Files
itgmania212121/stepmania/src/LifeMeter.h
T
Glenn Maynard 064d3f2230 Pass the initial tap note score to ChangeLife for hold notes; it's needed to
handle Oni penalties correctly. (not actually doing that yet)
2002-10-12 22:04:44 +00:00

46 lines
1.3 KiB
C++

#pragma once
/*
-----------------------------------------------------------------------------
Class: LifeMeterBar
Desc: A graphic displayed in the LifeMeterBar during Dancing.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "GameConstantsAndTypes.h"
#include "ActorFrame.h"
#include "PlayerOptions.h"
class Song;
class LifeMeter : public ActorFrame
{
public:
LifeMeter() {};
virtual ~LifeMeter() {};
virtual void Load( PlayerNumber pn ) { m_PlayerNumber = pn; }
virtual void Update( float fDeltaTime ) { ActorFrame::Update(fDeltaTime); };
virtual void SongEnded() {};
/* Change life after receiving a tap note grade. This *is* called for
* the head of hold notes. */
virtual void ChangeLife( TapNoteScore score ) = 0;
/* Change life after receiving a hold note grade. tscore is the score
* received for the initial tap note. */
virtual void ChangeLife( HoldNoteScore score, TapNoteScore tscore ) = 0;
virtual void OnDancePointsChange() = 0; // look in GAMESTATE and update the display
virtual bool IsInDanger() = 0;
virtual bool IsHot() = 0;
virtual bool IsFailing() = 0;
virtual bool FailedEarlier() = 0;
protected:
PlayerNumber m_PlayerNumber;
};