225 lines
6.0 KiB
Lua
225 lines
6.0 KiB
Lua
-- Convert "@/path/file" to "/path/".
|
|
local function DebugPathToRealPath( p )
|
|
if not p or p:sub( 1, 1 ) ~= "@" then
|
|
return nil;
|
|
end
|
|
|
|
local Path = p:sub( 2 );
|
|
local pos = Path:find_last( '/' );
|
|
return string.sub( Path, 1, pos );
|
|
end
|
|
|
|
local function MergeTables( left, right )
|
|
local ret = { }
|
|
for key, val in pairs(left) do
|
|
ret[key] = val;
|
|
end
|
|
|
|
for key, val in pairs(right) do
|
|
if ret[key] then
|
|
if type(val) == "function" and
|
|
type(ret[key]) == "function" then
|
|
local f1 = ret[key];
|
|
local f2 = val
|
|
val = function(...) f1(...); return f2(...) end
|
|
else
|
|
Warn( string.format( "%s\n\nOverriding \"%s\": %s with %s",
|
|
debug.traceback(), key, type(ret[key]), type(val)) );
|
|
end
|
|
end
|
|
|
|
ret[key] = val;
|
|
end
|
|
setmetatable( ret, getmetatable(left) );
|
|
return ret
|
|
end
|
|
|
|
DefMetatable = {
|
|
__concat = function(left, right)
|
|
return MergeTables( left, right );
|
|
end
|
|
}
|
|
|
|
-- This is used as follows:
|
|
--
|
|
-- t = Def.Class { table }
|
|
Def = {}
|
|
setmetatable( Def, {
|
|
__index = function(self, Class)
|
|
-- t is an actor definition table. name is the type
|
|
-- given to Def. Fill in standard fields.
|
|
return function(t)
|
|
if not ActorUtil.IsRegisteredClass(Class) then
|
|
error( Class .. " is not a registered actor class", 2 );
|
|
end
|
|
|
|
t.Class = Class;
|
|
|
|
local level = 2
|
|
if t._Level then
|
|
level = t._Level + 1
|
|
end
|
|
local info = debug.getinfo(level,"Sl");
|
|
|
|
-- Source file of caller:
|
|
local Source = info.source;
|
|
t._Source = Source;
|
|
|
|
t._Dir = DebugPathToRealPath( Source )
|
|
|
|
-- Line number of caller:
|
|
t._Line = info.currentline;
|
|
|
|
setmetatable( t, DefMetatable );
|
|
return t;
|
|
end
|
|
end,
|
|
});
|
|
|
|
function ResolveRelativePath( path, level )
|
|
if path:sub(1,1) ~= "/" then
|
|
-- "Working directory":
|
|
local sDir = DebugPathToRealPath( debug.getinfo(level+1,"S").source )
|
|
assert( sDir );
|
|
|
|
path = sDir .. path
|
|
end
|
|
|
|
path = ActorUtil.ResolvePath( path, level+1 );
|
|
return path
|
|
end
|
|
|
|
-- Load an actor template.
|
|
function LoadActorFunc( path, level )
|
|
level = level or 1
|
|
|
|
local ResolvedPath = ResolveRelativePath( path, level+1 );
|
|
if not ResolvedPath then
|
|
error( path .. ": not found", level+1 );
|
|
end
|
|
path = ResolvedPath
|
|
|
|
local Type = ActorUtil.GetFileType( path );
|
|
Trace( "Loading " .. path .. ", type " .. tostring(Type) );
|
|
|
|
if Type == "FileType_Lua" then
|
|
-- Load the file.
|
|
local chunk, errmsg = loadfile( path );
|
|
if not chunk then error(errmsg) end
|
|
return chunk
|
|
end
|
|
|
|
if Type == "FileType_Bitmap" or Type == "FileType_Movie" then
|
|
return function()
|
|
return Def.Sprite {
|
|
_Level = level+1,
|
|
Texture = path
|
|
}
|
|
end
|
|
elseif Type == "FileType_Sound" then
|
|
return function()
|
|
return Def.Sound {
|
|
_Level = level+1,
|
|
File = path
|
|
}
|
|
end
|
|
elseif Type == "FileType_Model" then
|
|
return function()
|
|
return Def.Model {
|
|
_Level = level+1,
|
|
Meshes = path,
|
|
Materials = path,
|
|
Bones = path
|
|
}
|
|
end
|
|
elseif Type == "FileType_Directory" then
|
|
return function()
|
|
return Def.BGAnimation {
|
|
_Level = level+1,
|
|
AniDir = path,
|
|
}
|
|
end
|
|
end
|
|
|
|
error( path .. ": unknown file type (" .. tostring(Type) .. ")", level+1 );
|
|
end
|
|
|
|
-- Load and create an actor template.
|
|
function LoadActor( path, ... )
|
|
local t = LoadActorFunc( path, 2 );
|
|
assert(t);
|
|
return t(...);
|
|
end
|
|
|
|
function LoadActorWithParams( path, params, ... )
|
|
local t = LoadActorFunc( path, 2 );
|
|
assert(t);
|
|
return lua.RunWithThreadVariables( function(...) return t(...) end, params, ... );
|
|
end
|
|
|
|
function LoadFont(a, b)
|
|
local sSection = b and a or "";
|
|
local sFile = b or a;
|
|
if (sFile == "" and sSection == "") or (sFile == nil and sSection == nil) then
|
|
sSection = "Common";
|
|
sFile = "normal";
|
|
end;
|
|
local sPath = THEME:GetPathF(sSection, sFile);
|
|
return Def.BitmapText {
|
|
_Level = 2;
|
|
File = sPath;
|
|
}
|
|
end
|
|
|
|
function WrapInActorFrame( t )
|
|
return Def.ActorFrame { children = t }
|
|
end
|
|
|
|
function StandardDecorationFromTable( MetricsName, t )
|
|
if type(t) == "table" then
|
|
t = t .. {
|
|
InitCommand=function(self) self:name(MetricsName); ActorUtil.LoadAllCommandsAndSetXY(self,Var "LoadingScreen"); end;
|
|
};
|
|
end
|
|
return t;
|
|
end
|
|
|
|
function StandardDecorationFromFile( MetricsName, FileName )
|
|
local t = LoadActor( THEME:GetPathG(Var "LoadingScreen",FileName) );
|
|
return StandardDecorationFromTable( MetricsName, t );
|
|
end
|
|
|
|
function StandardDecorationFromFileOptional( MetricsName, FileName )
|
|
if ShowStandardDecoration(MetricsName) then
|
|
return StandardDecorationFromFile( MetricsName, FileName );
|
|
end
|
|
end
|
|
|
|
function ShowStandardDecoration( MetricsName )
|
|
return THEME:GetMetric(Var "LoadingScreen","Show"..MetricsName)
|
|
end
|
|
|
|
|
|
-- (c) 2006 Glenn Maynard
|
|
-- All rights reserved.
|
|
--
|
|
-- Permission is hereby granted, free of charge, to any person obtaining a
|
|
-- copy of this software and associated documentation files (the
|
|
-- "Software"), to deal in the Software without restriction, including
|
|
-- without limitation the rights to use, copy, modify, merge, publish,
|
|
-- distribute, and/or sell copies of the Software, and to permit persons to
|
|
-- whom the Software is furnished to do so, provided that the above
|
|
-- copyright notice(s) and this permission notice appear in all copies of
|
|
-- the Software and that both the above copyright notice(s) and this
|
|
-- permission notice appear in supporting documentation.
|
|
--
|
|
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
-- OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
-- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
|
-- THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
|
-- INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
|
-- OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
|
-- OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
|
-- OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
|
-- PERFORMANCE OF THIS SOFTWARE.
|