114 lines
3.6 KiB
C++
114 lines
3.6 KiB
C++
#ifndef StageStats_H
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#define StageStats_H
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#include "PlayerNumber.h"
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#include "PlayerStageStats.h"
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class Song;
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class Style;
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struct lua_State;
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/**
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* @brief Contains statistics for one stage of play.
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*
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* This is either one song, or a whole course. */
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class StageStats
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{
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public:
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StageStats();
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void Init();
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/**
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* @brief Ensure that the Player is valid.
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* @param pn the PlayerNumber to check. */
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void AssertValid( PlayerNumber pn ) const;
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/**
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* @brief Ensure that the Player is valid.
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* @param mp the Multiplayer to check. */
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void AssertValid( MultiPlayer mp ) const;
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void AddStats( const StageStats& other ); // accumulate
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bool OnePassed() const;
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bool AllFailed() const;
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int GetAverageMeter( PlayerNumber pn ) const;
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Stage m_Stage;
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int m_iStageIndex;
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PlayMode m_playMode;
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vector<Song*> m_vpPlayedSongs;
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vector<Song*> m_vpPossibleSongs;
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/** @brief Was an extra stage earned this goaround? */
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EarnedExtraStage m_EarnedExtraStage;
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/** @brief Was the gameplay exited by the Player giving up? */
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bool m_bGaveUp;
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/** @brief Did the PLayer use Autoplay at any point during gameplay? */
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bool m_bUsedAutoplay;
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// TODO: These are updated in ScreenGameplay::Update based on fDelta.
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// They should be made more accurate.
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/**
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* @brief How many seconds were there before gameplay ended?
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*
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* This is updated by Gameplay, and not scaled by the music rate. */
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float m_fGameplaySeconds;
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/**
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* @brief How many seconds are we in a song?
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*
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* This is equivalent to m_fGameplaySeconds unless the song has steps past the end. */
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float m_fStepsSeconds;
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/** @brief How fast was the music going compared to normal? */
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float m_fMusicRate;
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// Total number of seconds between first beat and last beat for every song.
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float GetTotalPossibleStepsSeconds() const;
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PlayerStageStats m_player[NUM_PLAYERS];
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PlayerStageStats m_multiPlayer[NUM_MultiPlayer];
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void FinalizeScores( bool bSummary );
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/**
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* @brief Determine if the PlayerNumber has a high score.
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* @param pn the PlayerNumber in question.
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* @return true if the PlayerNumber has a high score, false otherwise. */
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bool PlayerHasHighScore( PlayerNumber pn ) const;
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unsigned int GetMinimumMissCombo() const;
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// Lua
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void PushSelf( lua_State *L );
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private:
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// TODO: Implement the copy and assignment operators on our own.
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};
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#endif
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/**
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* @file
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* @author Chris Danford, Glenn Maynard (c) 2001-2004
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* @section LICENSE
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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