064d3f2230
handle Oni penalties correctly. (not actually doing that yet)
46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
#pragma once
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/*
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-----------------------------------------------------------------------------
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Class: LifeMeterBar
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Desc: A graphic displayed in the LifeMeterBar during Dancing.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "GameConstantsAndTypes.h"
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#include "ActorFrame.h"
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#include "PlayerOptions.h"
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class Song;
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class LifeMeter : public ActorFrame
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{
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public:
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LifeMeter() {};
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virtual ~LifeMeter() {};
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virtual void Load( PlayerNumber pn ) { m_PlayerNumber = pn; }
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virtual void Update( float fDeltaTime ) { ActorFrame::Update(fDeltaTime); };
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virtual void SongEnded() {};
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/* Change life after receiving a tap note grade. This *is* called for
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* the head of hold notes. */
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virtual void ChangeLife( TapNoteScore score ) = 0;
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/* Change life after receiving a hold note grade. tscore is the score
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* received for the initial tap note. */
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virtual void ChangeLife( HoldNoteScore score, TapNoteScore tscore ) = 0;
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virtual void OnDancePointsChange() = 0; // look in GAMESTATE and update the display
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virtual bool IsInDanger() = 0;
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virtual bool IsHot() = 0;
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virtual bool IsFailing() = 0;
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virtual bool FailedEarlier() = 0;
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protected:
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PlayerNumber m_PlayerNumber;
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};
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