Files
itgmania212121/stepmania/src/ScreenEz2SelectStyle.cpp
T
2002-10-29 07:58:44 +00:00

333 lines
10 KiB
C++

#include "stdafx.h"
/****************************************
ScreenEzSelectPlayer,cpp
Desc: See Header
Copyright (C):
Andrew Livy
*****************************************/
/* Includes */
#include "ScreenEz2SelectStyle.h"
#include "ScreenManager.h"
#include "PrefsManager.h"
#include "RageMusic.h"
#include "GameConstantsAndTypes.h"
#include "PrefsManager.h"
#include "GameManager.h"
#include "RageLog.h"
#include "AnnouncerManager.h"
#include "GameState.h"
#include "RageException.h"
#include "RageTimer.h"
#include "GameState.h"
/* Constants */
const ScreenMessage SM_GoToPrevScreen = ScreenMessage(SM_User + 1);
const ScreenMessage SM_GoToNextScreen = ScreenMessage(SM_User + 2);
#define CURSOR_X( p ) THEME->GetMetricF("ScreenEz2SelectStyle",ssprintf("CursorP%dX",p+1))
#define CURSOR_Y( i ) THEME->GetMetricF("ScreenEz2SelectStyle",ssprintf("CursorP%dY",i+1))
#define CONTROLLER_X( p ) THEME->GetMetricF("ScreenEz2SelectStyle",ssprintf("ControllerP%dX",p+1))
#define CONTROLLER_Y( i ) THEME->GetMetricF("ScreenEz2SelectStyle",ssprintf("ControllerP%dY",i+1))
#define HELP_TEXT THEME->GetMetric("ScreenEz2SelectStyle","HelpText")
#define TIMER_SECONDS THEME->GetMetricI("ScreenEz2SelectStyle","TimerSeconds")
#define NEXT_SCREEN THEME->GetMetric("ScreenEz2SelectStyle","NextScreen")
#define SCROLLING_ELEMENT_SPACING THEME->GetMetricI("ScreenEz2SelectStyle","ScrollingElementSpacing")
#define SCROLLING_LIST_X THEME->GetMetricF("ScreenEz2SelectStyle","ScrollingListX")
#define SCROLLING_LIST_Y THEME->GetMetricF("ScreenEz2SelectStyle","ScrollingListY")
#define CHANGE_BG_ANIMATIONS THEME->GetMetricB("ScreenEz2SelectStyle","ChangeBGAnimations")
const float TWEEN_TIME = 0.35f;
/************************************
ScreenEz2SelectStyle (Constructor)
Desc: Sets up the screen display
************************************/
ScreenEz2SelectStyle::ScreenEz2SelectStyle()
{
LOG->Trace( "ScreenEz2SelectStyle::ScreenEz2SelectStyle()" );
GAMESTATE->m_PlayMode = PLAY_MODE_ARCADE; // the only mode you can select on this screen
/*********** TODO: MAKE THIS WORK FOR ALL GAME STYLES! *************/
m_StyleListFrame.Load( THEME->GetPathTo("Graphics","StyleListFrame"));
m_StyleListFrame.SetXY( SCROLLING_LIST_X, SCROLLING_LIST_Y);
this->AddChild( &m_StyleListFrame );
m_ScrollingList.SetXY( CENTER_X, SCROLLING_LIST_Y );
m_ScrollingList.SetSpacing( SCROLLING_ELEMENT_SPACING );
m_ScrollingList.SetNumberVisible( 9 );
this->AddChild( &m_ScrollingList );
m_SelectedStyleFrame.Load( THEME->GetPathTo("Graphics","SelectedStyleFrame"));
m_SelectedStyleFrame.SetXY( CENTER_X, SCROLLING_LIST_Y);
this->AddChild( &m_SelectedStyleFrame );
for( int p=0; p<NUM_PLAYERS; p++ )
{
// add the controllers, change their graphic if the player is not selected later
m_sprControllers[p].Load( THEME->GetPathTo("Graphics",ssprintf("select player controller selected p%d", p+1)) );
m_sprControllers[p].SetXY( CONTROLLER_X(p), CONTROLLER_Y(p) );
this->AddChild( &m_sprControllers[p] );
if( GAMESTATE->m_bSideIsJoined[p] ) // if side is already joined
continue; // don't show bobbing join and blob
m_sprControllers[p].Load( THEME->GetPathTo("Graphics",ssprintf("select player controller p%d", p+1)) );
m_sprCursors[p].Load( THEME->GetPathTo("Graphics",ssprintf("select player cursor p%d",p+1)) );
m_sprCursors[p].SetXY( CURSOR_X(p), CURSOR_Y(p) );
m_sprCursors[p].SetEffectBouncing( D3DXVECTOR3(0,10,0), 0.5f );
this->AddChild( &m_sprCursors[p] );
}
m_Menu.Load(
THEME->GetPathTo("BGAnimations","select style"),
THEME->GetPathTo("Graphics","select style top edge"),
HELP_TEXT, true, true, TIMER_SECONDS
);
this->AddChild( &m_Menu );
m_soundSelect.Load( THEME->GetPathTo("Sounds","menu start") );
m_soundChange.Load( THEME->GetPathTo("Sounds","select style change"), 10 );
SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo("select style intro") );
MUSIC->LoadAndPlayIfNotAlready( THEME->GetPathTo("Sounds","select style music") );
RefreshModeChoices();
TweenOnScreen();
m_Menu.TweenOnScreenFromBlack( SM_None );
}
/************************************
~ScreenEz2SelectStyle (Destructor)
Desc: Writes line to log when screen
is terminated.
************************************/
ScreenEz2SelectStyle::~ScreenEz2SelectStyle()
{
LOG->Trace( "ScreenEz2SelectStyle::~ScreenEz2SelectStyle()" );
}
/************************************
Update
Desc: Animates the 1p/2p selection
************************************/
void ScreenEz2SelectStyle::Update( float fDeltaTime )
{
Screen::Update( fDeltaTime );
}
/************************************
DrawPrimitives
Desc: Draws the screen =P
************************************/
void ScreenEz2SelectStyle::DrawPrimitives()
{
m_Menu.DrawBottomLayer();
Screen::DrawPrimitives();
m_Menu.DrawTopLayer();
}
/************************************
Input
Desc: Handles player input.
************************************/
void ScreenEz2SelectStyle::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
LOG->Trace( "ScreenEz2SelectStyle::Input()" );
if( m_Menu.IsClosing() )
return;
Screen::Input( DeviceI, type, GameI, MenuI, StyleI ); // default input handler
}
/************************************
HandleScreenMessage
Desc: Handles Screen Messages and changes
game states.
************************************/
void ScreenEz2SelectStyle::HandleScreenMessage( const ScreenMessage SM )
{
Screen::HandleScreenMessage( SM );
switch( SM )
{
case SM_MenuTimer:
MenuStart(PLAYER_1);
m_Menu.StopTimer();
TweenOffScreen();
m_Menu.TweenOffScreenToMenu( SM_GoToNextScreen );
break;
case SM_GoToPrevScreen:
MUSIC->Stop();
SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
break;
case SM_GoToNextScreen:
SCREENMAN->SetNewScreen( NEXT_SCREEN );
break;
}
}
void ScreenEz2SelectStyle::RefreshModeChoices()
{
int iNumSidesJoined = GAMESTATE->GetNumSidesJoined();
GAMEMAN->GetModesChoicesForGame( GAMESTATE->m_CurGame, m_aPossibleModeChoices );
CString sGameName = GAMESTATE->GetCurrentGameDef()->m_szName;
CStringArray asGraphicPaths;
for( int i=0; i<m_aPossibleModeChoices.GetSize(); i++ )
{
const ModeChoice& choice = m_aPossibleModeChoices[i];
if( choice.numSidesJoinedToPlay == iNumSidesJoined )
asGraphicPaths.Add( THEME->GetPathTo("Graphics", ssprintf("select mode %s %s", sGameName.GetString(), choice.name) ) );
}
m_ScrollingList.Load( asGraphicPaths );
}
/************************************
MenuBack
Desc: Actions performed when a player
presses the button bound to back
************************************/
void ScreenEz2SelectStyle::MenuBack( PlayerNumber pn )
{
MUSIC->Stop();
m_Menu.TweenOffScreenToBlack( SM_GoToPrevScreen, true );
}
void ScreenEz2SelectStyle::AfterChange()
{
CString sGameName = GAMESTATE->GetCurrentGameDef()->m_szName;
const ModeChoice& choice = m_aPossibleModeChoices[ m_ScrollingList.GetSelection() ];
if( CHANGE_BG_ANIMATIONS )
m_Menu.m_Background.LoadFromAniDir( THEME->GetPathTo("BGAnimations",ssprintf("select mode %s %s", sGameName.GetString(), choice.name)) );
}
void ScreenEz2SelectStyle::MenuLeft( PlayerNumber pn )
{
m_ScrollingList.Left();
m_soundChange.Play();
AfterChange();
}
void ScreenEz2SelectStyle::MenuRight( PlayerNumber pn )
{
m_ScrollingList.Right();
m_soundChange.Play();
AfterChange();
}
/************************************
MenuDown
Desc: Actions performed when a player
presses the button bound to down
************************************/
void ScreenEz2SelectStyle::MenuDown( PlayerNumber pn )
{
if( GAMESTATE->m_bSideIsJoined[pn] ) // already joined
return; // ignore
MenuStart( pn );
}
/************************************
MenuStart
Desc: Actions performed when a player
presses the button bound to start
************************************/
void ScreenEz2SelectStyle::MenuStart( PlayerNumber pn )
{
if( !GAMESTATE->m_bSideIsJoined[pn] )
{
// join them
GAMESTATE->m_bSideIsJoined[pn] = true;
SCREENMAN->RefreshCreditsMessages();
m_soundSelect.Play();
m_sprCursors[pn].BeginTweening( 0.25f );
m_sprCursors[pn].SetTweenZoomY( 0 );
//m_sprControllers[pn].BeginTweening( 0.25f );
//m_sprControllers[pn].SetTweenZoomY( 0 );
// NOW replace with the new controller!
m_sprControllers[pn].Load( THEME->GetPathTo("Graphics",ssprintf("select player controller selected p%d", pn+1)) );
RefreshModeChoices();
m_ScrollingList.SetSelection( 0 );
}
else
{
// made a selection
m_soundSelect.Play();
const ModeChoice& choice = m_aPossibleModeChoices[ m_ScrollingList.GetSelection() ];
GAMESTATE->m_CurStyle = choice.style;
GAMESTATE->m_PlayMode = choice.pm;
for( int p=0; p<NUM_PLAYERS; p++ )
GAMESTATE->m_PreferredDifficulty[p] = choice.dc;
TweenOffScreen();
m_Menu.TweenOffScreenToMenu( SM_GoToNextScreen );
}
}
void ScreenEz2SelectStyle::TweenOnScreen()
{
float fOriginalZoomY = m_ScrollingList.GetZoomY();
m_ScrollingList.BeginTweening( 0.5f );
m_ScrollingList.SetTweenZoomY( fOriginalZoomY );
for( int p=0; p<NUM_PLAYERS; p++ )
{
float fOffScreenOffset = float( (p==PLAYER_1) ? -SCREEN_WIDTH/2 : +SCREEN_WIDTH/2 );
float fOriginalX;
fOriginalX = m_sprCursors[p].GetX();
m_sprCursors[p].SetX( m_sprCursors[p].GetX()+fOffScreenOffset );
m_sprCursors[p].BeginTweening( 0.5f, Actor::TWEEN_BOUNCE_END );
m_sprCursors[p].SetTweenX( fOriginalX );
fOriginalX = m_sprControllers[p].GetX();
m_sprControllers[p].SetX( m_sprCursors[p].GetX()+fOffScreenOffset );
m_sprControllers[p].BeginTweening( 0.5f, Actor::TWEEN_BOUNCE_END );
m_sprControllers[p].SetTweenX( fOriginalX );
}
}
void ScreenEz2SelectStyle::TweenOffScreen()
{
m_ScrollingList.BeginTweening( 0.5f );
m_ScrollingList.SetTweenZoomY( 0 );
for( int p=0; p<NUM_PLAYERS; p++ )
{
float fOffScreenOffset = float( (p==PLAYER_1) ? -SCREEN_WIDTH : +SCREEN_WIDTH );
m_sprCursors[p].BeginTweening( 0.5f, Actor::TWEEN_BIAS_END );
m_sprCursors[p].SetTweenX( m_sprCursors[p].GetX()+fOffScreenOffset );
m_sprControllers[p].BeginTweening( 0.5f, Actor::TWEEN_BIAS_END );
m_sprControllers[p].SetTweenX( m_sprCursors[p].GetX()+fOffScreenOffset );
}
}