Files
itgmania212121/stepmania/src/RageMovieTexture.h
T
2002-10-19 19:30:34 +00:00

78 lines
2.2 KiB
C++

#pragma once
/*
-----------------------------------------------------------------------------
Class: RageMovieTexture
Desc: Based on the DShowTextures example in the DX8 SDK.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "RageDisplay.h"
#include "RageTexture.h"
#include <d3dx8.h>
//#include <d3d8types.h>
#include <atlbase.h>
#include "baseclasses/streams.h"
//-----------------------------------------------------------------------------
// RageMovieTexture Class Declarations
//-----------------------------------------------------------------------------
class RageMovieTexture : public RageTexture
{
public:
RageMovieTexture(
RageDisplay* pScreen,
const CString &sFilePath,
int dwMaxSize = 2048,
int dwTextureColorDepth = 16,
int iMipMaps = 4,
int iAlphaBits = 4,
bool bDither = false,
bool bStretch = false
);
virtual ~RageMovieTexture();
virtual void Reload(
int dwMaxSize,
int dwTextureColorDepth,
int iMipMaps = 4,
int iAlphaBits = 4,
bool bDither = false,
bool bStretch = false
);
LPDIRECT3DTEXTURE8 GetD3DTexture();
virtual void Play();
virtual void Pause();
virtual void Stop();
virtual void SetPosition( float fSeconds );
virtual bool IsAMovie() const { return true; };
virtual bool IsPlaying() const;
void SetLooping(bool looping=true) { m_bLoop = looping; }
LPDIRECT3DTEXTURE8 GetBackBuffer() { return m_pd3dTexture[!m_iIndexFrontBuffer]; }
void Flip() { m_iIndexFrontBuffer = !m_iIndexFrontBuffer; }
protected:
LPDIRECT3DTEXTURE8 m_pd3dTexture[2]; // double buffered
int m_iIndexFrontBuffer; // index of the buffer that should be rendered from - either 0 or 1
virtual void Create();
virtual HRESULT CreateD3DTexture();
virtual HRESULT InitDShowTextureRenderer();
virtual HRESULT PlayMovie();
virtual void CheckMovieStatus();
//-----------------------------------------------------------------------------
// DirectShow pointers
//-----------------------------------------------------------------------------
CComPtr<IGraphBuilder> m_pGB; // GraphBuilder
bool m_bLoop;
bool m_bPlaying;
};