91 lines
2.6 KiB
C++
91 lines
2.6 KiB
C++
#ifndef COURSE_H
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#define COURSE_H
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/*
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-----------------------------------------------------------------------------
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Class: Course
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Desc: A queue of songs and notes.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "GameConstantsAndTypes.h"
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#include "Style.h" // for NUM_STYLES
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struct PlayerOptions;
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struct SongOptions;
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class Song;
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struct Notes;
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class Course
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{
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struct course_entry {
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CString description; // the Notes description
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CString modifiers; // set player and song options from these
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Song *song;
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};
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vector<course_entry> entries;
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vector<int> order;
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public:
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Course();
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CString m_sPath;
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CString m_sName;
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CString m_sBannerPath;
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CString m_sCDTitlePath;
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bool m_bRepeat; // repeat after last song?
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bool m_bRandomize; // play the songs in a random order
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int m_iLives; // -1 means use bar life meter
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int m_iExtra; // extra stage number...
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Notes *GetNotesForStage( int iStage );
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Song *GetSong( int iStage ) const;
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CString GetDescription( int iStage ) const;
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// CString GetModifiers( int iStage ) const; // redundant. -Chris
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void GetPlayerOptions( int iStage, PlayerOptions* pPO_out ) const;
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void GetSongOptions( SongOptions* pSO_out) const;
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int GetNumStages() const;
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void LoadFromCRSFile( CString sPath, vector<Song*> &apSongs );
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void CreateEndlessCourseFromGroupAndDifficulty( CString sGroupName, Difficulty dc, vector<Song*> &apSongsInGroup );
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void AddStage( Song* pSong, CString sDescription, CString sModifiers );
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void GetSongAndNotesForCurrentStyle( vector<Song*>& apSongsOut, vector<Notes*>& apNotesOut, CStringArray& asModifiersOut, bool bShuffled );
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RageColor GetColor();
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// Statistics
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int m_iNumTimesPlayed;
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struct MachineScore
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{
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int iDancePoints;
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float fSurviveTime;
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CString sName;
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} m_MachineScores[NUM_STYLES][NUM_DIFFICULTIES][NUM_HIGH_SCORE_LINES]; // sorted highest to lowest by iDancePoints
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bool IsNewMachineRecord( PlayerNumber pn, int iDancePoints, float fSurviveTime ) const; // return true if this is would be a new machine record
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void AddMachineRecord( int iDancePoints[NUM_PLAYERS], float fSurviveTime[NUM_PLAYERS], int iNewRecordIndexOut[NUM_PLAYERS] ); // set iNewRecordIndex = -1 if not a new record
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struct MemCardScore
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{
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int iDancePoints;
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float fSurviveTime;
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} m_MemCardScores[NUM_STYLES][NUM_DIFFICULTIES][NUM_PLAYERS];
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bool AddMemCardRecord( PlayerNumber pn, int iDancePoints, float fSurviveTime ); // return true if this is a new record
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private:
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void Shuffle();
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};
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void SortCoursePointerArrayByDifficulty( vector<Course*> &apCourses );
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#endif
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