Files
itgmania212121/stepmania/src/ScreenSelectMusic.h
T
Glenn Maynard cfe1441b6d Retain the difficulty specified in extra1/extra2.crs.
This has a side-effect: with "pick extra stage" on, you're stuck with the
difficulty of the song specified, even if you pick a different stage.
2003-06-25 06:30:13 +00:00

102 lines
2.8 KiB
C++

/*
-----------------------------------------------------------------------------
Class: ScreenSelectMusic
Desc: The screen in PLAY_MODE_ARCADE where you choose a Song and Notes.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "Screen.h"
#include "Sprite.h"
#include "BitmapText.h"
#include "GameConstantsAndTypes.h"
#include "MusicWheel.h"
#include "Banner.h"
#include "FadingBanner.h"
#include "BPMDisplay.h"
#include "MenuElements.h"
#include "GrooveRadar.h"
#include "GrooveGraph.h"
#include "DifficultyIcon.h"
#include "DifficultyMeter.h"
#include "OptionIconRow.h"
#include "DifficultyDisplay.h"
class ScreenSelectMusic : public Screen
{
public:
ScreenSelectMusic();
virtual ~ScreenSelectMusic();
virtual void DrawPrimitives();
virtual void Update( float fDeltaTime );
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
virtual void HandleScreenMessage( const ScreenMessage SM );
virtual void MenuStart( PlayerNumber pn );
virtual void MenuBack( PlayerNumber pn );
protected:
void TweenOnScreen();
void TweenOffScreen();
void TweenScoreOnAndOffAfterChangeSort();
void EasierDifficulty( PlayerNumber pn );
void HarderDifficulty( PlayerNumber pn );
void AfterNotesChange( PlayerNumber pn );
void SwitchToPreferredDifficulty();
void AfterMusicChange();
void SortOrderChanged();
void UpdateOptionsDisplays();
void AdjustOptions();
vector<Notes*> m_arrayNotes[NUM_PLAYERS];
int m_iSelection[NUM_PLAYERS];
MenuElements m_Menu;
Sprite m_sprBannerMask;
FadingBanner m_Banner;
Sprite m_sprBannerFrame;
BPMDisplay m_BPMDisplay;
Sprite m_sprStage;
Sprite m_sprCDTitleFront, m_sprCDTitleBack;
Sprite m_sprDifficultyFrame[NUM_PLAYERS];
DifficultyIcon m_DifficultyIcon[NUM_PLAYERS];
Sprite m_AutoGenIcon[NUM_PLAYERS];
GrooveRadar m_GrooveRadar;
GrooveGraph m_GrooveGraph;
BitmapText m_textSongOptions;
OptionIconRow m_OptionIconRow[NUM_PLAYERS];
Sprite m_sprMeterFrame[NUM_PLAYERS];
DifficultyMeter m_DifficultyMeter[NUM_PLAYERS];
MusicSortDisplay m_MusicSortDisplay;
Sprite m_sprHighScoreFrame[NUM_PLAYERS];
BitmapText m_textHighScore[NUM_PLAYERS];
MusicWheel m_MusicWheel;
Sprite m_sprBalloon;
DifficultyDisplay m_DifficultyDisplay;
bool m_bMadeChoice;
bool m_bGoToOptions;
Sprite m_sprOptionsMessage;
float m_fPlaySampleCountdown;
CString m_sSampleMusicToPlay;
float m_fSampleStartSeconds, m_fSampleLengthSeconds;
bool m_bAllowOptionsMenu, m_bAllowOptionsMenuRepeat;
RageSound m_soundSelect;
RageSound m_soundChangeNotes;
RageSound m_soundOptionsChange;
RageSound m_soundLocked;
};