Files
itgmania212121/stepmania/src/ScoreDisplayBattle.cpp
T
Glenn Maynard 30a9bf3292 license update
2004-06-08 00:08:04 +00:00

95 lines
3.3 KiB
C++

#include "global.h"
#include "ScoreDisplayBattle.h"
#include "RageUtil.h"
#include "RageLog.h"
#include "PrefsManager.h"
#include "RageLog.h"
#include "GameState.h"
#include "ThemeManager.h"
#include "RageTextureManager.h"
#define ITEM_X( i ) THEME->GetMetricF("ScoreDisplayBattle",ssprintf("Item%dX",i+1))
#define ITEM_Y( i ) THEME->GetMetricF("ScoreDisplayBattle",ssprintf("Item%dY",i+1))
ScoreDisplayBattle::ScoreDisplayBattle()
{
LOG->Trace( "ScoreDisplayBattle::ScoreDisplayBattle()" );
m_sprFrame.Load( THEME->GetPathToG("ScoreDisplayBattle frame") );
this->AddChild( &m_sprFrame );
for( int i=0; i<NUM_INVENTORY_SLOTS; i++ )
{
m_ItemIcon[i].SetXY( ITEM_X(i), ITEM_Y(i) );
m_ItemIcon[i].StopAnimating();
this->AddChild( &m_ItemIcon[i] );
}
CStringArray asIconPaths;
GetDirListing( THEME->GetCurThemeDir()+"Graphic/ScoreDisplayBattle icon*.*", asIconPaths );
for( unsigned j=0; j<asIconPaths.size(); j++ )
TEXTUREMAN->CacheTexture( asIconPaths[j] );
}
void ScoreDisplayBattle::Init( PlayerNumber pn )
{
ScoreDisplay::Init( pn );
}
void ScoreDisplayBattle::Update( float fDelta )
{
ScoreDisplay::Update( fDelta );
for( int s=0; s<NUM_INVENTORY_SLOTS; s++ )
{
Attack attack = GAMESTATE->m_Inventory[m_PlayerNumber][s];
CString sNewModifier = attack.sModifier;
if( sNewModifier != m_iLastSeenInventory[s] )
{
m_iLastSeenInventory[s] = sNewModifier;
if( sNewModifier == "" )
m_ItemIcon[s].Command( "linear,0.25;zoom,0" );
else
{
// TODO: Cache all of the icon graphics so we don't load them dynamically from disk.
m_ItemIcon[s].Load( THEME->GetPathToG("ScoreDisplayBattle icon "+sNewModifier) );
m_ItemIcon[s].StopTweening();
m_ItemIcon[s].Command( "diffuse,1,1,1,1;zoom,1;"
"sleep,0.1;linear,0;diffusealpha,0;"
"sleep,0.1;linear,0;diffusealpha,1;"
"sleep,0.1;linear,0;diffusealpha,0;"
"sleep,0.1;linear,0;diffusealpha,1;"
"sleep,0.1;linear,0;diffusealpha,0;"
"sleep,0.1;linear,0;diffusealpha,1;" );
}
}
}
}
/*
* (c) 2001-2003 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/