Files
itgmania212121/stepmania/src/ScreenEditMenu.cpp
T
2005-03-14 03:16:43 +00:00

327 lines
8.8 KiB
C++

#include "global.h"
#include "ScreenEditMenu.h"
#include "SongManager.h"
#include "ScreenManager.h"
#include "GameConstantsAndTypes.h"
#include "RageUtil.h"
#include "PrefsManager.h"
#include "GameManager.h"
#include "RageLog.h"
#include "GameState.h"
#include "GameSoundManager.h"
#include "ThemeManager.h"
#include "Steps.h"
#include "song.h"
#include "CommonMetrics.h"
#define PREV_SCREEN THEME->GetMetric(m_sName,"PrevScreen")
#define EXPLANATION_TEXT( row ) THEME->GetMetric(m_sName,"Explanation"+EditMenuRowToString(row))
const ScreenMessage SM_RefreshSelector = (ScreenMessage)(SM_User+1);
REGISTER_SCREEN_CLASS( ScreenEditMenu );
ScreenEditMenu::ScreenEditMenu( CString sName ) : ScreenWithMenuElements( sName )
{
LOG->Trace( "ScreenEditMenu::ScreenEditMenu()" );
/* Enable all players. */
FOREACH_PlayerNumber( pn )
GAMESTATE->m_bSideIsJoined[pn] = true;
}
void ScreenEditMenu::Init()
{
ScreenWithMenuElements::Init();
m_Selector.SetXY( 0, 0 );
// m_Selector.AllowNewSteps();
this->AddChild( &m_Selector );
m_textExplanation.SetName( "Explanation" );
m_textExplanation.LoadFromFont( THEME->GetPathF(m_sName,"explanation") );
SET_XY( m_textExplanation );
RefreshExplanationText();
this->AddChild( &m_textExplanation );
m_textNumStepsLoadedFromProfile.SetName( "NumStepsLoadedFromProfile" );
m_textNumStepsLoadedFromProfile.LoadFromFont( THEME->GetPathF(m_sName,"NumStepsLoadedFromProfile") );
SET_XY_AND_ON_COMMAND( m_textNumStepsLoadedFromProfile );
RefreshNumStepsLoadedFromProfile();
this->AddChild( &m_textNumStepsLoadedFromProfile );
this->SortByDrawOrder();
SOUND->PlayMusic( THEME->GetPathS(m_sName,"music") );
}
ScreenEditMenu *g_pScreenEditMenu = NULL;
// helpers for MenuStart() below
void DeleteCurSteps( void* pThrowAway )
{
Song* pSong = GAMESTATE->m_pCurSong;
Steps* pStepsToDelete = GAMESTATE->m_pCurSteps[PLAYER_1];
pSong->RemoveSteps( pStepsToDelete );
if( !HOME_EDIT_MODE.GetValue() )
{
pSong->Save();
SCREENMAN->ZeroNextUpdate();
}
g_pScreenEditMenu->m_Selector.RefreshAll();
}
void ScreenEditMenu::HandleScreenMessage( const ScreenMessage SM )
{
switch( SM )
{
case SM_RefreshSelector:
m_Selector.RefreshAll();
break;
case SM_GoToPrevScreen:
SCREENMAN->SetNewScreen( PREV_SCREEN );
break;
case SM_GoToNextScreen:
SCREENMAN->SetNewScreen( "ScreenEdit" );
break;
case SM_Success:
LOG->Trace( "Delete successful; deleting steps from memory" );
g_pScreenEditMenu = this;
DeleteCurSteps( NULL );
break;
case SM_Failure:
LOG->Trace( "Delete failed; not deleting steps" );
break;
}
}
void ScreenEditMenu::MenuUp( PlayerNumber pn )
{
if( m_Selector.CanGoUp() )
{
m_Selector.Up();
RefreshExplanationText();
}
}
void ScreenEditMenu::MenuDown( PlayerNumber pn )
{
if( m_Selector.CanGoDown() )
{
m_Selector.Down();
RefreshExplanationText();
}
}
void ScreenEditMenu::MenuLeft( PlayerNumber pn, const InputEventType type )
{
if( m_Selector.CanGoLeft() )
{
m_Selector.Left();
}
}
void ScreenEditMenu::MenuRight( PlayerNumber pn, const InputEventType type )
{
if( m_Selector.CanGoRight() )
{
m_Selector.Right();
}
}
static CString GetCopyDescription( const Steps *pSourceSteps )
{
CString s;
if( pSourceSteps->GetDifficulty() == DIFFICULTY_EDIT )
s = pSourceSteps->GetDescription();
else
s = DifficultyToThemedString( pSourceSteps->GetDifficulty() );
return s;
}
void ScreenEditMenu::MenuStart( PlayerNumber pn )
{
if( IsTransitioning() )
return;
if( m_Selector.CanGoDown() )
{
m_Selector.Down();
RefreshExplanationText();
return;
}
Song* pSong = m_Selector.GetSelectedSong();
StepsType st = m_Selector.GetSelectedStepsType();
Difficulty dc = m_Selector.GetSelectedDifficulty();
Steps* pSteps = m_Selector.GetSelectedSteps();
// StepsType soureNT = m_Selector.GetSelectedSourceStepsType();
// Difficulty sourceDiff = m_Selector.GetSelectedSourceDifficulty();
Steps* pSourceSteps = m_Selector.GetSelectedSourceSteps();
EditMenuAction action = m_Selector.GetSelectedAction();
GAMESTATE->m_pCurSong.Set( pSong );
GAMESTATE->m_pCurStyle = GAMEMAN->GetEditorStyleForStepsType( st );
GAMESTATE->m_pCurSteps[PLAYER_1].Set( pSteps );
//
// handle error cases
//
if( !pSong->HasMusic() )
{
SCREENMAN->Prompt( SM_None, "This song is missing a music file and cannot be edited" );
return;
}
switch( action )
{
case EDIT_MENU_ACTION_EDIT:
break;
case EDIT_MENU_ACTION_DELETE:
ASSERT( pSteps );
if( HOME_EDIT_MODE )
{
SCREENMAN->AddNewScreenToTop( "ScreenEditMenuDeleteSteps", SM_None );
}
else
{
g_pScreenEditMenu = this;
SCREENMAN->Prompt( SM_RefreshSelector, "These steps will be lost permanently.\n\nContinue with delete?", PROMPT_YES_NO, ANSWER_NO, DeleteCurSteps );
}
break;
case EDIT_MENU_ACTION_COPY:
case EDIT_MENU_ACTION_AUTOGEN:
ASSERT( !pSteps );
ASSERT( pSourceSteps );
{
// Yuck. Doing the memory allocation doesn't seem right since
// Song allocates all of the other Steps.
Steps* pNewSteps = new Steps;
switch( action )
{
case EDIT_MENU_ACTION_COPY:
pNewSteps->CopyFrom( pSourceSteps, st );
break;
case EDIT_MENU_ACTION_AUTOGEN:
pNewSteps->AutogenFrom( pSourceSteps, st );
pNewSteps->DeAutogen();
break;
default:
ASSERT(0);
}
pNewSteps->SetDifficulty( dc ); // override difficulty with the user's choice
CString sEditName = GetCopyDescription(pSourceSteps);
pSong->MakeUniqueEditDescription( st, sEditName );
pNewSteps->SetDescription( sEditName );
pSong->AddSteps( pNewSteps );
SCREENMAN->SystemMessage( "Steps created from AutoGen." );
SOUND->PlayOnce( THEME->GetPathS(m_sName,"create") );
GAMESTATE->m_pCurSong.Set( pSong );
GAMESTATE->m_pCurSteps[0].Set( pNewSteps );
m_Selector.RefreshAll();
}
break;
case EDIT_MENU_ACTION_BLANK:
ASSERT( !pSteps );
{
// Yuck. Doing the memory allocation doesn't seem right since
// Song allocates all of the other Steps.
Steps* pNewSteps = new Steps;
pNewSteps->CreateBlank( st );
pNewSteps->SetDifficulty( dc );
pNewSteps->SetMeter( 1 );
CString sEditName = "Blank";
pSong->MakeUniqueEditDescription( st, sEditName );
pNewSteps->SetDescription( sEditName );
pSong->AddSteps( pNewSteps );
SCREENMAN->SystemMessage( "Blank Steps created." );
SOUND->PlayOnce( THEME->GetPathS(m_sName,"create") );
m_Selector.RefreshAll();
GAMESTATE->m_pCurSong.Set( pSong );
GAMESTATE->m_pCurSteps[0].Set( pNewSteps );
m_Selector.RefreshAll();
}
break;
default:
ASSERT(0);
}
pSteps = m_Selector.GetSelectedSteps();
switch( action )
{
case EDIT_MENU_ACTION_EDIT:
case EDIT_MENU_ACTION_COPY:
case EDIT_MENU_ACTION_AUTOGEN:
case EDIT_MENU_ACTION_BLANK:
// Prepare prepare for ScreenEdit
ASSERT( pSteps );
SOUND->StopMusic();
SCREENMAN->PlayStartSound();
StartTransitioning( SM_GoToNextScreen );
break;
case EDIT_MENU_ACTION_DELETE:
break;
default:
ASSERT(0);
}
}
void ScreenEditMenu::MenuBack( PlayerNumber pn )
{
Back( SM_GoToPrevScreen );
SOUND->StopMusic();
}
void ScreenEditMenu::RefreshExplanationText()
{
m_textExplanation.SetText( EXPLANATION_TEXT(m_Selector.GetSelectedRow()) );
m_textExplanation.StopTweening();
ON_COMMAND( m_textExplanation );
}
void ScreenEditMenu::RefreshNumStepsLoadedFromProfile()
{
CString s = ssprintf( "edits used: %d", SONGMAN->GetNumStepsLoadedFromProfile() );
int iMaxStepsLoadedFromProfile = MAX_STEPS_LOADED_FROM_PROFILE;
if( iMaxStepsLoadedFromProfile != -1 )
s += ssprintf( " / %d", iMaxStepsLoadedFromProfile );
m_textNumStepsLoadedFromProfile.SetText( s );
}
/*
* (c) 2002-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/