224 lines
6.6 KiB
CMake
224 lines
6.6 KiB
CMake
list(APPEND SMDATA_ACTOR_BASE_SRC
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"Actor.cpp"
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"ActorFrame.cpp"
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"ActorFrameTexture.cpp"
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"ActorMultiTexture.cpp"
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"ActorMultiVertex.cpp"
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"ActorProxy.cpp"
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"ActorScroller.cpp"
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"ActorSound.cpp"
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"ActorUtil.cpp"
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"AutoActor.cpp"
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"BitmapText.cpp"
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"DynamicActorScroller.cpp"
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"Model.cpp"
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"ModelManager.cpp"
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"ModelTypes.cpp"
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"Quad.cpp"
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"RollingNumbers.cpp"
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"Sprite.cpp"
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"Tween.cpp")
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list(APPEND SMDATA_ACTOR_BASE_HPP
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"Actor.h"
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"ActorFrame.h"
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"ActorFrameTexture.h"
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"ActorMultiTexture.h"
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"ActorMultiVertex.h"
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"ActorProxy.h"
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"ActorScroller.h"
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"ActorSound.h"
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"ActorUtil.h"
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"AutoActor.h"
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"BitmapText.h"
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"DynamicActorScroller.h"
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"Model.h"
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"ModelManager.h"
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"ModelTypes.h"
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"Quad.h"
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"RollingNumbers.h"
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"Sprite.h"
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"Tween.h")
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source_group("Actors\\\\Base"
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FILES
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${SMDATA_ACTOR_BASE_SRC}
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${SMDATA_ACTOR_BASE_HPP})
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list(APPEND SMDATA_ACTOR_GAMEPLAY_SRC
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"ActiveAttackList.cpp"
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"ArrowEffects.cpp"
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"AttackDisplay.cpp"
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"Background.cpp"
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"BeginnerHelper.cpp"
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"CombinedLifeMeterTug.cpp"
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"DancingCharacters.cpp"
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"Foreground.cpp"
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"GhostArrowRow.cpp"
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"HoldJudgment.cpp"
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"Inventory.cpp"
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"LifeMeter.cpp"
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"LifeMeterBar.cpp"
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"LifeMeterBattery.cpp"
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"LifeMeterTime.cpp"
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"LyricDisplay.cpp"
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"NoteDisplay.cpp"
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"NoteField.cpp"
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"PercentageDisplay.cpp"
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"Player.cpp"
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"ReceptorArrow.cpp"
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"ReceptorArrowRow.cpp"
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"ScoreDisplay.cpp"
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"ScoreDisplayAliveTime.cpp"
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"ScoreDisplayBattle.cpp"
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"ScoreDisplayCalories.cpp"
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"ScoreDisplayLifeTime.cpp"
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"ScoreDisplayNormal.cpp"
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"ScoreDisplayOni.cpp"
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"ScoreDisplayPercentage.cpp"
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"ScoreDisplayRave.cpp")
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list(APPEND SMDATA_ACTOR_GAMEPLAY_HPP
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"ActiveAttackList.h"
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"ArrowEffects.h"
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"AttackDisplay.h"
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"Background.h"
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"BeginnerHelper.h"
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"CombinedLifeMeter.h"
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"CombinedLifeMeterTug.h"
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"DancingCharacters.h"
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"Foreground.h"
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"GhostArrowRow.h"
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"HoldJudgment.h"
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"Inventory.h"
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"LifeMeter.h"
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"LifeMeterBar.h"
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"LifeMeterBattery.h"
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"LifeMeterTime.h"
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"LyricDisplay.h"
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"NoteDisplay.h"
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"NoteField.h"
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"PercentageDisplay.h"
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"Player.h"
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"ReceptorArrow.h"
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"ReceptorArrowRow.h"
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"ScoreDisplay.h"
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"ScoreDisplayAliveTime.h"
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"ScoreDisplayBattle.h"
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"ScoreDisplayCalories.h"
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"ScoreDisplayLifeTime.h"
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"ScoreDisplayNormal.h"
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"ScoreDisplayOni.h"
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"ScoreDisplayPercentage.h"
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"ScoreDisplayRave.h")
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source_group("Actors\\\\Gameplay"
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FILES
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${SMDATA_ACTOR_GAMEPLAY_SRC}
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${SMDATA_ACTOR_GAMEPLAY_HPP})
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list(APPEND SMDATA_ACTOR_MENU_SRC
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"BPMDisplay.cpp"
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"ComboGraph.cpp"
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"ControllerStateDisplay.cpp"
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"CourseContentsList.cpp"
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"DifficultyList.cpp"
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"DualScrollBar.cpp"
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"EditMenu.cpp"
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"FadingBanner.cpp"
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"GradeDisplay.cpp"
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"GraphDisplay.cpp"
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"GrooveRadar.cpp"
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"HelpDisplay.cpp"
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"MemoryCardDisplay.cpp"
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"MenuTimer.cpp"
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"ModIcon.cpp"
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"ModIconRow.cpp"
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"MusicWheel.cpp"
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"MusicWheelItem.cpp"
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"OptionRow.cpp"
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"OptionsCursor.cpp"
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"OptionsList.cpp"
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"PaneDisplay.cpp"
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"ScrollBar.cpp"
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"SnapDisplay.cpp"
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"TextBanner.cpp"
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"WheelBase.cpp"
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"WheelItemBase.cpp"
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"WheelNotifyIcon.cpp"
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"WorkoutGraph.cpp")
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list(APPEND SMDATA_ACTOR_MENU_HPP
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"BPMDisplay.h"
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"ComboGraph.h"
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"ControllerStateDisplay.h"
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"CourseContentsList.h"
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"DifficultyList.h"
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"DualScrollBar.h"
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"EditMenu.h"
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"FadingBanner.h"
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"GradeDisplay.h"
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"GraphDisplay.h"
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"GrooveRadar.h"
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"HelpDisplay.h"
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"MemoryCardDisplay.h"
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"MenuTimer.h"
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"ModIcon.h"
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"ModIconRow.h"
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"MusicWheel.h"
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"MusicWheelItem.h"
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"OptionRow.h"
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"OptionsCursor.h"
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"OptionsList.h"
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"PaneDisplay.h"
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"ScrollBar.h"
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"SnapDisplay.h"
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"TextBanner.h"
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"WheelBase.h"
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"WheelItemBase.h"
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"WheelNotifyIcon.h"
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"WorkoutGraph.h")
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if(WITH_NETWORKING)
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list(APPEND SMDATA_ACTOR_MENU_SRC "RoomInfoDisplay.cpp")
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list(APPEND SMDATA_ACTOR_MENU_HPP "RoomInfoDisplay.h")
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endif()
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source_group("Actors\\\\Menus"
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FILES
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${SMDATA_ACTOR_MENU_SRC}
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${SMDATA_ACTOR_MENU_HPP})
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list(APPEND SMDATA_ACTOR_GAMEPLAY_MENU_SRC
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"Banner.cpp"
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"BGAnimation.cpp"
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"BGAnimationLayer.cpp"
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"DifficultyIcon.cpp"
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"MeterDisplay.cpp"
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"StepsDisplay.cpp"
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"StreamDisplay.cpp"
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"Transition.cpp")
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list(APPEND SMDATA_ACTOR_GAMEPLAY_MENU_HPP
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"Banner.h"
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"BGAnimation.h"
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"BGAnimationLayer.h"
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"DifficultyIcon.h"
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"MeterDisplay.h"
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"StepsDisplay.h"
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"StreamDisplay.h"
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"Transition.h")
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source_group("Actors\\\\Gameplay and Menus"
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FILES
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${SMDATA_ACTOR_GAMEPLAY_MENU_SRC}
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${SMDATA_ACTOR_GAMEPLAY_MENU_HPP})
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list(APPEND SMDATA_ALL_ACTORS_SRC
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${SMDATA_ACTOR_BASE_SRC}
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${SMDATA_ACTOR_GAMEPLAY_SRC}
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${SMDATA_ACTOR_MENU_SRC}
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${SMDATA_ACTOR_GAMEPLAY_MENU_SRC})
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list(APPEND SMDATA_ALL_ACTORS_HPP
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${SMDATA_ACTOR_BASE_HPP}
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${SMDATA_ACTOR_GAMEPLAY_HPP}
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${SMDATA_ACTOR_MENU_HPP}
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${SMDATA_ACTOR_GAMEPLAY_MENU_HPP})
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