feb1bfb0fc
add Preference1D so that we can index into the grading and life values
85 lines
2.9 KiB
C++
85 lines
2.9 KiB
C++
#ifndef LIFEMETERBAR_H
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#define LIFEMETERBAR_H
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#include "LifeMeter.h"
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#include "Sprite.h"
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#include "AutoActor.h"
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#include "Quad.h"
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class StreamDisplay;
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class LifeMeterBar : public LifeMeter
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{
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public:
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LifeMeterBar();
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~LifeMeterBar();
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virtual void Load( const PlayerState *pPlayerState, PlayerStageStats *pPlayerStageStats );
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virtual void Update( float fDeltaTime );
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virtual void DrawPrimitives();
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virtual void ChangeLife( TapNoteScore score );
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virtual void ChangeLife( HoldNoteScore score, TapNoteScore tscore );
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virtual void ChangeLife( float fDeltaLifePercent );
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virtual void AfterLifeChanged();
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virtual void OnDancePointsChange() {}; // this life meter doesn't care
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virtual bool IsInDanger() const;
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virtual bool IsPastPassmark() const;
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virtual bool IsHot() const;
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virtual bool IsFailing() const;
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virtual float GetLife() const { return m_fLifePercentage; }
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virtual void ForceFail();
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void UpdateNonstopLifebar(int cleared, int total, int ProgressiveLifebarDifficulty);
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void FillForHowToPlay(int NumT2s, int NumMisses);
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// this function is solely for HowToPlay
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private:
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AutoActor m_sprBackground;
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Quad m_quadDangerGlow;
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StreamDisplay* m_pStream;
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AutoActor m_sprFrame;
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float m_fLifePercentage;
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float m_fPassingAlpha;
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float m_fHotAlpha;
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bool m_bFailedEarlier; // set this to true when life dips below 0
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float m_fBaseLifeDifficulty;
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float m_fLifeDifficulty; // essentially same as pref
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int m_iProgressiveLifebar; // cached from prefs
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int m_iMissCombo; // current number of progressive W5/miss
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int m_iComboToRegainLife; // combo needed before lifebar starts filling up after fail
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};
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#endif
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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