119 lines
3.3 KiB
C++
119 lines
3.3 KiB
C++
#ifndef SCREENOPTIONS_H
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#define SCREENOPTIONS_H
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/*
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-----------------------------------------------------------------------------
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File: ScreenOptions.h
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Desc: A grid of options, and the selected option is drawn with a highlight rectangle.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "Screen.h"
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#include "Sprite.h"
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#include "BitmapText.h"
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#include "RandomSample.h"
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#include "TransitionInvisible.h"
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#include "Quad.h"
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#include "MenuElements.h"
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#include "OptionsCursor.h"
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#include "OptionIcon.h"
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const unsigned MAX_OPTION_LINES = 20;
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const unsigned MAX_OPTIONS_PER_LINE = 20;
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// used to pass menu info into this class
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struct OptionRowData {
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char szTitle[30];
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unsigned iNumOptions;
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char szOptionsText[MAX_OPTIONS_PER_LINE][60];
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char szExplanation[2048];
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};
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enum InputMode
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{
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INPUTMODE_PLAYERS, // each player controls their own cursor
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INPUTMODE_BOTH // both players control the same cursor
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};
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class ScreenOptions : public Screen
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{
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public:
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ScreenOptions( CString sBackgroundPath, CString sPagePath, CString sTopEdgePath );
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void Init( InputMode im, OptionRowData OptionRowData[], int iNumOptionLines, bool bUseIcons );
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virtual ~ScreenOptions();
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virtual void Update( float fDeltaTime );
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virtual void DrawPrimitives();
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virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
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virtual void HandleScreenMessage( const ScreenMessage SM );
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protected:
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virtual void ImportOptions() = 0;
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virtual void ExportOptions() = 0;
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void InitOptionsText();
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void GetWidthXY( PlayerNumber pn, int iRow, int &iWidthOut, int &iXOut, int &iYOut );
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void PositionUnderlines();
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void PositionIcons();
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void RefreshIcons();
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void PositionCursors();
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void TweenCursor( PlayerNumber player_no );
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void UpdateEnabledDisabled();
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virtual void OnChange();
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void MenuBack( PlayerNumber pn );
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void MenuStart( PlayerNumber pn );
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virtual void GoToNextState() = 0;
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virtual void GoToPrevState() = 0;
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void MenuLeft( PlayerNumber pn );
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void MenuRight( PlayerNumber pn );
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void MenuUp( PlayerNumber pn );
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void MenuDown( PlayerNumber pn );
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InputMode m_InputMode;
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bool m_bUseIcons;
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OptionRowData* m_OptionRowData;
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int m_iNumOptionRows;
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MenuElements m_Menu;
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ActorFrame m_framePage;
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Sprite m_sprPage;
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Sprite m_sprLineArrows[MAX_OPTION_LINES];
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BitmapText m_textOptionLineTitles[MAX_OPTION_LINES];
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BitmapText m_textOptions[MAX_OPTION_LINES][MAX_OPTIONS_PER_LINE]; // this array has to be big enough to hold all of the options
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bool m_OptionDim[MAX_OPTION_LINES][MAX_OPTIONS_PER_LINE];
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void DimOption(int line, int option, bool dim);
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bool RowCompletelyDimmed(int line) const;
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int m_iSelectedOption[NUM_PLAYERS][MAX_OPTION_LINES];
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int m_iCurrentRow[NUM_PLAYERS];
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// Quad m_OptionUnderline[NUM_PLAYERS][MAX_OPTION_LINES];
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// Quad m_SelectionHighlight[NUM_PLAYERS];
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OptionsCursor m_Underline[NUM_PLAYERS][MAX_OPTION_LINES];
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OptionIcon m_OptionIcons[NUM_PLAYERS][MAX_OPTION_LINES];
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OptionsCursor m_Highlight[NUM_PLAYERS];
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BitmapText m_textExplanation;
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RageSound m_SoundChangeCol;
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RageSound m_SoundNextRow;
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RageSound m_SoundPrevRow;
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RageSound m_SoundStart;
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TransitionInvisible m_Wipe;
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};
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#endif
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