Files
itgmania212121/stepmania/src/Steps.cpp
T
2004-07-17 05:10:11 +00:00

321 lines
7.8 KiB
C++

#include "global.h"
#include "Steps.h"
#include "song.h"
#include "Steps.h"
#include "IniFile.h"
#include "RageUtil.h"
#include "RageLog.h"
#include "NoteData.h"
#include "GameInput.h"
#include "RageException.h"
#include "MsdFile.h"
#include "GameManager.h"
#include "NoteDataUtil.h"
#include "ProfileManager.h"
#include "PrefsManager.h"
Steps::Steps()
{
m_StepsType = STEPS_TYPE_INVALID;
m_LoadedFromProfile = PROFILE_SLOT_INVALID;
m_uHash = 0;
m_Difficulty = DIFFICULTY_INVALID;
m_iMeter = 0;
notes = NULL;
notes_comp = NULL;
parent = NULL;
}
Steps::~Steps()
{
delete notes;
delete notes_comp;
}
void Steps::SetNoteData( const NoteData* pNewNoteData )
{
ASSERT( pNewNoteData->GetNumTracks() == GameManager::StepsTypeToNumTracks(m_StepsType) );
DeAutogen();
delete notes;
notes = new NoteData(*pNewNoteData);
delete notes_comp;
notes_comp = new CompressedNoteData;
NoteDataUtil::GetSMNoteDataString( *notes, notes_comp->notes, notes_comp->attacks );
m_uHash = GetHashForString( notes_comp->notes );
}
void Steps::GetNoteData( NoteData* pNoteDataOut ) const
{
ASSERT(this);
ASSERT(pNoteDataOut);
Decompress();
if( notes != NULL )
*pNoteDataOut = *notes;
else
{
pNoteDataOut->ClearAll();
pNoteDataOut->SetNumTracks( GameManager::StepsTypeToNumTracks(m_StepsType) );
}
}
void Steps::SetSMNoteData( const CString &notes_comp_, const CString &attacks_comp_ )
{
delete notes;
notes = NULL;
if(!notes_comp)
notes_comp = new CompressedNoteData;
notes_comp->notes = notes_comp_;
notes_comp->attacks = attacks_comp_;
m_uHash = GetHashForString( notes_comp->notes );
}
void Steps::GetSMNoteData( CString &notes_comp_out, CString &attacks_comp_out ) const
{
if(!notes_comp)
{
if(!notes)
{
/* no data is no data */
notes_comp_out = attacks_comp_out = "";
return;
}
notes_comp = new CompressedNoteData;
NoteDataUtil::GetSMNoteDataString( *notes, notes_comp->notes, notes_comp->attacks );
}
notes_comp_out = notes_comp->notes;
attacks_comp_out = notes_comp->attacks;
}
float Steps::PredictMeter() const
{
float pMeter = 0.775f;
const float RadarCoeffs[NUM_RADAR_CATEGORIES] =
{
10.1f, 5.27f,-0.905f, -1.10f, 2.86f,
0,0,0,0,0
};
for( int r = 0; r < NUM_RADAR_CATEGORIES; ++r )
pMeter += this->GetRadarValues()[r] * RadarCoeffs[r];
const float DifficultyCoeffs[NUM_DIFFICULTIES] =
{
-0.877f, -0.877f, 0, 0.722f, 0.722f, 0
};
pMeter += DifficultyCoeffs[this->GetDifficulty()];
// Init non-radar values
const float SV = this->GetRadarValues()[RADAR_STREAM] * this->GetRadarValues()[RADAR_VOLTAGE];
const float ChaosSquare = this->GetRadarValues()[RADAR_CHAOS] * this->GetRadarValues()[RADAR_CHAOS];
pMeter += -6.35f * SV;
pMeter += -2.58f * ChaosSquare;
if (pMeter < 1) pMeter = 1;
return pMeter;
}
void Steps::TidyUpData()
{
if( GetDifficulty() == DIFFICULTY_INVALID )
SetDifficulty( StringToDifficulty(GetDescription()) );
if( GetDifficulty() == DIFFICULTY_INVALID )
{
if( GetMeter() == 1 ) SetDifficulty( DIFFICULTY_BEGINNER );
else if( GetMeter() <= 3 ) SetDifficulty( DIFFICULTY_EASY );
else if( GetMeter() <= 6 ) SetDifficulty( DIFFICULTY_MEDIUM );
else SetDifficulty( DIFFICULTY_HARD );
}
if( GetMeter() < 1) // meter is invalid
{
// Why not just use PredictMeter()
SetMeter( int(PredictMeter()) );
/*
// guess meter from difficulty class
switch( GetDifficulty() )
{
case DIFFICULTY_BEGINNER: SetMeter(1); break;
case DIFFICULTY_EASY: SetMeter(3); break;
case DIFFICULTY_MEDIUM: SetMeter(5); break;
case DIFFICULTY_HARD: SetMeter(8); break;
case DIFFICULTY_CHALLENGE: SetMeter(8); break;
case DIFFICULTY_INVALID: SetMeter(5); break;
default: ASSERT(0);
}*/
}
// Don't put garbage in the desciption.
// if( m_sDescription.empty() )
// m_sDescription = Capitalize( DifficultyToString(m_Difficulty) );
}
void Steps::Decompress() const
{
if(notes)
{
return; // already decompressed
}
else if(parent)
{
// get autogen notes
NoteData pdata;
parent->GetNoteData(&pdata);
notes = new NoteData;
int iNewTracks = GameManager::StepsTypeToNumTracks(m_StepsType);
if( this->m_StepsType == STEPS_TYPE_LIGHTS_CABINET )
{
NoteDataUtil::LoadTransformedLights( pdata, *notes, iNewTracks );
} else {
NoteDataUtil::LoadTransformedSlidingWindow( pdata, *notes, iNewTracks );
NoteDataUtil::FixImpossibleRows( *notes, m_StepsType );
}
}
else if(!notes_comp)
{
/* there is no data, do nothing */
}
else
{
// load from compressed
notes = new NoteData;
notes->SetNumTracks( GameManager::StepsTypeToNumTracks(m_StepsType) );
NoteDataUtil::LoadFromSMNoteDataString(*notes, notes_comp->notes, notes_comp->attacks );
}
}
void Steps::Compress() const
{
if(!notes_comp)
{
if(!notes) return; /* no data is no data */
notes_comp = new CompressedNoteData;
NoteDataUtil::GetSMNoteDataString( *notes, notes_comp->notes, notes_comp->attacks );
}
delete notes;
notes = NULL;
}
/* Copy our parent's data. This is done when we're being changed from autogen
* to normal. (needed?) */
void Steps::DeAutogen()
{
if(!parent)
return; /* OK */
Decompress(); // fills in notes with sliding window transform
m_sDescription = Real()->m_sDescription;
m_Difficulty = Real()->m_Difficulty;
m_iMeter = Real()->m_iMeter;
m_RadarValues = Real()->m_RadarValues;
parent = NULL;
Compress();
}
void Steps::AutogenFrom( const Steps *parent_, StepsType ntTo )
{
parent = parent_;
m_StepsType = ntTo;
}
void Steps::CopyFrom( Steps* pSource, StepsType ntTo ) // pSource does not have to be of the same StepsType!
{
m_StepsType = ntTo;
NoteData noteData;
pSource->GetNoteData( &noteData );
noteData.SetNumTracks( GameManager::StepsTypeToNumTracks(ntTo) );
this->SetNoteData( &noteData );
this->SetDescription( "Copied from "+pSource->GetDescription() );
this->SetDifficulty( pSource->GetDifficulty() );
this->SetMeter( pSource->GetMeter() );
this->SetRadarValues( pSource->GetRadarValues() );
}
void Steps::CreateBlank( StepsType ntTo )
{
m_StepsType = ntTo;
NoteData noteData;
noteData.SetNumTracks( GameManager::StepsTypeToNumTracks(ntTo) );
this->SetNoteData( &noteData );
}
const Steps *Steps::Real() const
{
ASSERT( this );
if(parent) return parent;
return this;
}
bool Steps::IsAutogen() const
{
return parent != NULL;
}
void Steps::SetDescription(CString desc)
{
DeAutogen();
m_sDescription = desc;
}
void Steps::SetDifficulty(Difficulty d)
{
DeAutogen();
m_Difficulty = d;
}
void Steps::SetMeter(int meter)
{
DeAutogen();
m_iMeter = meter;
}
void Steps::SetRadarValues( const RadarValues& v )
{
DeAutogen();
m_RadarValues = v;
}
/*
* (c) 2001-2004 Chris Danford, Glenn Maynard, David Wilson
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/