Files
itgmania212121/stepmania/src/LifeMeterBar.h
T
Chris Danford feb1bfb0fc naming cleanup: rename scoring "Tier1"s to "W1"s (short for "Window 1")
add Preference1D so that we can index into the grading and life values
2005-10-09 04:30:59 +00:00

85 lines
2.9 KiB
C++

#ifndef LIFEMETERBAR_H
#define LIFEMETERBAR_H
#include "LifeMeter.h"
#include "Sprite.h"
#include "AutoActor.h"
#include "Quad.h"
class StreamDisplay;
class LifeMeterBar : public LifeMeter
{
public:
LifeMeterBar();
~LifeMeterBar();
virtual void Load( const PlayerState *pPlayerState, PlayerStageStats *pPlayerStageStats );
virtual void Update( float fDeltaTime );
virtual void DrawPrimitives();
virtual void ChangeLife( TapNoteScore score );
virtual void ChangeLife( HoldNoteScore score, TapNoteScore tscore );
virtual void ChangeLife( float fDeltaLifePercent );
virtual void AfterLifeChanged();
virtual void OnDancePointsChange() {}; // this life meter doesn't care
virtual bool IsInDanger() const;
virtual bool IsPastPassmark() const;
virtual bool IsHot() const;
virtual bool IsFailing() const;
virtual float GetLife() const { return m_fLifePercentage; }
virtual void ForceFail();
void UpdateNonstopLifebar(int cleared, int total, int ProgressiveLifebarDifficulty);
void FillForHowToPlay(int NumT2s, int NumMisses);
// this function is solely for HowToPlay
private:
AutoActor m_sprBackground;
Quad m_quadDangerGlow;
StreamDisplay* m_pStream;
AutoActor m_sprFrame;
float m_fLifePercentage;
float m_fPassingAlpha;
float m_fHotAlpha;
bool m_bFailedEarlier; // set this to true when life dips below 0
float m_fBaseLifeDifficulty;
float m_fLifeDifficulty; // essentially same as pref
int m_iProgressiveLifebar; // cached from prefs
int m_iMissCombo; // current number of progressive W5/miss
int m_iComboToRegainLife; // combo needed before lifebar starts filling up after fail
};
#endif
/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/