Files
itgmania212121/Themes/default/Graphics/ScreenSelectMusic SegmentDisplay/default.lua
T
2013-07-05 22:17:42 -04:00

187 lines
4.9 KiB
Lua

-- segment display: tells the player about various gimmicks used in the song timing.
local iconPath = "_timingicons"
local leftColX = -144
local rightColX = -leftColX
local showCmd = function(self)
self:stoptweening();
self:accelerate(0.1);
self:diffusealpha(1);
end;
local hideCmd = function(self)
self:stoptweening();
self:accelerate(0.1);
self:diffusealpha(0);
end;
local SegmentTypes = {
Stops = { Frame = 0, xPos = leftColX, yPos = 0 },
Warps = { Frame = 2, xPos = leftColX, yPos = -16 },
Delays = { Frame = 1, xPos = leftColX, yPos = -32 },
Attacks = { Frame = 6, xPos = leftColX, yPos = 16 },
Scrolls = { Frame = 3, xPos = rightColX, yPos = -32 },
Speeds = { Frame = 4, xPos = rightColX, yPos = -17 },
Fakes = { Frame = 5, xPos = rightColX, yPos = -2 },
};
local t = Def.ActorFrame{
BeginCommand=function(self)
self:playcommand("SetIcons");
self:playcommand("SetAttacksIconMessage");
end;
SetIconsCommand=function(self)
local stops = self:GetChild("StopsIcon")
local delays = self:GetChild("DelaysIcon")
local warps = self:GetChild("WarpsIcon")
local scrolls = self:GetChild("ScrollsIcon")
local speeds = self:GetChild("SpeedsIcon")
local fakes = self:GetChild("FakesIcon")
-- hax
MESSAGEMAN:Broadcast("SetAttacksIcon",{Player = GAMESTATE:GetMasterPlayerNumber()})
local song = GAMESTATE:GetCurrentSong()
if song then
local timing = song:GetTimingData()
if timing:HasWarps() then warps:playcommand("Show")
else warps:playcommand("Hide")
end
if timing:HasStops() then stops:playcommand("Show")
else stops:playcommand("Hide")
end
if timing:HasDelays() then delays:playcommand("Show")
else delays:playcommand("Hide")
end
if timing:HasScrollChanges() then scrolls:playcommand("Show")
else scrolls:playcommand("Hide")
end
if timing:HasSpeedChanges() then speeds:playcommand("Show")
else speeds:playcommand("Hide")
end
if timing:HasFakes() then fakes:playcommand("Show")
else fakes:playcommand("Hide")
end
else
warps:playcommand("Hide")
stops:playcommand("Hide")
delays:playcommand("Hide")
scrolls:playcommand("Hide")
speeds:playcommand("Hide")
fakes:playcommand("Hide")
end
end;
SetAttacksIconMessageCommand=function(self,param)
local attacks = self:GetChild("AttacksIcon")
local song = GAMESTATE:GetCurrentSong()
if song then
local steps = GAMESTATE:GetCurrentSteps(param.Player)
if steps then
local hasAttacks = steps:HasAttacks()
attacks:playcommand(hasAttacks and "Show" or "Hide")
else
attacks:playcommand("Hide")
end
else
attacks:playcommand("Hide")
end
end;
LoadActor(iconPath)..{
Name="WarpsIcon";
InitCommand=function(self)
self:animate(false);
self:x(SegmentTypes.Warps.xPos);
self:y(SegmentTypes.Warps.yPos);
self:setstate(SegmentTypes.Warps.Frame);
self:diffusealpha(0);
end;
ShowCommand=showCmd;
HideCommand=hideCmd;
};
LoadActor(iconPath)..{
Name="StopsIcon";
InitCommand=function(self)
self:animate(false);
self:x(SegmentTypes.Stops.xPos);
self:y(SegmentTypes.Stops.yPos);
self:setstate(SegmentTypes.Stops.Frame);
self:diffusealpha(0);
end;
ShowCommand=showCmd;
HideCommand=hideCmd;
};
LoadActor(iconPath)..{
Name="DelaysIcon";
InitCommand=function(self)
self:animate(false);
self:x(SegmentTypes.Delays.xPos);
self:y(SegmentTypes.Delays.yPos);
self:setstate(SegmentTypes.Delays.Frame);
self:diffusealpha(0);
end;
ShowCommand=showCmd;
HideCommand=hideCmd;
};
LoadActor(iconPath)..{
Name="AttacksIcon";
InitCommand=function(self)
self:animate(false);
self:x(SegmentTypes.Attacks.xPos);
self:y(SegmentTypes.Attacks.yPos);
self:setstate(SegmentTypes.Attacks.Frame);
self:diffusealpha(0);
end;
ShowCommand=showCmd;
HideCommand=hideCmd;
};
LoadActor(iconPath)..{
Name="ScrollsIcon";
InitCommand=function(self)
self:animate(false);
self:x(SegmentTypes.Scrolls.xPos);
self:y(SegmentTypes.Scrolls.yPos);
self:setstate(SegmentTypes.Scrolls.Frame);
self:diffusealpha(0);
end;
ShowCommand=showCmd;
HideCommand=hideCmd;
};
LoadActor(iconPath)..{
Name="SpeedsIcon";
InitCommand=function(self)
self:animate(false);
self:x(SegmentTypes.Speeds.xPos);
self:y(SegmentTypes.Speeds.yPos);
self:setstate(SegmentTypes.Speeds.Frame);
self:diffusealpha(0);
end;
ShowCommand=showCmd;
HideCommand=hideCmd;
};
LoadActor(iconPath)..{
Name="FakesIcon";
function(self)
self:animate(false);
self:x(SegmentTypes.Fakes.xPos);
self:y(SegmentTypes.Fakes.yPos);
self:setstate(SegmentTypes.Fales.Frame);
self:diffusealpha(0);
end;
ShowCommand=showCmd;
HideCommand=hideCmd;
};
CurrentSongChangedMessageCommand=function(self)
self:playcommand("SetIcons");
end;
CurrentStepsP1ChangedMessageCommand=function(self) MESSAGEMAN:Broadcast("SetAttacksIcon",{Player = PLAYER_1}) end;
CurrentStepsP2ChangedMessageCommand=function(self) MESSAGEMAN:Broadcast("SetAttacksIcon",{Player = PLAYER_2}) end;
};
return t;