Files
itgmania212121/stepmania/src/Font.cpp
T
Chris Danford dad622f11c no message
2002-04-28 20:42:32 +00:00

164 lines
4.0 KiB
C++

#include "stdafx.h"
/*
-----------------------------------------------------------------------------
Class: Font
Desc: See header.
Copyright (c) 2001-2002 by the persons listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "Font.h"
#include "IniFile.h"
#include <stdio.h>
#include "RageTextureManager.h"
#include "RageUtil.h"
#include "RageHelper.h"
#include "ErrorCatcher/ErrorCatcher.h"
Font::Font( const CString &sFontFilePath )
{
//HELPER.Log( "Font::LoadFromFontName(%s)", sFontFilePath );
for( int i=0; i<MAX_FONT_CHARS; i++ )
{
m_iCharToFrameNo[i] = -1;
m_iFrameNoToWidth[i] = -1;
}
m_iRefCount = 1;
m_sFontFilePath = sFontFilePath; // save
//
// Split for the directory. We'll need it below
//
CString sFontDir, sFontFileName, sFontExtension;
splitrelpath( sFontFilePath, sFontDir, sFontFileName, sFontExtension );
//
// Read .font file
//
IniFile ini;
ini.SetPath( m_sFontFilePath );
if( !ini.ReadFile() )
FatalError( ssprintf("Error opening Font file '%s'.", m_sFontFilePath) );
//
// load texture
//
CString sTextureFile = ini.GetValue( "Font", "Texture" );
if( sTextureFile == "" )
FatalError( ssprintf("Error reading value 'Texture' from %s.", m_sFontFilePath) );
m_sTexturePath = sFontDir + sTextureFile; // save the path of the new texture
m_sTexturePath.MakeLower();
m_pTexture = TEXTURE->LoadTexture( m_sTexturePath, 0, false );
assert( m_pTexture != NULL );
//
// find out what characters are in this font
//
CString sCharacters = ini.GetValue( "Font", "Characters" );
if( sCharacters != "" ) // the creator supplied characters
{
// sanity check
if( sCharacters.GetLength() != (int)m_pTexture->GetNumFrames() )
FatalError( "The characters in '%s' does not match the number of frames in the texture.", m_sFontFilePath );
// set the char to frame number map
for( int i=0; i<sCharacters.GetLength(); i++ )
{
char c = sCharacters[i];
int iFrameNo = i;
m_iCharToFrameNo[c] = iFrameNo;
}
}
else // the font file creator did not supply characters. Assume this is a full low ASCII set.
{
switch( m_pTexture->GetNumFrames() )
{
case 256: // ASCII 0-255
{
for( int i=0; i<256; i++ )
m_iCharToFrameNo[i] = i;
}
break;
case 128: // ASCII 32-159
{
for( int i=32; i<160; i++ )
m_iCharToFrameNo[i] = i-32;
}
break;
default:
FatalError( "No characters were specified in '%s' and the font is not a standard ASCII set.", m_sFontFilePath );
}
}
m_bCapitalsOnly = ("1" == ini.GetValue("Font", "CapitalsOnly"));
m_fDrawExtraPercent = (float)ini.GetValueF("Font", "DrawExtraPercent");
//
// load character widths
//
CString sWidthsValue = ini.GetValue( "Font", "Widths" );
if( sWidthsValue != "" ) // the creator supplied witdths
{
CStringArray arrayCharWidths;
split( sWidthsValue, ",", arrayCharWidths );
if( arrayCharWidths.GetSize() != (int)m_pTexture->GetNumFrames() )
FatalError( ssprintf("The number of widths specified in '%s' (%d) do not match the number of frames in the texture (%u).", m_sFontFilePath, arrayCharWidths.GetSize(), m_pTexture->GetNumFrames()) );
for( int i=0; i<arrayCharWidths.GetSize(); i++ )
{
m_iFrameNoToWidth[i] = atoi( arrayCharWidths[i] );
}
}
else // The font file creator didn't supply widths. Assume each character is the width of the frame.
{
for( int i=0; i<(int)m_pTexture->GetNumFrames(); i++ )
{
m_iFrameNoToWidth[i] = m_pTexture->GetSourceFrameWidth();
}
}
}
Font::~Font()
{
if( m_pTexture != NULL )
TEXTURE->UnloadTexture( m_sTexturePath );
}
int Font::GetLineWidthInSourcePixels( LPCTSTR szLine, int iLength )
{
int iLineWidth = 0;
for( int i=0; i<iLength; i++ )
{
const char c = szLine[i];
const int iFrameNo = m_iCharToFrameNo[c];
if( iFrameNo == -1 ) // this font doesn't impelemnt this character
FatalError( ssprintf("The font '%s' does not implement the character '%c'", m_sFontFilePath, c) );
iLineWidth += m_iFrameNoToWidth[iFrameNo];
}
return iLineWidth;
}