyncOffsetSample < OFFSET_SAMPLE_COUNT )
break; // need more
AutosyncOffset();
break;
}
default:
FAIL_M(ssprintf("Invalid autosync type: %i", type));
}
}
void AdjustSync::HandleSongEnd()
{
if( GAMESTATE->IsCourseMode() )
return;
if( GAMESTATE->m_SongOptions.GetCurrent().m_AutosyncType == AutosyncType_Tempo )
{
AutosyncTempo();
}
// all other states don't care
}
void AdjustSync::AutosyncOffset()
{
const float mean = calc_mean( s_fAutosyncOffset, s_fAutosyncOffset+OFFSET_SAMPLE_COUNT );
const float stddev = calc_stddev( s_fAutosyncOffset, s_fAutosyncOffset+OFFSET_SAMPLE_COUNT );
AutosyncType type = GAMESTATE->m_SongOptions.GetCurrent().m_AutosyncType;
if( stddev < .03f ) // If they stepped with less than .03 error
{
switch( type )
{
case AutosyncType_Song:
{
GAMESTATE->m_pCurSong->m_SongTiming.m_fBeat0OffsetInSeconds += mean;
const std::vector<Steps*>& vpSteps = GAMESTATE->m_pCurSong->GetAllSteps();
for (Steps *s : vpSteps)
{
// Empty TimingData means it's inherited
// from the song and is already changed.
if( s->m_Timing.empty() )
continue;
s->m_Timing.m_fBeat0OffsetInSeconds += mean;
}
break;
}
case AutosyncType_Machine:
// Step timing is not needed for this operation.
PREFSMAN->m_fGlobalOffsetSeconds.Set( PREFSMAN->m_fGlobalOffsetSeconds + mean );
break;
default:
FAIL_M(ssprintf("Invalid autosync type: %i", type));
}
SCREENMAN->SystemMessage( AUTOSYNC_CORRECTION_APPLIED.GetValue() );
}
else
{
SCREENMAN->SystemMessage( AUTOSYNC_CORRECTION_NOT_APPLIED.GetValue() );
}
s_iAutosyncOffsetSample = 0;
s_fStandardDeviation = stddev;
}
void AdjustSync::AutosyncTempo()
{
float fSlope = 0.0f;
float fIntercept = 0.0f;
if( !CalcLeastSquares( s_vAutosyncTempoData, fSlope, fIntercept, s_fAverageError ) )
{
s_vAutosyncTempoData.clear();
return;
}
if( s_fAverageError < ERROR_TOO_HIGH )
{
/* Here we filter out any steps that are too far off.
* If it turns out that we want to be even more selective, we can keep
* only a fraction of the data, such as the 80% with the lowest error.
* However, throwing away the ones with high error should be enough
* in most cases. */
float fFilteredError = 0;
s_iStepsFiltered = s_vAutosyncTempoData.size();
FilterHighErrorPoints( s_vAutosyncTempoData, fSlope, fIntercept, ERROR_TOO_HIGH );
s_iStepsFiltered -= s_vAutosyncTempoData.size();
if( !CalcLeastSquares( s_vAutosyncTempoData, fSlope, fIntercept, fFilteredError ) )
return;
GAMESTATE->m_pCurSong->m_SongTiming.m_fBeat0OffsetInSeconds += fIntercept;
const float fScaleBPM = 1.0f/(1.0f - fSlope);
TimingData &timing = GAMESTATE->m_pCurSong->m_SongTiming;
const std::vector<TimingSegment*> &bpms = timing.GetTimingSegments(SEGMENT_BPM);
for (unsigned i = 0; i < bpms.size(); i++)
{
const BPMSegment *b = ToBPM( bpms[i] );
timing.AddSegment( BPMSegment(b->GetRow(), b->GetBPM() * fScaleBPM) );
}
/* We assume that the stops were measured as a number of beats.
* Therefore, if we change the bpms, we need to make a similar
* change to the stops. */
const std::vector<TimingSegment*> &stops = timing.GetTimingSegments(SEGMENT_STOP);
for (unsigned i = 0; i < stops.size(); i++)
{
const StopSegment *s = ToStop( stops[i] );
timing.AddSegment( StopSegment(s->GetRow(), s->GetPause() * (1.0f - fSlope)) );
}
// Do the same for delays.
const std::vector<TimingSegment*> &delays = timing.GetTimingSegments(SEGMENT_DELAY);
for (unsigned i = 0; i < delays.size(); i++)
{
const DelaySegment *s = ToDelay( delays[i] );
timing.AddSegment( DelaySegment(s->GetRow(), s->GetPause() * (1.0f - fSlope)) );
}
SCREENMAN->SystemMessage( AUTOSYNC_CORRECTION_APPLIED.GetValue() );
}
else
{
// deviation... error... close enough for an error message
SCREENMAN->SystemMessage( AUTOSYNC_CORRECTION_NOT_APPLIED.GetValue() );
}
s_vAutosyncTempoData.clear();
}
static LocalizedString EARLIER ("AdjustSync","earlier");
static LocalizedString LATER ("AdjustSync","later");
static LocalizedString GLOBAL_OFFSET_FROM ( "AdjustSync", "Global Offset from %+.3f to %+.3f (notes %s)" );
// We need to limit the length of lines so each one fits on one line of the SM console.
// The tempo and stop change message can get very long in a complicated song, and at
// a low resolution, the keep/revert menu would be pushed off the bottom of the screen
// if we didn't limit the length of the message. Keeping the lines short lets us fit
// more information on the screen.
static LocalizedString SONG_OFFSET_FROM ( "AdjustSync", "Song offset from %+.3f to %+.3f (notes %s)" );
static LocalizedString TEMPO_SEGMENT_FROM ( "AdjustSync", "%s BPM from %.3f BPM to %.3f BPM." );
static LocalizedString CHANGED_STOP ("AdjustSync","The stop segment #%d changed from %+.3fs to %+.3fs (change of %+.3f).");
static LocalizedString ERROR ("AdjustSync", "Average Error %.5fs");
static LocalizedString ETC ("AdjustSync", "Etc.");
static LocalizedString TAPS_IGNORED ("AdjustSync", "%d taps ignored.");
void AdjustSync::GetSyncChangeTextGlobal( std::vector<RString> &vsAddTo )
{
{
float fOld = Quantize( AdjustSync::s_fGlobalOffsetSecondsOriginal, 0.001f );
float fNew = Quantize( PREFSMAN->m_fGlobalOffsetSeconds, 0.001f ) ;
float fDelta = fNew - fOld;
if( std::abs(fDelta) > 0.0001f )
{
vsAddTo.push_back( ssprintf(
GLOBAL_OFFSET_FROM.GetValue(),
fOld, fNew,
(fDelta > 0 ? EARLIER:LATER).GetValue().c_str() ));
}
}
}
// XXX: needs cleanup still -- vyhd
void AdjustSync::GetSyncChangeTextSong( std::vector<RString> &vsAddTo )
{
if( GAMESTATE->m_pCurSong.Get() )
{
#define SEGMENTS_MISMATCH_MESSAGE(orig, test, segments_name) \
if(orig.size() != test.size()) \
{ \
LuaHelpers::ReportScriptError("The sync overlay's " #segments_name " segment list is a different size from the song's. Please report this bug with steps to reproduce it."); \
}
unsigned int iOriginalSize = vsAddTo.size();
TimingData &original = s_vpTimingDataOriginal[0];
TimingData &testing = GAMESTATE->m_pCurSong->m_SongTiming;
{
float fOld = Quantize( original.m_fBeat0OffsetInSeconds, 0.001f );
float fNew = Quantize( testing.m_fBeat0OffsetInSeconds, 0.001f );
float fDelta = fNew - fOld;
if( std::abs(fDelta) > 0.0001f )
{
vsAddTo.push_back( ssprintf(
SONG_OFFSET_FROM.GetValue(),
fOld,
fNew,
(fDelta > 0 ? EARLIER:LATER).GetValue().c_str() ) );
}
}
const std::vector<TimingSegment*> &bpmTest = testing.GetTimingSegments(SEGMENT_BPM);
const std::vector<TimingSegment*> &bpmOrig = original.GetTimingSegments(SEGMENT_BPM);
SEGMENTS_MISMATCH_MESSAGE(bpmOrig, bpmTest, bpm);
for(size_t i= 0; i < bpmTest.size() && i < bpmOrig.size(); i++)
{
float fNew = Quantize( ToBPM(bpmTest[i])->GetBPM(), 0.001f );
float fOld = Quantize( ToBPM(bpmOrig[i])->GetBPM(), 0.001f );
if( std::abs(fNew - fOld) < 1e-4 )
continue;
if ( i >= 4 )
{
vsAddTo.push_back(ETC.GetValue());
break;
}
RString s = ssprintf( TEMPO_SEGMENT_FROM.GetValue(),
FormatNumberAndSuffix(i+1).c_str(), fOld, fNew );
vsAddTo.push_back( s );
}
const std::vector<TimingSegment*> &stopTest = testing.GetTimingSegments(SEGMENT_STOP);
const std::vector<TimingSegment*> &stopOrig = original.GetTimingSegments(SEGMENT_STOP);
SEGMENTS_MISMATCH_MESSAGE(stopOrig, stopTest, stop);
for(size_t i= 0; i < stopTest.size() && i < stopOrig.size(); i++)
{
float fOld = Quantize( ToStop(stopOrig[i])->GetPause(), 0.001f );
float fNew = Quantize( ToStop(stopTest[i])->GetPause(), 0.001f );
float fDelta = fNew - fOld;
if( std::abs(fDelta) < 1e-4 )
continue;
if ( i >= 4 )
{
vsAddTo.push_back(ETC.GetValue());
break;
}
RString s = ssprintf( CHANGED_STOP.GetValue(), i+1, fOld, fNew, fDelta );
vsAddTo.push_back( s );
}
const std::vector<TimingSegment*> &delyTest = testing.GetTimingSegments(SEGMENT_DELAY);
const std::vector<TimingSegment*> &delyOrig = original.GetTimingSegments(SEGMENT_DELAY);
SEGMENTS_MISMATCH_MESSAGE(delyOrig, delyTest, delay);
for(size_t i= 0; i < delyTest.size() && i < delyOrig.size(); i++)
{
if( delyTest[i] == delyOrig[i] )
continue;
float fOld = Quantize( ToDelay(delyOrig[i])->GetPause(), 0.001f );
float fNew = Quantize( ToDelay(delyTest[i])->GetPause(), 0.001f );
float fDelta = fNew - fOld;
if( std::abs(fDelta) < 1e-4 )
continue;
if ( i >= 4 )
{
vsAddTo.push_back(ETC.GetValue());
break;
}
RString s = ssprintf( CHANGED_STOP.GetValue(),
i+1, fOld, fNew, fDelta );
vsAddTo.push_back( s );
}
if( vsAddTo.size() > iOriginalSize && s_fAverageError > 0.0f )
{
vsAddTo.push_back( ssprintf(ERROR.GetValue(), s_fAverageError) );
}
if( vsAddTo.size() > iOriginalSize && s_iStepsFiltered > 0 )
{
vsAddTo.push_back( ssprintf(TAPS_IGNORED.GetValue(), s_iStepsFiltered) );
}
#undef SEGMENTS_MISMATCH_MESSAGE
}
}
/*
* (c) 2003-2006 Chris Danford, John Bauer
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/