Files
itgmania212121/stepmania/src/CrashList.h
T
2002-08-27 22:02:30 +00:00

175 lines
3.7 KiB
C++

// from VirtualDub
// Copyright (C) 1998-2001 Avery Lee, All Rights Reserved.
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
// Don't use this. It's only here for the crash code.
#ifndef f_DISASM_LIST_H
#define f_DISASM_LIST_H
class ListNode {
public:
ListNode *next, *prev;
void Remove() {
next->prev = prev;
prev->next = next;
#ifdef _DEBUG
prev = next = 0;
#endif
}
void InsertBefore(ListNode *node) {
next = node->next;
prev = node;
if (node->next) node->next->prev = this;
node->next = this;
}
ListNode *NextFromHead() const {
return prev;
}
};
class List {
private:
public:
ListNode head, tail;
// <--- next prev --->
//
// head <-> node <-> node <-> tail
List() {
head.next = tail.prev = 0;
head.prev = &tail;
tail.next = &head;
}
void AddTail(ListNode *node) {
node->InsertBefore(&tail);
}
bool IsEmpty() const throw() {
return !head.prev->prev;
}
ListNode *AtHead() const throw() {
return head.prev;
}
ListNode *AtTail() const throw() {
return tail.next;
}
};
// Templated classes... templated classes good.
template<class T> class List2;
template<class T>
class ListNode2 : public ListNode {
friend List2<T>;
public:
void InsertBefore(ListNode2<T> *node) { ListNode::InsertBefore(node); }
void Remove() { ListNode::Remove(); }
T *NextFromHead() const { return (T *)ListNode::NextFromHead(); }
T *NextFromTail() const { return (T *)ListNode::NextFromTail(); }
};
template<class T>
class List2 : public List {
public:
List2<T>() {}
void AddHead(ListNode2<T> *node) { List::AddHead(node); }
void AddTail(ListNode2<T> *node) { List::AddTail(node); }
T *AtHead() const { return (T *)List::AtHead(); }
T *AtTail() const { return (T *)List::AtTail(); }
// I must admit to being pampered by STL (end is different though!!)
T *begin() const { return AtHead(); }
T *end() const { return AtTail(); }
class iterator {
protected:
ListNode2<T> *node;
ListNode2<T> *next;
public:
iterator() {}
iterator(const iterator& src) throw() : node(src.node), next(src.next) {}
bool operator!() const throw() { return 0 == next; }
T *operator->() const throw() { return (T *)node; }
operator bool() const throw() { return 0 != next; }
T& operator *() const throw() { return *(T *)node; }
};
// fwit: forward iterator (SAFE if node disappears)
// rvit: reverse iterator (SAFE if node disappears)
class fwit : public iterator {
public:
fwit() throw() {}
fwit(const fwit& src) throw() : iterator(src) {}
fwit(ListNode2<T> *start) throw() {
node = start;
next = start->NextFromHead();
}
const fwit& operator=(ListNode2<T> *start) throw() {
node = start;
next = start->NextFromHead();
return *this;
}
fwit& operator++() throw() {
node = next;
next = node->NextFromHead();
return *this;
}
const fwit& operator+=(int v) throw() {
while(next && v--) {
node = next;
next = node->NextFromHead();
}
return *this;
}
fwit operator+(int v) const throw() {
fwit t(*this);
t += v;
return t;
}
// This one's for my sanity.
void operator++(int) throw() {
++*this;
}
};
};
#endif