Files
itgmania212121/Themes/_fallback/Scripts/02 Utilities.lua
T
2010-01-26 21:00:30 -06:00

151 lines
3.9 KiB
Lua

-- Find a key in tab with the given value.
function FindValue(tab, value)
for key, name in tab do
if value == name then
return key
end
end
return nil
end
-- Return the index of a true value in list.
function FindSelection( list )
for index, on in list do
if on then
return index
end
end
return nil
end
-- Look up each value in a table, returning a table with the resulting strings.
function TableStringLookup( t, group )
local ret = { }
for key, val in t do
Trace(val)
ret[key] = THEME:GetString(group,val)
end
return ret
end
function split( delimiter, text )
local list = {}
local pos = 1
while 1 do
local first,last = string.find( text, delimiter, pos )
if first then
table.insert( list, string.sub(text, pos, first-1) )
pos = last+1
else
table.insert( list, string.sub(text, pos) )
break
end
end
return list
end
function join( delimiter, list )
local ret = list[1]
for i = 2,table.getn(list) do
ret = ret .. delimiter .. list[i]
end
return ret or ""
end
function wrap(val,n)
local x = val
Trace( "wrap "..x.." "..n )
if x<0 then
x = x + (math.ceil(-x/n)+1)*n;
end
Trace( "adjusted "..x )
local ret = math.mod(x,n)
Trace( "ret "..ret )
return ret
end
function fapproach( val, other_val, to_move )
if val == other_val then return val end
local fDelta = other_val - val
local fSign = fDelta / math.abs( fDelta )
local fToMove = fSign*to_move
if math.abs(fToMove) > math.abs(fDelta) then
fToMove = fDelta -- snap
end
val = val + fToMove
return val
end
function tableshuffle( t )
local ret = { }
for i=1,table.getn(t) do
table.insert( ret, math.random(i), t[i] );
end
return ret
end
function tableslice( t, num )
local ret = { }
for i=1,table.getn(t) do
table.insert( ret, i, t[i] );
end
return ret
end
function GetRandomSongBackground()
for i=0,50 do
local song = SONGMAN:GetRandomSong()
if song then
local path = song:GetBackgroundPath()
if path then return path end
end
end
return THEME:GetPathG("", "_blank")
end
function GetSongBackground()
local song = GAMESTATE:GetCurrentSong()
if song then
local path = song:GetBackgroundPath()
if path then return path end
end
return THEME:GetPathG("Common","fallback background")
end
function StepsOrTrailToCustomDifficulty( stepsOrTrail )
if lua.CheckType("Steps", stepsOrTrail) then
return StepsToCustomDifficulty( stepsOrTrail );
end
if lua.CheckType("Trail", stepsOrTrail) then
return TrailToCustomDifficulty( stepsOrTrail );
end
end
-- (c) 2005 Glenn Maynard, Chris Danford
-- All rights reserved.
--
-- Permission is hereby granted, free of charge, to any person obtaining a
-- copy of this software and associated documentation files (the
-- "Software"), to deal in the Software without restriction, including
-- without limitation the rights to use, copy, modify, merge, publish,
-- distribute, and/or sell copies of the Software, and to permit persons to
-- whom the Software is furnished to do so, provided that the above
-- copyright notice(s) and this permission notice appear in all copies of
-- the Software and that both the above copyright notice(s) and this
-- permission notice appear in supporting documentation.
--
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-- OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
-- THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
-- INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
-- OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
-- OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
-- OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
-- PERFORMANCE OF THIS SOFTWARE.