Files
itgmania212121/src/InputFilter.h
T
2013-06-10 15:38:43 -04:00

104 lines
3.6 KiB
C++

/* InputFilter - Checks RageInput and generates a list of InputEvents, representing button presses, releases, and repeats. */
#ifndef INPUT_FILTER_H
#define INPUT_FILTER_H
#include "RageInputDevice.h"
enum InputEventType
{
/* The device was just pressed. */
IET_FIRST_PRESS,
/* The device is auto-repeating. This event is guaranteed to be sent only between
* IET_FIRST_PRESS and IET_RELEASE pairs. */
IET_REPEAT,
/* The device is no longer pressed. Exactly one IET_RELEASE event will be sent
* for each IET_FIRST_PRESS. */
IET_RELEASE,
NUM_InputEventType,
InputEventType_Invalid
};
struct InputEvent
{
InputEvent() { type=IET_FIRST_PRESS; };
DeviceInput di;
InputEventType type;
/* A list of all buttons that were pressed at the time of this event: */
DeviceInputList m_ButtonState;
};
class RageMutex;
struct ButtonState;
class InputFilter
{
public:
void ButtonPressed( const DeviceInput &di );
void SetButtonComment( const DeviceInput &di, const RString &sComment = "" );
void ResetDevice( InputDevice dev );
InputFilter();
~InputFilter();
void Reset();
void Update( float fDeltaTime );
void SetRepeatRate( float fRepeatRate );
void SetRepeatDelay( float fDelay );
void ResetRepeatRate();
void ResetKeyRepeat( const DeviceInput &di );
void RepeatStopKey( const DeviceInput &di );
// If aButtonState is NULL, use the last reported state.
bool IsBeingPressed( const DeviceInput &di, const DeviceInputList *pButtonState = NULL ) const;
float GetSecsHeld( const DeviceInput &di, const DeviceInputList *pButtonState = NULL ) const;
float GetLevel( const DeviceInput &di, const DeviceInputList *pButtonState = NULL ) const;
RString GetButtonComment( const DeviceInput &di ) const;
void GetInputEvents( vector<InputEvent> &aEventOut );
void GetPressedButtons( vector<DeviceInput> &array ) const;
private:
void CheckButtonChange( ButtonState &bs, DeviceInput di, const RageTimer &now );
void ReportButtonChange( const DeviceInput &di, InputEventType t );
void MakeButtonStateList( vector<DeviceInput> &aInputOut ) const;
vector<InputEvent> queue;
RageMutex *queuemutex;
};
extern InputFilter* INPUTFILTER; // global and accessable from anywhere in our program
#endif
/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/