Files
itgmania212121/stepmania/src/ScreenOptionsMaster.cpp
T
Glenn Maynard ab1fd34e76 Previously, changing themes attempted to preserve Lua data by
serializing data and tables while reinstantiating Lua.  That's
ugly, and can't serialize some things (eg. functions).

Instead, when changing themes, shut down the high-level objects
and unregister as much as we can from Lua, change the theme,
then reregister things.  This doesn't clean the slate as much;
globals won't be erased, etc.

A better way would be to clear everything that uses Lua
(delete singletons), then reload it all.  Singleton creation is
a bit of a mess currently so that would break a lot, and we
don't want to reload songs.
2006-09-20 23:45:38 +00:00

185 lines
5.7 KiB
C++

#include "global.h"
#include "ScreenOptionsMaster.h"
#include "RageException.h"
#include "RageUtil.h"
#include "RageLog.h"
#include "ThemeManager.h"
#include "GameState.h"
#include "ScreenManager.h"
#include "SongManager.h"
#include "PrefsManager.h"
#include "StepMania.h"
#include "RageSoundManager.h"
#include "Foreach.h"
#include "OptionRowHandler.h"
#include "ScreenOptionsMasterPrefs.h"
#include "CommonMetrics.h"
#include "GameLoop.h"
#define LINE_NAMES THEME->GetMetric (m_sName,"LineNames")
#define LINE(sLineName) THEME->GetMetric (m_sName,ssprintf("Line%s",sLineName.c_str()))
#define FORCE_ALL_PLAYERS THEME->GetMetricB(m_sName,"ForceAllPlayers")
#define INPUT_MODE THEME->GetMetric (m_sName,"InputMode")
#define NAVIGATION_MODE THEME->GetMetric (m_sName,"NavigationMode")
REGISTER_SCREEN_CLASS( ScreenOptionsMaster );
void ScreenOptionsMaster::Init()
{
vector<RString> asLineNames;
split( LINE_NAMES, ",", asLineNames );
if( asLineNames.empty() )
RageException::Throw( "\"%s::LineNames\" is empty.", m_sName.c_str() );
if( FORCE_ALL_PLAYERS )
{
FOREACH_PlayerNumber( pn )
GAMESTATE->JoinPlayer( pn );
}
if( NAVIGATION_MODE == "toggle" )
SetNavigation( PREFSMAN->m_bArcadeOptionsNavigation? NAV_TOGGLE_THREE_KEY:NAV_TOGGLE_FIVE_KEY );
else if( NAVIGATION_MODE == "menu" )
SetNavigation( NAV_THREE_KEY_MENU );
SetInputMode( StringToInputMode(INPUT_MODE) );
// Call this after enabling players, if any.
ScreenOptions::Init();
vector<OptionRowHandler*> OptionRowHandlers;
for( unsigned i = 0; i < asLineNames.size(); ++i )
{
RString sLineName = asLineNames[i];
RString sRowCommands = LINE(sLineName);
Commands cmds;
ParseCommands( sRowCommands, cmds );
OptionRowHandler *pHand = OptionRowHandlerUtil::Make( cmds );
if( pHand == NULL )
RageException::Throw( "Invalid OptionRowHandler \"%s\" in \"%s::Line%i\".", cmds.GetOriginalCommandString().c_str(), m_sName.c_str(), i );
OptionRowHandlers.push_back( pHand );
}
ASSERT( OptionRowHandlers.size() == asLineNames.size() );
InitMenu( OptionRowHandlers );
}
void ScreenOptionsMaster::ImportOptions( int r, const vector<PlayerNumber> &vpns )
{
FOREACH_CONST( PlayerNumber, vpns, pn )
ASSERT( GAMESTATE->IsHumanPlayer(*pn) );
OptionRow &row = *m_pRows[r];
row.ImportOptions( vpns );
}
void ScreenOptionsMaster::ExportOptions( int r, const vector<PlayerNumber> &vpns )
{
CHECKPOINT_M( ssprintf("%i/%i", r, int(m_pRows.size())) );
OptionRow &row = *m_pRows[r];
bool bRowHasFocus[NUM_PLAYERS];
ZERO( bRowHasFocus );
FOREACH_CONST( PlayerNumber, vpns, p )
{
int iCurRow = m_iCurrentRow[*p];
bRowHasFocus[*p] = iCurRow == r;
}
m_iChangeMask |= row.ExportOptions( vpns, bRowHasFocus );
}
void ScreenOptionsMaster::HandleScreenMessage( const ScreenMessage SM )
{
if( SM == SM_ExportOptions )
{
//
// Override ScreenOptions's calling of ExportOptions
//
m_iChangeMask = 0;
CHECKPOINT;
vector<PlayerNumber> vpns;
FOREACH_OptionsPlayer( p )
vpns.push_back( p );
for( unsigned r=0; r<m_pRows.size(); r++ ) // foreach row
ExportOptions( r, vpns );
if( m_iChangeMask & OPT_APPLY_ASPECT_RATIO )
{
THEME->UpdateLuaGlobals(); // This needs to be done before resetting the projection matrix below
THEME->ReloadSubscribers(); // SCREEN_* has changed, so re-read all subscribing ThemeMetrics
SCREENMAN->ThemeChanged(); // recreate ScreenSystemLayer and SharedBGA
}
/* If the theme changes, we need to reset RageDisplay to apply the new window
* title and icon. If the aspect ratio changes, we need to reset RageDisplay
* so that the projection matrix is re-created using the new screen dimensions. */
if( (m_iChangeMask & OPT_APPLY_THEME) ||
(m_iChangeMask & OPT_APPLY_GRAPHICS) ||
(m_iChangeMask & OPT_APPLY_ASPECT_RATIO) )
{
RString sNewTheme = PREFSMAN->m_sTheme.Get();
GameLoop::ChangeTheme( sNewTheme, this->GetNextScreen() );
StepMania::ApplyGraphicOptions();
}
if( m_iChangeMask & OPT_SAVE_PREFERENCES )
{
/* Save preferences. */
LOG->Trace("ROW_CONFIG used; saving ...");
PREFSMAN->SavePrefsToDisk();
}
if( m_iChangeMask & OPT_RESET_GAME )
{
StepMania::ResetGame();
m_sNextScreen = CommonMetrics::INITIAL_SCREEN;
}
if( m_iChangeMask & OPT_APPLY_SOUND )
{
SOUNDMAN->SetMixVolume( PREFSMAN->GetSoundVolume() );
}
if( m_iChangeMask & OPT_APPLY_SONG )
SONGMAN->SetPreferences();
CHECKPOINT;
this->HandleScreenMessage( SM_GoToNextScreen );
return;
}
else
ScreenOptions::HandleScreenMessage( SM );
}
/*
* (c) 2003-2004 Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/