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itgmania212121/src/LifeMeterBattery.h
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#ifndef LIFEMETERBATTERY_H
#define LIFEMETERBATTERY_H
#include "LifeMeter.h"
#include "Sprite.h"
#include "BitmapText.h"
#include "RageSound.h"
#include "PercentageDisplay.h"
#include "ThemeMetric.h"
#include "AutoActor.h"
/** @brief Battery life meter used in Oni mode. */
class LifeMeterBattery : public LifeMeter
{
public:
LifeMeterBattery();
virtual void Load( const PlayerState *pPlayerState, PlayerStageStats *pPlayerStageStats );
virtual void Update( float fDeltaTime );
virtual void OnSongEnded();
virtual void ChangeLife( TapNoteScore score );
virtual void ChangeLife( HoldNoteScore score, TapNoteScore tscore );
virtual void ChangeLife( float fDeltaLifePercent );
virtual void HandleTapScoreNone();
virtual bool IsInDanger() const;
virtual bool IsHot() const;
virtual bool IsFailing() const;
virtual float GetLife() const;
virtual int GetRemainingLives() const;
void Refresh();
int GetLivesLeft() { return m_iLivesLeft; }
void ChangeLives(int iLifeDiff);
// Lua
virtual void PushSelf( lua_State *L );
private:
void SubtractLives( int iLives );
void AddLives( int iLives );
int m_iLivesLeft; // dead when 0
int m_iTrailingLivesLeft; // lags m_iLivesLeft
ThemeMetric<float> BATTERY_BLINK_TIME;
ThemeMetric<TapNoteScore> MIN_SCORE_TO_KEEP_LIFE;
ThemeMetric<int> DANGER_THRESHOLD;
ThemeMetric<int> MAX_LIVES;
ThemeMetric<int> SUBTRACT_LIVES;
ThemeMetric<int> MINES_SUBTRACT_LIVES;
ThemeMetric<int> HELD_ADD_LIVES;
ThemeMetric<int> LET_GO_SUBTRACT_LIVES;
ThemeMetric<RString> LIVES_FORMAT;
AutoActor m_sprFrame;
AutoActor m_sprBattery;
BitmapText m_textNumLives;
PercentageDisplay m_Percent;
/** @brief The sound played when a Player loses a life. */
RageSound m_soundLoseLife;
/** @brief The sound played when a Player gains a life. */
RageSound m_soundGainLife;
};
#endif
/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/