45a0952a3b
by remember the previous render target.
157 lines
5.7 KiB
C++
157 lines
5.7 KiB
C++
/* RageDisplay_Legacy: OpenGL renderer. */
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#ifndef RAGE_DISPLAY_OGL_H
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#define RAGE_DISPLAY_OGL_H
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#include "RageDisplay.h"
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/* Making an OpenGL call doesn't also flush the error state; if we happen
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* to have an error from a previous call, then the assert below will fail.
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* Flush it. */
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#define FlushGLErrors() do { } while( glGetError() != GL_NO_ERROR )
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#define AssertNoGLError() \
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{ \
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GLenum error = glGetError(); \
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ASSERT_M( error == GL_NO_ERROR, RageDisplay_Legacy_Helpers::GLToString(error) ); \
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}
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#if defined(DEBUG) || !defined(GL_GET_ERROR_IS_SLOW)
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#define DebugFlushGLErrors() FlushGLErrors()
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#define DebugAssertNoGLError() AssertNoGLError()
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#else
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#define DebugFlushGLErrors()
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#define DebugAssertNoGLError()
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#endif
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class RageDisplay_Legacy: public RageDisplay
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{
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public:
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RageDisplay_Legacy();
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virtual ~RageDisplay_Legacy();
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virtual RString Init( const VideoModeParams &p, bool bAllowUnacceleratedRenderer );
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virtual RString GetApiDescription() const { return "OpenGL"; }
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virtual void GetDisplayResolutions( DisplayResolutions &out ) const;
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void ResolutionChanged();
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const RagePixelFormatDesc *GetPixelFormatDesc(RagePixelFormat pf) const;
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bool SupportsThreadedRendering();
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void BeginConcurrentRenderingMainThread();
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void EndConcurrentRenderingMainThread();
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void BeginConcurrentRendering();
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void EndConcurrentRendering();
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bool BeginFrame();
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void EndFrame();
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VideoModeParams GetActualVideoModeParams() const;
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void SetBlendMode( BlendMode mode );
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bool SupportsTextureFormat( RagePixelFormat pixfmt, bool realtime=false );
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bool SupportsPerVertexMatrixScale();
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unsigned CreateTexture(
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RagePixelFormat pixfmt,
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RageSurface* img,
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bool bGenerateMipMaps );
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void UpdateTexture(
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unsigned iTexHandle,
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RageSurface* img,
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int xoffset, int yoffset, int width, int height
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);
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void DeleteTexture( unsigned iTexHandle );
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RageSurface *GetTexture( unsigned iTexture );
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RageTextureLock *CreateTextureLock();
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void ClearAllTextures();
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int GetNumTextureUnits();
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void SetTexture( TextureUnit tu, unsigned iTexture );
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void SetTextureMode( TextureUnit tu, TextureMode tm );
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void SetTextureWrapping( TextureUnit tu, bool b );
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int GetMaxTextureSize() const;
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void SetTextureFiltering( TextureUnit tu, bool b );
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void SetEffectMode( EffectMode effect );
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bool IsEffectModeSupported( EffectMode effect );
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bool SupportsRenderToTexture() const;
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unsigned CreateRenderTarget( const RenderTargetParam ¶m, int &iTextureWidthOut, int &iTextureHeightOut );
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unsigned GetRenderTarget();
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void SetRenderTarget( unsigned iHandle, bool bPreserveTexture );
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bool IsZWriteEnabled() const;
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bool IsZTestEnabled() const;
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void SetZWrite( bool b );
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void SetZBias( float f );
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void SetZTestMode( ZTestMode mode );
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void ClearZBuffer();
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void SetCullMode( CullMode mode );
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void SetAlphaTest( bool b );
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void SetMaterial(
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const RageColor &emissive,
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const RageColor &ambient,
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const RageColor &diffuse,
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const RageColor &specular,
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float shininess
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);
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void SetLighting( bool b );
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void SetLightOff( int index );
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void SetLightDirectional(
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int index,
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const RageColor &ambient,
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const RageColor &diffuse,
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const RageColor &specular,
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const RageVector3 &dir );
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void SetSphereEnvironmentMapping( TextureUnit tu, bool b );
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void SetCelShaded( int stage );
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RageCompiledGeometry* CreateCompiledGeometry();
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void DeleteCompiledGeometry( RageCompiledGeometry* p );
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// hacks for cell-shaded models
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virtual void SetPolygonMode( PolygonMode pm );
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virtual void SetLineWidth( float fWidth );
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RString GetTextureDiagnostics( unsigned id ) const;
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protected:
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void DrawQuadsInternal( const RageSpriteVertex v[], int iNumVerts );
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void DrawQuadStripInternal( const RageSpriteVertex v[], int iNumVerts );
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void DrawFanInternal( const RageSpriteVertex v[], int iNumVerts );
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void DrawStripInternal( const RageSpriteVertex v[], int iNumVerts );
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void DrawTrianglesInternal( const RageSpriteVertex v[], int iNumVerts );
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void DrawCompiledGeometryInternal( const RageCompiledGeometry *p, int iMeshIndex );
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void DrawLineStripInternal( const RageSpriteVertex v[], int iNumVerts, float LineWidth );
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void DrawSymmetricQuadStripInternal( const RageSpriteVertex v[], int iNumVerts );
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RString TryVideoMode( const VideoModeParams &p, bool &bNewDeviceOut );
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RageSurface* CreateScreenshot();
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RagePixelFormat GetImgPixelFormat( RageSurface* &img, bool &FreeImg, int width, int height, bool bPalettedTexture );
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bool SupportsSurfaceFormat( RagePixelFormat pixfmt );
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void SendCurrentMatrices();
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};
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#endif
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/*
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* Copyright (c) 2001-2011 Chris Danford, Glenn Maynard, Colby Klein
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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