223 lines
12 KiB
Makefile
223 lines
12 KiB
Makefile
bin_PROGRAMS = stepmania
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AM_LDFLAGS =
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AM_CXXFLAGS =
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AM_CFLAGS =
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if DARWIN
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AM_LDFLAGS += -framework Cocoa -framework Quicktime -framework Carbon -framework OpenGL -framework IOKit
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else
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AM_CXXFLAGS += -DLINUX -DDATADIR=\"$(datadir)\"
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endif
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AM_CXXFLAGS += -O2
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if NHAVE_SDL
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AM_CXXFLAGS += -ISDL-1.2.6/include
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endif
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AM_CFLAGS += -O2
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# This is a little hacky; we use our own version of SDL, and I don't
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# want to have to integrate the entire build system.
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if NHAVE_SDL
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SDL-1.2.6/src/.libs/libSDL.a:
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cd SDL-1.2.6 && ./configure \
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--disable-nasm --disable-arts --disable-esd --enable-static --disable-shared \
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--disable-debug --disable-alsa --disable-oss --disable-video-directfb
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make -C SDL-1.2.6
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endif
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Screens = \
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Screen.cpp Screen.h ScreenAlbums.cpp ScreenAlbums.h ScreenAppearanceOptions.cpp ScreenAppearanceOptions.h \
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ScreenAttract.cpp ScreenAttract.h ScreenAutogenOptions.cpp ScreenAutogenOptions.h \
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ScreenBackgroundOptions.cpp ScreenBackgroundOptions.h ScreenCaution.cpp ScreenCaution.h ScreenCompany.h \
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ScreenCredits.cpp ScreenCredits.h ScreenDemonstration.cpp ScreenDemonstration.h ScreenDimensions.h ScreenEdit.cpp ScreenEdit.h \
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ScreenEditCoursesMenu.cpp ScreenEditCoursesMenu.h ScreenEditMenu.cpp ScreenEditMenu.h ScreenEvaluation.cpp ScreenEvaluation.h \
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ScreenEz2SelectMusic.cpp ScreenEz2SelectMusic.h ScreenEz2SelectPlayer.cpp ScreenEz2SelectPlayer.h \
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ScreenGameOver.cpp ScreenGameOver.h ScreenGameplay.cpp ScreenGameplay.h ScreenGameplayOptions.cpp ScreenGameplayOptions.h \
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ScreenGraphicOptions.cpp ScreenGraphicOptions.h ScreenHowToPlay.cpp ScreenHowToPlay.h ScreenInputOptions.cpp ScreenInputOptions.h \
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ScreenInstructions.cpp ScreenInstructions.h ScreenIntroMovie.cpp ScreenIntroMovie.h ScreenJukebox.cpp ScreenJukebox.h \
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ScreenJukeboxMenu.cpp ScreenJukeboxMenu.h ScreenLogo.cpp ScreenLogo.h ScreenMachineOptions.cpp ScreenMachineOptions.h \
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ScreenMapControllers.cpp ScreenMapControllers.h ScreenMemoryCard.h ScreenMessage.h ScreenMiniMenu.cpp ScreenMiniMenu.h \
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ScreenMusicScroll.cpp ScreenMusicScroll.h ScreenNameEntry.cpp ScreenNameEntry.h ScreenOptions.cpp ScreenOptions.h \
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ScreenOptionsMenu.cpp ScreenOptionsMenu.h ScreenPlayerOptions.cpp ScreenPlayerOptions.h ScreenPrompt.cpp ScreenPrompt.h \
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ScreenProfileOptions.cpp ScreenProfileOptions.h ScreenRanking.cpp ScreenRanking.h ScreenRaveOptions.cpp ScreenRaveOptions.h \
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ScreenSandbox.cpp ScreenSandbox.h ScreenSelect.cpp ScreenSelect.h ScreenSelectCharacter.cpp ScreenSelectCharacter.h \
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ScreenSelectCourse.cpp ScreenSelectCourse.h ScreenSelectDifficulty.cpp ScreenSelectDifficulty.h \
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ScreenSelectDifficultyEX.cpp ScreenSelectDifficultyEX.h ScreenSelectGame.cpp ScreenSelectGame.h \
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ScreenSelectGroup.cpp ScreenSelectGroup.h ScreenSelectMaster.cpp ScreenSelectMaster.h ScreenSelectMode.cpp ScreenSelectMode.h \
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ScreenSelectMusic.cpp ScreenSelectMusic.h ScreenSelectStyle.cpp ScreenSelectStyle.h ScreenSelectStyle5th.cpp ScreenSelectStyle5th.h \
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ScreenSongOptions.cpp ScreenSongOptions.h ScreenSoundOptions.cpp ScreenSoundOptions.h ScreenStage.cpp ScreenStage.h \
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ScreenStyleSplash.cpp ScreenStyleSplash.h ScreenTest.cpp ScreenTest.h ScreenTestFonts.cpp ScreenTestFonts.h \
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ScreenTestSound.cpp ScreenTestSound.h ScreenTextEntry.cpp ScreenTextEntry.h ScreenTitleMenu.cpp ScreenTitleMenu.h \
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ScreenUnlock.cpp ScreenUnlock.h
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DataStructures = \
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BannerCache.cpp BannerCache.h Character.cpp Character.h CodeDetector.cpp CodeDetector.h Course.cpp Course.h \
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Font.cpp Font.h FontCharAliases.cpp FontCharAliases.h FontCharmaps.cpp FontCharmaps.h Game.h \
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GameConstantsAndTypes.cpp GameConstantsAndTypes.h GameDef.cpp GameDef.h GameInput.cpp GameInput.h \
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Grade.cpp Grade.h Inventory.cpp Inventory.h LyricsLoader.cpp LyricsLoader.h MenuInput.h ModeChoice.cpp ModeChoice.h \
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NoteData.cpp NoteData.h NoteDataUtil.cpp NoteDataUtil.h NoteDataWithScoring.cpp NoteDataWithScoring.h \
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NoteFieldPositioning.cpp NoteFieldPositioning.h NoteTypes.cpp NoteTypes.h NotesLoader.cpp NotesLoader.h \
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NotesLoaderBMS.cpp NotesLoaderBMS.h NotesLoaderDWI.cpp NotesLoaderDWI.h NotesLoaderKSF.cpp NotesLoaderKSF.h \
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NotesLoaderSM.cpp NotesLoaderSM.h NotesWriterDWI.cpp NotesWriterDWI.h NotesWriterSM.cpp NotesWriterSM.h \
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PlayerAI.cpp PlayerAI.h PlayerNumber.cpp PlayerNumber.h PlayerOptions.cpp PlayerOptions.h RandomSample.cpp RandomSample.h \
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ScoreKeeper.h ScoreKeeper5th.cpp ScoreKeeper5th.h ScoreKeeperMAX2.cpp ScoreKeeperMAX2.h ScoreKeeperRave.cpp ScoreKeeperRave.h \
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ScreenWarning.h Song.cpp song.h SongCacheIndex.cpp SongCacheIndex.h SongOptions.cpp SongOptions.h StageStats.cpp StageStats.h \
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Steps.cpp Steps.h Style.h StyleDef.cpp StyleDef.h StyleInput.h TitleSubstitution.cpp TitleSubstitution.h
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FileTypes = IniFile.cpp IniFile.h MsdFile.cpp MsdFile.h
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StepMania = StdString.h StepMania.cpp StepMania.h global.cpp global.h
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LoadingWindow = arch/LoadingWindow/LoadingWindow_Null.h \
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arch/LoadingWindow/LoadingWindow_SDL.cpp arch/LoadingWindow/LoadingWindow_SDL.h
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if HAVE_GTK
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LoadingWindow += arch/LoadingWindow/LoadingWindow_Gtk.cpp arch/LoadingWindow/LoadingWindow_Gtk.h
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endif
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Sound = arch/Sound/RageSoundDriver_Null.cpp arch/Sound/RageSoundDriver_Null.h
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if HAVE_OSS
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Sound += arch/Sound/RageSoundDriver_OSS.cpp arch/Sound/RageSoundDriver_OSS.h
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endif
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if HAVE_ALSA
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Sound += arch/Sound/RageSoundDriver_ALSA9.cpp arch/Sound/RageSoundDriver_ALSA9.h
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endif
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ArchHooks = arch/ArchHooks/ArchHooks.cpp arch/ArchHooks/ArchHooks.h \
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arch/ArchHooks/ArchHooks_Unix.cpp arch/ArchHooks/ArchHooks_Unix.h
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InputHandler = arch/InputHandler/InputHandler.cpp arch/InputHandler/InputHandler.h \
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arch/InputHandler/InputHandler_SDL.cpp arch/InputHandler/InputHandler_SDL.h
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MovieTexture = arch/MovieTexture/MovieTexture.cpp arch/MovieTexture/MovieTexture.h \
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arch/MovieTexture/MovieTexture_Null.cpp arch/MovieTexture/MovieTexture_Null.h
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if HAVE_FFMPEG
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MovieTexture += arch/MovieTexture/MovieTexture_FFMpeg.cpp arch/MovieTexture/MovieTexture_FFMpeg.h
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endif
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LowLevelWindow = arch/LowLevelWindow/LowLevelWindow.h \
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arch/LowLevelWindow/LowLevelWindow_SDL.cpp arch/LowLevelWindow/LowLevelWindow_SDL.h
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ArchUtils = archutils/Unix/SignalHandler.cpp archutils/Unix/SignalHandler.h
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if USE_CRASH_HANDLER
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ArchUtils += archutils/Unix/CrashHandler.cpp archutils/Unix/CrashHandler.h \
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archutils/Unix/CrashHandlerChild.cpp archutils/Unix/CrashHandlerInternal.h
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endif
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Arch = $(LoadingWindow) $(Sound) $(ArchHooks) $(InputHandler) $(MovieTexture) $(LowLevelWindow) $(ArchUtils) \
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arch/arch.cpp arch/arch.h arch/arch_default.h
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if DARWIN
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Arch += arch/arch_darwin.h
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else
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Arch += arch/arch_linux.h
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endif
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RageSoundFileReaders = \
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RageSoundReader_WAV.cpp RageSoundReader_WAV.h
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if HAVE_VORBIS
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RageSoundFileReaders += RageSoundReader_Vorbisfile.cpp RageSoundReader_Vorbisfile.h
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endif
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if HAVE_MP3
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RageSoundFileReaders += RageSoundReader_MP3.cpp RageSoundReader_MP3.h
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endif
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ActorsInGameplayAndMenus = \
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BGAnimation.cpp BGAnimation.h BGAnimationLayer.cpp BGAnimationLayer.h Banner.cpp Banner.h \
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DifficultyIcon.cpp DifficultyIcon.h MeterDisplay.cpp MeterDisplay.h Transition.cpp Transition.h
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ActorsInMenus = \
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BPMDisplay.cpp BPMDisplay.h CourseContentsList.cpp CourseContentsList.h CourseEntryDisplay.cpp CourseEntryDisplay.h \
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DifficultyDisplay.cpp DifficultyDisplay.h DifficultyMeter.cpp DifficultyMeter.h DifficultyRating.cpp DifficultyRating.h \
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EditCoursesMenu.cpp EditCoursesMenu.h EditMenu.cpp EditMenu.h FadingBanner.cpp FadingBanner.h \
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GradeDisplay.cpp GradeDisplay.h GrooveGraph.cpp GrooveGraph.h GrooveRadar.cpp GrooveRadar.h \
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GroupList.cpp GroupList.h HelpDisplay.cpp HelpDisplay.h JukeboxMenu.cpp JukeboxMenu.h \
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MenuElements.cpp MenuElements.h MenuTimer.cpp MenuTimer.h ModeSwitcher.cpp ModeSwitcher.h \
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MusicBannerWheel.cpp MusicBannerWheel.h MusicList.cpp MusicList.h MusicSortDisplay.cpp MusicSortDisplay.h \
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MusicWheel.cpp MusicWheel.h MusicWheelItem.cpp MusicWheelItem.h OptionIcon.cpp OptionIcon.h \
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OptionIconRow.cpp OptionIconRow.h OptionsCursor.cpp OptionsCursor.h ScrollBar.cpp ScrollBar.h \
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ScrollingList.cpp ScrollingList.h SnapDisplay.cpp SnapDisplay.h TextBanner.cpp TextBanner.h \
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WheelNotifyIcon.cpp WheelNotifyIcon.h
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ActorsInGameplay = \
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ArrowBackdrop.cpp ArrowBackdrop.h ArrowEffects.cpp ArrowEffects.h Background.cpp Background.h \
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BeginnerHelper.cpp BeginnerHelper.h CombinedLifeMeterEnemy.h CombinedLifeMeterEnemy.cpp \
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CombinedLifeMeterTug.h CombinedLifeMeterTug.cpp Combo.cpp Combo.h DancingCharacters.cpp DancingCharacters.h \
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GhostArrow.cpp GhostArrow.h GhostArrowRow.cpp GhostArrowRow.h GrayArrow.cpp GrayArrow.h \
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GrayArrowRow.cpp GrayArrowRow.h HoldGhostArrow.cpp HoldGhostArrow.h HoldJudgment.cpp HoldJudgment.h \
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Judgment.cpp Judgment.h LifeMeter.h LifeMeterBar.cpp LifeMeterBar.h LifeMeterBattery.cpp LifeMeterBattery.h \
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LyricDisplay.cpp LyricDisplay.h NoteDisplay.cpp NoteDisplay.h NoteField.cpp NoteField.h \
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NoteFieldPlus.h NoteFieldPlus.cpp Player.cpp Player.h ProTimingDisplay.cpp ProTimingDisplay.h \
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ScoreDisplay.cpp ScoreDisplay.h ScoreDisplayBattle.cpp ScoreDisplayBattle.h ScoreDisplayNormal.cpp ScoreDisplayNormal.h \
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ScoreDisplayOni.cpp ScoreDisplayOni.h ScoreDisplayRave.cpp ScoreDisplayRave.h TimingAssist.cpp TimingAssist.h
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Helpers = SDL_dither.cpp SDL_dither.h SDL_rotozoom.cpp SDL_rotozoom.h SDL_utils.cpp SDL_utils.h
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PCRE = pcre/chartables.c pcre/get.c pcre/internal.h pcre/maketables.c pcre/pcre.c pcre/pcre.h pcre/study.c
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Rage = $(Helpers) $(PCRE)\
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RageBitmapTexture.cpp RageBitmapTexture.h RageDisplay.cpp RageDisplay.h RageDisplay_OGL.cpp RageDisplay_OGL.h \
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RageException.cpp RageException.h RageFile.cpp RageFile.h RageInput.cpp RageInput.h \
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RageInputDevice.cpp RageInputDevice.h RageLog.cpp RageLog.h RageMath.cpp RageMath.h RageSound.cpp RageSound.h \
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RageSoundManager.cpp RageSoundManager.h RageSoundReader.h RageSoundReader_FileReader.cpp RageSoundReader_FileReader.h \
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RageSoundReader_Preload.cpp RageSoundReader_Preload.h RageSoundReader_Resample.cpp RageSoundReader_Resample.h \
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RageSoundResampler.cpp RageSoundResampler.h RageSounds.cpp RageSounds.h \
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RageTexture.cpp RageTexture.h RageTextureManager.cpp RageTextureManager.h RageThreads.cpp RageThreads.h \
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RageTimer.cpp RageTimer.h RageTypes.h RageUtil.cpp RageUtil.h RageUtil_CharConversions.cpp RageUtil_CharConversions.h \
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RageUtil_FileDB.cpp RageUtil_FileDB.h \
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$(RageSoundFileReaders)
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Actors = \
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Actor.cpp Actor.h ActorCollision.h ActorFrame.cpp ActorFrame.h ActorScroller.cpp ActorScroller.h \
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ActorUtil.cpp ActorUtil.h BitmapText.cpp BitmapText.h Milkshape.h Model.cpp Model.h ModelTypes.cpp ModelTypes.h \
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Quad.h Sprite.cpp Sprite.h mathlib.c mathlib.h
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GlobalSingletons = \
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AnnouncerManager.cpp AnnouncerManager.h FontManager.cpp FontManager.h GameManager.cpp GameManager.h \
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GameState.cpp GameState.h InputFilter.cpp InputFilter.h InputMapper.cpp InputMapper.h InputQueue.cpp InputQueue.h \
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NoteSkinManager.cpp NoteSkinManager.h PrefsManager.cpp PrefsManager.h ProfileManager.cpp ProfileManager.h \
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ScreenManager.cpp ScreenManager.h SongManager.cpp SongManager.h ThemeManager.cpp ThemeManager.h \
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UnlockSystem.cpp UnlockSystem.h
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stepmania_SOURCES = $(Screens) $(DataStructures) $(FileTypes) $(StepMania) $(Arch) \
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$(ActorsInGameplayAndMenus) $(ActorsInMenus) $(ActorsInGameplay) \
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$(Rage) $(Actors) $(GlobalSingletons)
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# Note that we still end up linking dynamically to the shared system library
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# for SDL_image. This is annoying, but it's not a major problem. The
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# "fix" would be to statically link SDL_image, but that would mean
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# dealing with its build and libjpeg, png, etc--not worth it.
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libSDL =
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if NHAVE_SDL
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libSDL += $(srcdir)/SDL-1.2.6/src/.libs/libSDL.a
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endif
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stepmania_LDADD = \
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$(GL_LIBS) \
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$(libSDL) \
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$(SDL_LIBS) -lSDL_image
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INCLUDES = $(SDL_CFLAGS)
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# -O0 -g
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if HAVE_GTK
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bin_PROGRAMS += GtkModule.so
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GtkModule_so_LDFLAGS = -rdynamic -shared
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GtkModule_so_CPPFLAGS = $(GTK_CFLAGS)
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GtkModule_so_LDADD = $(GTK_LIBS)
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GtkModule_so_SOURCES = arch/LoadingWindow/LoadingWindow_GtkModule.cpp
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endif
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