Files
itgmania212121/stepmania/src/FadingBanner.cpp
T

81 lines
1.8 KiB
C++

#include "stdafx.h"
/*
-----------------------------------------------------------------------------
Class: FadingBanner
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "FadingBanner.h"
#include "RageUtil.h"
#include "GameConstantsAndTypes.h"
#include "PrefsManager.h"
#include "RageLog.h"
#include "PrefsManager.h"
#include "GameState.h"
FadingBanner::FadingBanner()
{
// these guys get loaded on the Set* methods
this->AddChild( &m_Banner[0] );
this->AddChild( &m_Banner[1] );
}
void FadingBanner::SetCroppedSize( float fWidth, float fHeight )
{
m_Banner[0].SetCroppedSize( fWidth, fHeight );
m_Banner[1].SetCroppedSize( fWidth, fHeight );
}
void FadingBanner::Update( float fDeltaTime )
{
ActorFrame::Update( fDeltaTime );
}
void FadingBanner::BeforeChange()
{
// move the back banner to the front in preparation for a cross fade
if( m_Banner[0].GetTexturePath() != "" )
{
m_Banner[1].Load( m_Banner[0].GetTexturePath() );
m_Banner[1].SetScrolling( m_Banner[0].IsScrolling() );
}
m_Banner[1].SetDiffuse( RageColor(1,1,1,1) );
m_Banner[1].StopTweening();
m_Banner[1].BeginTweening( 0.25f ); // fade out
m_Banner[1].SetTweenDiffuse( RageColor(1,1,1,0) );
}
void FadingBanner::SetFromSong( Song* pSong )
{
ASSERT( pSong != NULL );
BeforeChange();
m_Banner[0].LoadFromSong( pSong );
}
void FadingBanner::SetFromGroup( const CString &sGroupName )
{
BeforeChange();
m_Banner[0].LoadFromGroup( sGroupName );
}
void FadingBanner::SetRoulette()
{
BeforeChange();
m_Banner[0].LoadRoulette();
}
void FadingBanner::SetFromCourse( Course* pCourse )
{
BeforeChange();
m_Banner[0].LoadFromCourse( pCourse );
}