Files
itgmania212121/src/Banner.h
T
2011-03-17 01:47:30 -04:00

88 lines
2.9 KiB
C++

/** @brief Banner - The song/course's banner displayed in SelectMusic/Course. */
#ifndef BANNER_H
#define BANNER_H
#include "Sprite.h"
#include "RageTextureID.h"
#include "GameConstantsAndTypes.h"
class Song;
class Course;
class Character;
class UnlockEntry;
/** @brief The characteristics of a Banner */
class Banner : public Sprite
{
public:
Banner();
virtual ~Banner() { }
virtual Banner *Copy() const;
void Load( RageTextureID ID, bool bIsBanner );
virtual void Load( RageTextureID ID ) { Load( ID, true ); }
void LoadFromCachedBanner( const RString &sPath );
virtual void Update( float fDeltaTime );
/**
* @brief Attempt to load the banner from a song.
* @param pSong the song in question. If NULL, there is no song.
*/
void LoadFromSong( Song* pSong );
void LoadMode();
void LoadFromSongGroup( RString sSongGroup );
void LoadFromCourse( const Course *pCourse );
void LoadCardFromCharacter( const Character *pCharacter );
void LoadIconFromCharacter( const Character *pCharacter );
void LoadBannerFromUnlockEntry( const UnlockEntry* pUE );
void LoadBackgroundFromUnlockEntry( const UnlockEntry* pUE );
void LoadRoulette();
void LoadRandom();
void LoadFromSortOrder( SortOrder so );
void LoadFallback();
void LoadFallbackBG();
void LoadCourseFallback();
void LoadFallbackCharacterIcon();
void SetScrolling( bool bScroll, float Percent = 0 );
bool GetScrolling() const { return m_bScrolling; }
float ScrollingPercent() const { return m_fPercentScrolling; }
// Lua
void PushSelf( lua_State *L );
protected:
bool m_bScrolling;
float m_fPercentScrolling;
};
#endif
/**
* @file
* @author Chris Danford (c) 2001-2004
* @section LICENSE
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/