Files
itgmania212121/stepmania/src/ScreenCenterImage.cpp
T
2005-02-27 03:13:54 +00:00

224 lines
6.4 KiB
C++

#include "global.h"
#include "ScreenCenterImage.h"
#include "PrefsManager.h"
#include "ScreenManager.h"
#include "RageLog.h"
#include "GameManager.h"
#include "GameSoundManager.h"
#include "ThemeManager.h"
#include "RageDisplay.h"
#include "HelpDisplay.h"
#include "ScreenDimensions.h"
REGISTER_SCREEN_CLASS( ScreenCenterImage );
ScreenCenterImage::ScreenCenterImage( CString sClassName ) : ScreenWithMenuElements( sClassName )
{
LOG->Trace( "ScreenCenterImage::ScreenCenterImage()" );
ZERO( m_fScale );
}
void ScreenCenterImage::Init()
{
ScreenWithMenuElements::Init();
#if defined(XBOX)
CStringArray strArray;
CString text("Use the left analog stick to translate the screen and right right analog stick to scale");
strArray.push_back(text);
m_textHelp->SetTips(strArray);
#endif
m_textInstructions.LoadFromFont( THEME->GetPathF("Common","normal") );
m_textInstructions.SetText( "" );
m_textInstructions.SetXY( SCREEN_CENTER_X, SCREEN_CENTER_Y );
m_textInstructions.SetDiffuse( RageColor(0,1,0,0) );
m_textInstructions.SetZoom( 0.8f );
this->AddChild( &m_textInstructions );
SOUND->PlayMusic( THEME->GetPathS("ScreenCenterImage","music") );
}
ScreenCenterImage::~ScreenCenterImage()
{
LOG->Trace( "ScreenCenterImage::~ScreenCenterImage()" );
}
void ScreenCenterImage::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
if( IsTransitioning() )
return;
if( type == IET_FIRST_PRESS )
{
if( DeviceI.device == DEVICE_KEYBOARD && DeviceI.button == KEY_SPACE )
{
PREFSMAN->m_iCenterImageTranslateX = PREFSMAN->m_iCenterImageTranslateY = 0;
PREFSMAN->m_fCenterImageAddWidth = PREFSMAN->m_fCenterImageAddHeight = 0;
return;
}
switch( MenuI.button )
{
case MENU_BUTTON_START:
SCREENMAN->PlayStartSound();
StartTransitioning( SM_GoToNextScreen );
return;
case MENU_BUTTON_BACK:
SCREENMAN->PlayBackSound();
StartTransitioning( SM_GoToPrevScreen );
return;
}
}
bool bIncrease = false;
Axis axis = NUM_AXES;
switch( MenuI.button )
{
case MENU_BUTTON_UP: axis = AXIS_TRANS_Y; bIncrease = false; break;
case MENU_BUTTON_DOWN: axis = AXIS_TRANS_Y; bIncrease = true; break;
case MENU_BUTTON_LEFT: axis = AXIS_TRANS_X; bIncrease = false; break;
case MENU_BUTTON_RIGHT: axis = AXIS_TRANS_X; bIncrease = true; break;
default:
if( !DeviceI.IsJoystick() )
return;
/* Secondary axes aren't always mapped correctly; for example, PS2 converters
* tend to map the right stick to weird things, and every one is different,
* so they usually won't work. */
switch( DeviceI.button )
{
case JOY_UP: axis = AXIS_TRANS_Y; bIncrease = false; break;
case JOY_DOWN: axis = AXIS_TRANS_Y; bIncrease = true; break;
case JOY_LEFT: axis = AXIS_TRANS_X; bIncrease = false; break;
case JOY_RIGHT: axis = AXIS_TRANS_X; bIncrease = true; break;
case JOY_UP_2: axis = AXIS_SCALE_Y; bIncrease = false; break;
case JOY_DOWN_2: axis = AXIS_SCALE_Y; bIncrease = true; break;
case JOY_LEFT_2: axis = AXIS_SCALE_X; bIncrease = false; break;
case JOY_RIGHT_2: axis = AXIS_SCALE_X; bIncrease = true; break;
}
}
if( axis == NUM_AXES )
return;
if( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_RSHIFT)) ||
INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_LSHIFT)) )
{
const Axis switch_axis[] = { AXIS_SCALE_X, AXIS_SCALE_Y, AXIS_TRANS_X, AXIS_TRANS_Y };
axis = switch_axis[axis];
}
float fScale = 1.0f;
if( type == IET_RELEASE )
fScale = 0;
if( DeviceI.level >= 0 )
{
/* Increase the dead zone. XXX: input drivers should handle dead zones */
if( DeviceI.level < 0.10f )
fScale = 0;
else
fScale = SCALE( DeviceI.level, 0.10f, 1.0f, 0.0f, 1.0f );
}
if( DeviceI.level < 0 )
{
switch( type )
{
case IET_SLOW_REPEAT: fScale *= 4; break;
case IET_FAST_REPEAT: fScale *= 16; break;
}
if( !bIncrease )
fScale *= -1;
Move( axis, fScale );
return;
}
fScale = SCALE( fScale, 0.0f, 1.0f, 0.0f, 25.0f );
fScale = powf( fScale, 2.0f );
if( !bIncrease )
fScale *= -1;
m_fScale[axis] = fScale;
}
void ScreenCenterImage::Move( Axis axis, float fDelta )
{
int *piValues[4] =
{
&PREFSMAN->m_iCenterImageTranslateX,
&PREFSMAN->m_iCenterImageTranslateY,
&PREFSMAN->m_fCenterImageAddWidth,
&PREFSMAN->m_fCenterImageAddHeight
};
*piValues[axis] += lrintf( fDelta );
DISPLAY->ChangeCentering(
PREFSMAN->m_iCenterImageTranslateX,
PREFSMAN->m_iCenterImageTranslateY,
PREFSMAN->m_fCenterImageAddWidth,
PREFSMAN->m_fCenterImageAddHeight );
CString sMessage =
ssprintf( "Centering: x=%d, y=%d, width=%d, height=%d",
PREFSMAN->m_iCenterImageTranslateX,
PREFSMAN->m_iCenterImageTranslateY,
PREFSMAN->m_fCenterImageAddWidth,
PREFSMAN->m_fCenterImageAddHeight );
SCREENMAN->SystemMessageNoAnimate( sMessage );
}
void ScreenCenterImage::Update( float fDeltaTime )
{
for( int i = 0; i < NUM_AXES; ++i )
Move( (Axis) i, m_fScale[i] * fDeltaTime );
Screen::Update( fDeltaTime );
}
void ScreenCenterImage::HandleScreenMessage( const ScreenMessage SM )
{
switch( SM )
{
case SM_GoToPrevScreen:
case SM_GoToNextScreen:
SCREENMAN->SetNewScreen( "ScreenOptionsMenu" );
break;
}
}
/*
* (c) 2003-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/