Files
itgmania212121/stepmania/src/ScreenSelectMusic.h
T
2006-09-21 02:48:15 +00:00

127 lines
4.1 KiB
C++

/* ScreenSelectMusic - Choose a Song and Steps. */
#ifndef SCREEN_SELECT_MUSIC_H
#define SCREEN_SELECT_MUSIC_H
#include "ScreenWithMenuElements.h"
#include "Sprite.h"
#include "BitmapText.h"
#include "GameConstantsAndTypes.h"
#include "MusicWheel.h"
#include "Banner.h"
#include "FadingBanner.h"
#include "RageUtil_BackgroundLoader.h"
#include "ThemeMetric.h"
#include "RageTexturePreloader.h"
#include "TimingData.h"
class ScreenSelectMusic : public ScreenWithMenuElements
{
public:
ScreenSelectMusic();
virtual ~ScreenSelectMusic();
virtual void Init();
virtual void BeginScreen();
virtual void Update( float fDeltaTime );
virtual void Input( const InputEventPlus &input );
virtual void HandleScreenMessage( const ScreenMessage SM );
virtual void MenuStart( const InputEventPlus &input );
virtual void MenuBack( const InputEventPlus &input );
/* ScreenWithMenuElements override: never play music here; we do it ourself. */
virtual void StartPlayingMusic() { }
bool GetGoToOptions() const { return m_bGoToOptions; }
//
// Lua
//
virtual void PushSelf( lua_State *L );
protected:
virtual bool GenericTweenOn() const { return true; }
virtual bool GenericTweenOff() const { return true; }
void UpdateSelectButton();
void ChangeDifficulty( PlayerNumber pn, int dir );
void AfterStepsOrTrailChange( const vector<PlayerNumber> &vpns );
void SwitchToPreferredDifficulty();
void AfterMusicChange();
void CheckBackgroundRequests( bool bForce );
bool DetectCodes( const InputEventPlus &input );
vector<Steps*> m_vpSteps;
vector<Trail*> m_vpTrails;
int m_iSelection[NUM_PLAYERS];
ThemeMetric<float> SAMPLE_MUSIC_DELAY;
ThemeMetric<bool> DO_ROULETTE_ON_MENU_TIMER;
ThemeMetric<bool> ALIGN_MUSIC_BEATS;
ThemeMetric<RString> CODES;
ThemeMetric<RString> MUSIC_WHEEL_TYPE;
ThemeMetric<bool> OPTIONS_MENU_AVAILABLE;
DynamicThemeMetric<bool> SELECT_MENU_AVAILABLE;
DynamicThemeMetric<bool> MODE_MENU_AVAILABLE;
RString m_sSectionMusicPath;
RString m_sSortMusicPath;
RString m_sRouletteMusicPath;
RString m_sRandomMusicPath;
RString m_sCourseMusicPath;
RString m_sFallbackCDTitlePath;
FadingBanner m_Banner;
Sprite m_sprCDTitleFront, m_sprCDTitleBack;
Sprite m_sprHighScoreFrame[NUM_PLAYERS];
BitmapText m_textHighScore[NUM_PLAYERS];
MusicWheel m_MusicWheel;
bool m_bMadeChoice;
bool m_bGoToOptions;
RString m_sSampleMusicToPlay;
TimingData *m_pSampleMusicTimingData;
float m_fSampleStartSeconds, m_fSampleLengthSeconds;
bool m_bAllowOptionsMenu, m_bAllowOptionsMenuRepeat;
bool m_bSelectIsDown;
RageSound m_soundDifficultyEasier;
RageSound m_soundDifficultyHarder;
RageSound m_soundOptionsChange;
RageSound m_soundLocked;
RageSound m_soundSelectPressed;
BackgroundLoader m_BackgroundLoader;
RageTexturePreloader m_TexturePreload;
};
#endif
/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/