853 lines
29 KiB
C++
853 lines
29 KiB
C++
#include "global.h"
|
|
#include "ScreenOptionsMasterPrefs.h"
|
|
#include "PrefsManager.h"
|
|
#include "ThemeManager.h"
|
|
#include "AnnouncerManager.h"
|
|
#include "NoteSkinManager.h"
|
|
#include "PlayerOptions.h"
|
|
#include "SongOptions.h"
|
|
#include "RageDisplay.h"
|
|
#include "RageUtil.h"
|
|
#include "GameManager.h"
|
|
#include "GameState.h"
|
|
#include "StepMania.h"
|
|
#include "Game.h"
|
|
#include "Foreach.h"
|
|
#include "GameConstantsAndTypes.h"
|
|
#include "DisplayResolutions.h"
|
|
#include "LocalizedString.h"
|
|
#include "SpecialFiles.h"
|
|
#include "RageLog.h"
|
|
|
|
using namespace StringConversion;
|
|
|
|
static void GetPrefsDefaultModifiers( PlayerOptions &po, SongOptions &so )
|
|
{
|
|
po.FromString( PREFSMAN->m_sDefaultModifiers );
|
|
so.FromString( PREFSMAN->m_sDefaultModifiers );
|
|
}
|
|
|
|
static void SetPrefsDefaultModifiers( const PlayerOptions &po, const SongOptions &so )
|
|
{
|
|
vector<RString> as;
|
|
if( po.GetString() != "" )
|
|
as.push_back( po.GetString() );
|
|
if( so.GetString() != "" )
|
|
as.push_back( so.GetString() );
|
|
|
|
PREFSMAN->m_sDefaultModifiers.Set( join(", ",as) );
|
|
}
|
|
|
|
|
|
/* Ugly: the input values may be a different type than the mapping. For example,
|
|
* the mapping may be an enum, and value an int. This is because we don't
|
|
* have FromString/ToString for every enum type. Assume that the distance between
|
|
* T and U can be represented as a float. */
|
|
template<class T,class U>
|
|
int FindClosestEntry( T value, const U *mapping, unsigned cnt )
|
|
{
|
|
int iBestIndex = 0;
|
|
float best_dist = 0;
|
|
bool have_best = false;
|
|
|
|
for( unsigned i = 0; i < cnt; ++i )
|
|
{
|
|
const U val = mapping[i];
|
|
float dist = value < val? (float)(val-value):(float)(value-val);
|
|
if( have_best && best_dist < dist )
|
|
continue;
|
|
|
|
have_best = true;
|
|
best_dist = dist;
|
|
|
|
iBestIndex = i;
|
|
}
|
|
|
|
if( have_best )
|
|
return iBestIndex;
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
template <class T>
|
|
static void MoveMap( int &sel, T &opt, bool ToSel, const T *mapping, unsigned cnt )
|
|
{
|
|
if( ToSel )
|
|
{
|
|
sel = FindClosestEntry( opt, mapping, cnt );
|
|
} else {
|
|
// sel -> opt
|
|
opt = mapping[sel];
|
|
}
|
|
}
|
|
|
|
template <class T>
|
|
static void MoveMap( int &sel, IPreference &opt, bool ToSel, const T *mapping, unsigned cnt )
|
|
{
|
|
if( ToSel )
|
|
{
|
|
RString sOpt = opt.ToString();
|
|
// This should really be T, but we can't FromString an enum.
|
|
float val;
|
|
FromString( sOpt, val );
|
|
sel = FindClosestEntry( val, mapping, cnt );
|
|
} else {
|
|
// sel -> opt
|
|
RString sOpt = ToString( mapping[sel] );
|
|
opt.FromString( sOpt );
|
|
}
|
|
}
|
|
|
|
template <class T>
|
|
static void MoveMap( int &sel, const ConfOption *pConfOption, bool ToSel, const T *mapping, unsigned cnt )
|
|
{
|
|
ASSERT( pConfOption );
|
|
IPreference *pPref = IPreference::GetPreferenceByName( pConfOption->m_sPrefName );
|
|
ASSERT_M( pPref != NULL, pConfOption->m_sPrefName );
|
|
|
|
MoveMap( sel, *pPref, ToSel, mapping, cnt );
|
|
}
|
|
|
|
template <class T>
|
|
static void MovePref( int &iSel, bool bToSel, const ConfOption *pConfOption )
|
|
{
|
|
IPreference *pPref = IPreference::GetPreferenceByName( pConfOption->m_sPrefName );
|
|
ASSERT_M( pPref != NULL, pConfOption->m_sPrefName );
|
|
|
|
if( bToSel )
|
|
{
|
|
// TODO: why not get the int directly from pPref?
|
|
// Why are we writing it to a string and then back?
|
|
T t;
|
|
FromString( pPref->ToString(), t );
|
|
iSel = static_cast<int>( t );
|
|
}
|
|
else
|
|
{
|
|
pPref->FromString( ToString( static_cast<T>( iSel ) ) );
|
|
}
|
|
}
|
|
|
|
template <>
|
|
void MovePref<bool>( int &iSel, bool bToSel, const ConfOption *pConfOption )
|
|
{
|
|
IPreference *pPref = IPreference::GetPreferenceByName( pConfOption->m_sPrefName );
|
|
ASSERT_M( pPref != NULL, pConfOption->m_sPrefName );
|
|
|
|
if( bToSel )
|
|
{
|
|
// TODO: why not get the int directly from pPref?
|
|
// Why are we writing it to a string and then back?
|
|
bool b;
|
|
FromString( pPref->ToString(), b );
|
|
iSel = b ? 1 : 0;
|
|
}
|
|
else
|
|
{
|
|
// If we don't make a specific instantiation of MovePref<bool>, there is
|
|
// a compile warning here because of static_cast<bool>( iSel ) where
|
|
// iSel is an int. What is the best way to remove that compile warning?
|
|
pPref->FromString( ToString<bool>( iSel ? true : false ) );
|
|
}
|
|
}
|
|
|
|
static void MoveNop( int &iSel, bool bToSel, const ConfOption *pConfOption )
|
|
{
|
|
if( bToSel )
|
|
iSel = 0;
|
|
}
|
|
|
|
// TODO: Write GenerateValueList() function that can use ints and floats. -aj
|
|
|
|
static void GameChoices( vector<RString> &out )
|
|
{
|
|
vector<const Game*> aGames;
|
|
GAMEMAN->GetEnabledGames( aGames );
|
|
FOREACH( const Game*, aGames, g )
|
|
{
|
|
RString sGameName = (*g)->m_szName;
|
|
out.push_back( sGameName );
|
|
}
|
|
}
|
|
|
|
static void GameSel( int &sel, bool ToSel, const ConfOption *pConfOption )
|
|
{
|
|
vector<RString> choices;
|
|
pConfOption->MakeOptionsList( choices );
|
|
|
|
if( ToSel )
|
|
{
|
|
const RString sCurGameName = GAMESTATE->m_pCurGame->m_szName;
|
|
|
|
sel = 0;
|
|
for(unsigned i = 0; i < choices.size(); ++i)
|
|
if( !stricmp(choices[i], sCurGameName) )
|
|
sel = i;
|
|
} else {
|
|
vector<const Game*> aGames;
|
|
GAMEMAN->GetEnabledGames( aGames );
|
|
StepMania::ChangeCurrentGame( aGames[sel] );
|
|
/* Reload metrics to force a refresh of CommonMetrics::DIFFICULTIES_TO_SHOW,
|
|
* mainly if we're not switching themes. I'm not sure if this was the
|
|
* case going from theme to theme, but if it was, it should be fixed
|
|
* now. There's probably be a better way to do it, but I'm not sure
|
|
* what it'd be. -aj */
|
|
THEME->ReloadMetrics();
|
|
}
|
|
}
|
|
|
|
static void LanguageChoices( vector<RString> &out )
|
|
{
|
|
vector<RString> vs;
|
|
THEME->GetLanguages( vs );
|
|
SortRStringArray( vs, true );
|
|
|
|
FOREACH_CONST( RString, vs, s )
|
|
{
|
|
const LanguageInfo *pLI = GetLanguageInfo( *s );
|
|
if( pLI )
|
|
out.push_back( THEME->GetString("NativeLanguageNames", pLI->szEnglishName) );
|
|
else
|
|
out.push_back( *s );
|
|
}
|
|
}
|
|
|
|
static void Language( int &sel, bool ToSel, const ConfOption *pConfOption )
|
|
{
|
|
vector<RString> vs;
|
|
THEME->GetLanguages( vs );
|
|
SortRStringArray( vs, true );
|
|
|
|
if( ToSel )
|
|
{
|
|
sel = -1;
|
|
for( unsigned i=0; sel == -1 && i < vs.size(); ++i )
|
|
if( !stricmp(vs[i], THEME->GetCurLanguage()) )
|
|
sel = i;
|
|
|
|
// If the current language doesn't exist, we'll show BASE_LANGUAGE, so select that.
|
|
for( unsigned i=0; sel == -1 && i < vs.size(); ++i )
|
|
if( !stricmp(vs[i], SpecialFiles::BASE_LANGUAGE) )
|
|
sel = i;
|
|
|
|
if( sel == -1 )
|
|
{
|
|
LOG->Warn( "Couldn't find language \"%s\" or fallback \"%s\"; using \"%s\"",
|
|
THEME->GetCurLanguage().c_str(), SpecialFiles::BASE_LANGUAGE.c_str(), vs[0].c_str() );
|
|
sel = 0;
|
|
}
|
|
} else {
|
|
const RString &sNewLanguage = vs[sel];
|
|
|
|
PREFSMAN->m_sLanguage.Set( sNewLanguage );
|
|
if( THEME->GetCurLanguage() != sNewLanguage )
|
|
THEME->SwitchThemeAndLanguage( THEME->GetCurThemeName(), PREFSMAN->m_sLanguage, PREFSMAN->m_bPseudoLocalize );
|
|
}
|
|
}
|
|
|
|
static void ThemeChoices( vector<RString> &out )
|
|
{
|
|
THEME->GetSelectableThemeNames( out );
|
|
FOREACH( RString, out, s )
|
|
*s = THEME->GetThemeDisplayName( *s );
|
|
}
|
|
|
|
static void DisplayResolutionChoices( vector<RString> &out )
|
|
{
|
|
DisplayResolutions d;
|
|
DISPLAY->GetDisplayResolutions( d );
|
|
|
|
FOREACHS_CONST( DisplayResolution, d, iter )
|
|
{
|
|
RString s = ssprintf("%dx%d", iter->iWidth, iter->iHeight);
|
|
out.push_back( s );
|
|
}
|
|
}
|
|
|
|
static void Theme( int &sel, bool ToSel, const ConfOption *pConfOption )
|
|
{
|
|
vector<RString> choices;
|
|
pConfOption->MakeOptionsList( choices );
|
|
|
|
vector<RString> vsThemeNames;
|
|
THEME->GetSelectableThemeNames( vsThemeNames );
|
|
|
|
if( ToSel )
|
|
{
|
|
sel = 0;
|
|
for( unsigned i=1; i<vsThemeNames.size(); i++ )
|
|
if( !stricmp(vsThemeNames[i], PREFSMAN->m_sTheme.Get()) )
|
|
sel = i;
|
|
}
|
|
else
|
|
{
|
|
const RString sNewTheme = vsThemeNames[sel];
|
|
PREFSMAN->m_sTheme.Set( sNewTheme ); // OPT_APPLY_THEME will load the theme
|
|
}
|
|
}
|
|
|
|
static LocalizedString OFF ("ScreenOptionsMasterPrefs","Off");
|
|
static void AnnouncerChoices( vector<RString> &out )
|
|
{
|
|
ANNOUNCER->GetAnnouncerNames( out );
|
|
out.insert( out.begin(), OFF );
|
|
}
|
|
|
|
static void Announcer( int &sel, bool ToSel, const ConfOption *pConfOption )
|
|
{
|
|
vector<RString> choices;
|
|
pConfOption->MakeOptionsList( choices );
|
|
|
|
if( ToSel )
|
|
{
|
|
sel = 0;
|
|
for( unsigned i=1; i<choices.size(); i++ )
|
|
if( !stricmp(choices[i], ANNOUNCER->GetCurAnnouncerName()) )
|
|
sel = i;
|
|
}
|
|
else
|
|
{
|
|
const RString sNewAnnouncer = sel? choices[sel]:RString("");
|
|
ANNOUNCER->SwitchAnnouncer( sNewAnnouncer );
|
|
PREFSMAN->m_sAnnouncer.Set( sNewAnnouncer );
|
|
}
|
|
}
|
|
|
|
static void DefaultNoteSkinChoices( vector<RString> &out )
|
|
{
|
|
NOTESKIN->GetNoteSkinNames( out );
|
|
}
|
|
|
|
static void DefaultNoteSkin( int &sel, bool ToSel, const ConfOption *pConfOption )
|
|
{
|
|
vector<RString> choices;
|
|
pConfOption->MakeOptionsList( choices );
|
|
|
|
if( ToSel )
|
|
{
|
|
PlayerOptions po;
|
|
po.FromString( PREFSMAN->m_sDefaultModifiers );
|
|
sel = 0;
|
|
for( unsigned i=0; i < choices.size(); i++ )
|
|
if( !stricmp(choices[i], po.m_sNoteSkin) )
|
|
sel = i;
|
|
}
|
|
else
|
|
{
|
|
PlayerOptions po;
|
|
SongOptions so;
|
|
GetPrefsDefaultModifiers( po, so );
|
|
po.m_sNoteSkin = choices[sel];
|
|
SetPrefsDefaultModifiers( po, so );
|
|
}
|
|
}
|
|
|
|
// Background options
|
|
static void BGBrightness( int &sel, bool ToSel, const ConfOption *pConfOption )
|
|
{
|
|
// TODO: I hate the way the list of numbers is duplicated here and where the
|
|
// option is created. Try to find a way to only use the same list once.
|
|
// Do that for all of these float and int lists.
|
|
const float mapping[] = { 0.0f,0.1f,0.2f,0.3f,0.4f,0.5f,0.6f,0.7f,0.8f,0.9f,1.0f };
|
|
MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
|
|
}
|
|
|
|
static void BGBrightnessNoZero( int &sel, bool ToSel, const ConfOption *pConfOption )
|
|
{
|
|
const float mapping[] = { 0.1f,0.2f,0.3f,0.4f,0.5f,0.6f,0.7f,0.8f,0.9f,1.0f };
|
|
MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
|
|
}
|
|
|
|
static void BGBrightnessOrStatic( int &sel, bool ToSel, const ConfOption *pConfOption )
|
|
{
|
|
const float mapping[] = { 0.5f,0.25f,0.5f,0.75f };
|
|
MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
|
|
|
|
IPreference *pSongBackgroundsPref = IPreference::GetPreferenceByName( "SongBackgrounds" );
|
|
if( ToSel && pSongBackgroundsPref->ToString() == "0" )
|
|
sel = 0;
|
|
if( !ToSel )
|
|
pSongBackgroundsPref->FromString( sel? "1":"0" );
|
|
}
|
|
|
|
static void NumBackgrounds( int &sel, bool ToSel, const ConfOption *pConfOption )
|
|
{
|
|
const int mapping[] = { 5,10,15,20 };
|
|
MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
|
|
}
|
|
|
|
// Input options
|
|
static void MusicWheelSwitchSpeed( int &sel, bool ToSel, const ConfOption *pConfOption )
|
|
{
|
|
const int mapping[] = { 5, 10, 15, 25 };
|
|
MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
|
|
}
|
|
|
|
// Gameplay options
|
|
static void CoinModeNoHome( int &sel, bool ToSel, const ConfOption *pConfOption )
|
|
{
|
|
// The mapping without home is easy: subtract one to compensate for the missing CoinMode_Home
|
|
if( ToSel )
|
|
{
|
|
MovePref<CoinMode>( sel, ToSel, pConfOption );
|
|
if( sel > static_cast<int>(CoinMode_Home) )
|
|
--sel;
|
|
}
|
|
else
|
|
{
|
|
if( sel >= static_cast<int>(CoinMode_Home) )
|
|
++sel;
|
|
MovePref<CoinMode>( sel, ToSel, pConfOption );
|
|
}
|
|
}
|
|
|
|
static void CoinsPerCredit( int &sel, bool ToSel, const ConfOption *pConfOption )
|
|
{
|
|
const int mapping[] = { 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16 };
|
|
MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
|
|
}
|
|
|
|
static void JointPremium( int &sel, bool ToSel, const ConfOption *pConfOption )
|
|
{
|
|
const Premium mapping[] = { Premium_DoubleFor1Credit, Premium_2PlayersFor1Credit };
|
|
MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
|
|
}
|
|
|
|
static void SongsPerPlay( int &sel, bool ToSel, const ConfOption *pConfOption )
|
|
{
|
|
const int mapping[] = { 1,2,3,4,5 };
|
|
MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
|
|
}
|
|
|
|
static void SongsPerPlayOrEventMode( int &sel, bool ToSel, const ConfOption *pConfOption )
|
|
{
|
|
const int mapping[] = { 1,2,3,4,5,6 };
|
|
MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
|
|
|
|
if( ToSel && PREFSMAN->m_bEventMode )
|
|
sel = 5;
|
|
if( !ToSel )
|
|
PREFSMAN->m_bEventMode.Set( sel == 5 );
|
|
}
|
|
|
|
// Machine options
|
|
/** @brief Timing Window scale */
|
|
static void TimingWindowScale( int &sel, bool ToSel, const ConfOption *pConfOption )
|
|
{
|
|
// StepMania 5 values (implemented 2008/03/12)
|
|
//const float mapping[] = { 2.0f,1.66f,1.33f,1.00f,0.75f,0.50f,0.25f };
|
|
// StepMania 3.9 and 4.0 values:
|
|
const float mapping[] = { 1.50f,1.33f,1.16f,1.00f,0.84f,0.66f,0.50f,0.33f,0.20f };
|
|
MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
|
|
}
|
|
|
|
/** @brief Life Difficulty scale */
|
|
static void LifeDifficulty( int &sel, bool ToSel, const ConfOption *pConfOption )
|
|
{
|
|
// StepMania 5 values (implemented 2008/03/12)
|
|
//const float mapping[] = { 2.0f,1.50f,1.00f,0.66f,0.33f };
|
|
// StepMania 3.9 and 4.0 values:
|
|
//const float mapping[] = { 1.60f,1.40f,1.20f,1.00f,0.80f,0.60f,0.40f };
|
|
// 3.9 modified so that L6 is L4
|
|
const float mapping[] = { 1.20f,1.00f,0.80f,0.60f,0.40f,0.33f,0.25f };
|
|
MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
|
|
}
|
|
|
|
|
|
#include "LuaManager.h"
|
|
static int GetTimingDifficulty()
|
|
{
|
|
int iTimingDifficulty = 0;
|
|
TimingWindowScale( iTimingDifficulty, true, ConfOption::Find("TimingWindowScale") );
|
|
iTimingDifficulty++; // TimingDifficulty returns an index
|
|
return iTimingDifficulty;
|
|
}
|
|
LuaFunction( GetTimingDifficulty, GetTimingDifficulty() );
|
|
static int GetLifeDifficulty()
|
|
{
|
|
int iLifeDifficulty = 0;
|
|
LifeDifficulty( iLifeDifficulty, true, ConfOption::Find("LifeDifficulty") );
|
|
iLifeDifficulty++; // LifeDifficulty returns an index
|
|
return iLifeDifficulty;
|
|
}
|
|
LuaFunction( GetLifeDifficulty, GetLifeDifficulty() );
|
|
|
|
|
|
static void DefaultFailType( int &sel, bool ToSel, const ConfOption *pConfOption )
|
|
{
|
|
if( ToSel )
|
|
{
|
|
PlayerOptions po;
|
|
po.FromString( PREFSMAN->m_sDefaultModifiers );
|
|
sel = po.m_FailType;
|
|
}
|
|
else
|
|
{
|
|
PlayerOptions po;
|
|
SongOptions so;
|
|
GetPrefsDefaultModifiers( po, so );
|
|
|
|
switch( sel )
|
|
{
|
|
case 0: po.m_FailType = PlayerOptions::FAIL_IMMEDIATE; break;
|
|
case 1: po.m_FailType = PlayerOptions::FAIL_IMMEDIATE_CONTINUE; break;
|
|
case 2: po.m_FailType = PlayerOptions::FAIL_AT_END; break;
|
|
case 3: po.m_FailType = PlayerOptions::FAIL_OFF; break;
|
|
default:
|
|
ASSERT(0);
|
|
}
|
|
|
|
SetPrefsDefaultModifiers( po, so );
|
|
}
|
|
}
|
|
|
|
// Graphic options
|
|
struct res_t
|
|
{
|
|
int w, h;
|
|
res_t(): w(0), h(0) { }
|
|
res_t( int w_, int h_ ): w(w_), h(h_) { }
|
|
res_t operator-( const res_t &rhs ) const
|
|
{
|
|
return res_t( w-rhs.w, h-rhs.h );
|
|
}
|
|
|
|
bool operator<( const res_t &rhs ) const
|
|
{
|
|
if( w != rhs.w )
|
|
return w < rhs.w;
|
|
return h < rhs.h;
|
|
}
|
|
|
|
// Ugly: allow convert to a float for FindClosestEntry.
|
|
operator float() const { return w * 5000.0f + h; }
|
|
};
|
|
|
|
static void DisplayResolutionM( int &sel, bool ToSel, const ConfOption *pConfOption )
|
|
{
|
|
vector<res_t> v;
|
|
|
|
DisplayResolutions d;
|
|
DISPLAY->GetDisplayResolutions( d );
|
|
|
|
FOREACHS_CONST( DisplayResolution, d, iter )
|
|
{
|
|
v.push_back( res_t(iter->iWidth, iter->iHeight) );
|
|
}
|
|
|
|
res_t sel_res( PREFSMAN->m_iDisplayWidth, PREFSMAN->m_iDisplayHeight );
|
|
MoveMap( sel, sel_res, ToSel, &v[0], v.size() );
|
|
if( !ToSel )
|
|
{
|
|
PREFSMAN->m_iDisplayWidth.Set( sel_res.w );
|
|
PREFSMAN->m_iDisplayHeight.Set( sel_res.h );
|
|
}
|
|
}
|
|
|
|
static void DisplayColorDepth( int &sel, bool ToSel, const ConfOption *pConfOption )
|
|
{
|
|
const int mapping[] = { 16,32 };
|
|
MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
|
|
}
|
|
|
|
static void MaxTextureResolution( int &sel, bool ToSel, const ConfOption *pConfOption )
|
|
{
|
|
const int mapping[] = { 256,512,1024,2048 };
|
|
MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
|
|
}
|
|
|
|
static void TextureColorDepth( int &sel, bool ToSel, const ConfOption *pConfOption )
|
|
{
|
|
const int mapping[] = { 16,32 };
|
|
MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
|
|
}
|
|
|
|
static void MovieColorDepth( int &sel, bool ToSel, const ConfOption *pConfOption )
|
|
{
|
|
const int mapping[] = { 16,32 };
|
|
MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
|
|
}
|
|
|
|
static void RefreshRate( int &sel, bool ToSel, const ConfOption *pConfOption )
|
|
{
|
|
const int mapping[] = { (int) REFRESH_DEFAULT,60,70,72,75,80,85,90,100,120,150 };
|
|
MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
|
|
}
|
|
|
|
static void DisplayAspectRatio( int &sel, bool ToSel, const ConfOption *pConfOption )
|
|
{
|
|
const float mapping[] = { 3/4.f, 1, 4/3.0f, 5/4.0f, 16/10.0f, 16/9.f, 8/3.f };
|
|
MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
|
|
}
|
|
|
|
/* Simpler DisplayAspectRatio setting, which only offers "on" and "off".
|
|
* "On" can be 16:9 or 16:10. */
|
|
static void WideScreen16_10( int &sel, bool ToSel, const ConfOption *pConfOption )
|
|
{
|
|
const float mapping[] = { 4/3.0f, 16/10.0f };
|
|
MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
|
|
}
|
|
|
|
static void WideScreen16_9( int &sel, bool ToSel, const ConfOption *pConfOption )
|
|
{
|
|
const float mapping[] = { 4/3.0f, 16/9.0f };
|
|
MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
|
|
}
|
|
|
|
// BackgroundCache code isn't live yet -aj
|
|
/*
|
|
static void BackgroundCache( int &sel, bool ToSel, const ConfOption *pConfOption )
|
|
{
|
|
const BackgroundCache mapping[] = { BackgroundCacheMode_Off, BackgroundCacheMode_LowResPreload, BackgroundCacheMode_LowResLoadOnDemand, BackgroundCacheMode_Full };
|
|
MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
|
|
}
|
|
*/
|
|
|
|
// Sound options
|
|
static void SoundVolume( int &sel, bool ToSel, const ConfOption *pConfOption )
|
|
{
|
|
const float mapping[] = { 0.0f,0.1f,0.2f,0.3f,0.4f,0.5f,0.6f,0.7f,0.8f,0.9f,1.0f };
|
|
MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
|
|
}
|
|
|
|
static void SoundVolumeAttract( int &sel, bool ToSel, const ConfOption *pConfOption )
|
|
{
|
|
const float mapping[] = { 0.0f,0.1f,0.2f,0.3f,0.4f,0.5f,0.6f,0.7f,0.8f,0.9f,1.0f };
|
|
MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
|
|
}
|
|
|
|
static void VisualDelaySeconds( int &sel, bool ToSel, const ConfOption *pConfOption )
|
|
{
|
|
const float mapping[] = { -0.125f,-0.1f,-0.075f,-0.05f,-0.025f,0.0f,0.025f,0.05f,0.075f,0.1f,0.125f };
|
|
MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
|
|
}
|
|
|
|
static void GlobalOffsetSeconds( int &sel, bool ToSel, const ConfOption *pConfOption )
|
|
{
|
|
float mapping[41];
|
|
for( int i = 0; i < 41; ++i )
|
|
mapping[i] = SCALE( i, 0.0f, 40.0f, -0.1f, +0.1f );
|
|
|
|
MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
|
|
}
|
|
|
|
static vector<ConfOption> g_ConfOptions;
|
|
static void InitializeConfOptions()
|
|
{
|
|
if( !g_ConfOptions.empty() )
|
|
return;
|
|
|
|
// There are a couple ways of getting the current preference column or turning
|
|
// a new choice in the interface into a new preference. The easiest is when
|
|
// the interface choices are an exact mapping to the values the preference
|
|
// can be. In that case, the easiest thing to do is use MovePref<bool or enum>.
|
|
// The next easiest case is when there is a hardcoded mapping that is not 1-1,
|
|
// such as CoinModeNoHome. In that case, you need to remap the result of
|
|
// MovePref<enum> to the correct mapping. Harder yet is when there is a
|
|
// float or a dynamic set of options, such as Language or Theme.
|
|
// Those require individual attention.
|
|
#define ADD(x) g_ConfOptions.push_back( x )
|
|
// Select game
|
|
ADD( ConfOption( "Game", GameSel, GameChoices ) );
|
|
g_ConfOptions.back().m_iEffects = OPT_RESET_GAME;
|
|
|
|
// Appearance options
|
|
ADD( ConfOption( "Language", Language, LanguageChoices ) );
|
|
ADD( ConfOption( "Theme", Theme, ThemeChoices ) );
|
|
g_ConfOptions.back().m_iEffects = OPT_APPLY_THEME;
|
|
|
|
ADD( ConfOption( "Announcer", Announcer, AnnouncerChoices ) );
|
|
ADD( ConfOption( "DefaultNoteSkin", DefaultNoteSkin, DefaultNoteSkinChoices ) );
|
|
ADD( ConfOption( "ShowInstructions", MovePref<bool>, "Skip","Show") );
|
|
ADD( ConfOption( "ShowCaution", MovePref<bool>, "Skip","Show") );
|
|
ADD( ConfOption( "DancePointsForOni", MovePref<bool>, "Percent","Dance Points") );
|
|
ADD( ConfOption( "ShowSelectGroup", MovePref<bool>, "All Music","Choose") );
|
|
ADD( ConfOption( "MusicWheelUsesSections", MovePref<MusicWheelUsesSections>, "Never","Always","Title Only") );
|
|
ADD( ConfOption( "CourseSortOrder", MovePref<CourseSortOrders>, "Num Songs","Average Feet","Total Feet","Ranking") );
|
|
ADD( ConfOption( "MoveRandomToEnd", MovePref<bool>, "No","Yes") );
|
|
ADD( ConfOption( "ShowNativeLanguage", MovePref<bool>, "Romanization","Native Language") );
|
|
ADD( ConfOption( "ShowLyrics", MovePref<bool>, "Hide","Show") );
|
|
|
|
// Misc options
|
|
ADD( ConfOption( "AutogenSteps", MovePref<bool>, "Off","On" ) );
|
|
ADD( ConfOption( "OnlyPreferredDifficulties", MovePref<bool>, "Off","On" ) );
|
|
g_ConfOptions.back().m_iEffects = OPT_APPLY_SONG;
|
|
|
|
ADD( ConfOption( "AutogenGroupCourses", MovePref<bool>, "Off","On" ) );
|
|
ADD( ConfOption( "FastLoad", MovePref<bool>, "Off","On" ) );
|
|
|
|
// Background options
|
|
ADD( ConfOption( "RandomBackgroundMode", MovePref<RandomBackgroundMode>, "Off","Animations","Random Movies" ) );
|
|
ADD( ConfOption( "BGBrightness", BGBrightness, "|0%","|10%","|20%","|30%","|40%","|50%","|60%","|70%","|80%","|90%","|100%" ) );
|
|
ADD( ConfOption( "BGBrightnessNoZero", BGBrightnessNoZero, "|10%","|20%","|30%","|40%","|50%","|60%","|70%","|80%","|90%","|100%" ) );
|
|
g_ConfOptions.back().m_sPrefName = "BGBrightness";
|
|
ADD( ConfOption( "BGBrightnessOrStatic", BGBrightnessOrStatic, "Disabled","25% Bright","50% Bright","75% Bright" ) );
|
|
g_ConfOptions.back().m_sPrefName = "BGBrightness";
|
|
|
|
ADD( ConfOption( "ShowDanger", MovePref<bool>, "Hide","Show" ) );
|
|
ADD( ConfOption( "ShowDancingCharacters", MovePref<ShowDancingCharacters>, "Default to Off","Default to Random","Select" ) );
|
|
ADD( ConfOption( "ShowBeginnerHelper", MovePref<bool>, "Off","On" ) );
|
|
ADD( ConfOption( "NumBackgrounds", NumBackgrounds, "|5","|10","|15","|20" ) );
|
|
|
|
// Input options
|
|
ADD( ConfOption( "AutoMapOnJoyChange", MovePref<bool>, "Off","On (recommended)" ) );
|
|
ADD( ConfOption( "OnlyDedicatedMenuButtons", MovePref<bool>, "Use Gameplay Buttons","Only Dedicated Buttons" ) );
|
|
ADD( ConfOption( "AutoPlay", MovePref<PlayerController>, "Off","On","CPU-Controlled" ) );
|
|
ADD( ConfOption( "DelayedBack", MovePref<bool>, "Instant","Hold" ) );
|
|
ADD( ConfOption( "ArcadeOptionsNavigation", MovePref<bool>, "StepMania Style","Arcade Style" ) );
|
|
ADD( ConfOption( "MusicWheelSwitchSpeed", MusicWheelSwitchSpeed, "Slow","Normal","Fast","Really Fast" ) );
|
|
|
|
// Gameplay options
|
|
ADD( ConfOption( "Center1Player", MovePref<bool>, "Off","On" ) );
|
|
ADD( ConfOption( "HiddenSongs", MovePref<bool>, "Off","On" ) );
|
|
ADD( ConfOption( "EasterEggs", MovePref<bool>, "Off","On" ) );
|
|
// W1 is Fantastic Timing
|
|
ADD( ConfOption( "AllowW1", MovePref<AllowW1>, "Never","Courses Only","Always" ) );
|
|
ADD( ConfOption( "AllowExtraStage", MovePref<bool>, "Off","On" ) );
|
|
ADD( ConfOption( "PickExtraStage", MovePref<bool>, "Off","On" ) );
|
|
ADD( ConfOption( "UseUnlockSystem", MovePref<bool>, "Off","On" ) );
|
|
|
|
// Machine options
|
|
ADD( ConfOption( "MenuTimer", MovePref<bool>, "Off","On" ) );
|
|
ADD( ConfOption( "CoinMode", MovePref<CoinMode>, "Home","Pay","Free Play" ) );
|
|
ADD( ConfOption( "CoinModeNoHome", CoinModeNoHome, "Pay","Free Play" ) );
|
|
g_ConfOptions.back().m_sPrefName = "CoinMode";
|
|
|
|
ADD( ConfOption( "SongsPerPlay", SongsPerPlay, "|1","|2","|3","|4","|5" ) );
|
|
ADD( ConfOption( "SongsPerPlayOrEvent", SongsPerPlayOrEventMode,"|1","|2","|3","|4","|5","Event" ) );
|
|
g_ConfOptions.back().m_sPrefName = "SongsPerPlay";
|
|
|
|
ADD( ConfOption( "EventMode", MovePref<bool>, "Off","On (recommended)" ) );
|
|
ADD( ConfOption( "ScoringType", MovePref<ScoringType>, "New","Old","Custom" ) );
|
|
ADD( ConfOption( "TimingWindowScale", TimingWindowScale, "|1","|2","|3","|4","|5","|6","|7","|8","Justice" ) );
|
|
ADD( ConfOption( "LifeDifficulty", LifeDifficulty, "|1.2","|1.0","|0.8","|0.6","|0.4","|0.33","|0.25" ) );
|
|
g_ConfOptions.back().m_sPrefName = "LifeDifficultyScale";
|
|
ADD( ConfOption( "ProgressiveLifebar", MovePref<int>, "Off","|1","|2","|3","|4","|5","|6","|7","|8") );
|
|
ADD( ConfOption( "ProgressiveStageLifebar", MovePref<int>, "Off","|1","|2","|3","|4","|5","|6","|7","|8","Insanity") );
|
|
ADD( ConfOption( "ProgressiveNonstopLifebar", MovePref<int>, "Off","|1","|2","|3","|4","|5","|6","|7","|8","Insanity") );
|
|
ADD( ConfOption( "DefaultFailType", DefaultFailType, "Immediate","ImmediateContinue","EndOfSong","Off" ) );
|
|
ADD( ConfOption( "CoinsPerCredit", CoinsPerCredit, "|1","|2","|3","|4","|5","|6","|7","|8","|9","|10","|11","|12","|13","|14","|15","|16" ) );
|
|
ADD( ConfOption( "Premium", MovePref<Premium>, "Off","Double for 1 Credit","2 Players for 1 Credit" ) );
|
|
ADD( ConfOption( "JointPremium", JointPremium, "Off","2 Players for 1 Credit" ) );
|
|
g_ConfOptions.back().m_sPrefName = "Premium";
|
|
ADD( ConfOption( "ShowSongOptions", MovePref<Maybe>, "Ask", "Hide","Show" ) );
|
|
ADD( ConfOption( "PercentageScoring", MovePref<bool>, "Off","On" ) );
|
|
ADD( ConfOption( "GetRankingName", MovePref<GetRankingName>, "Off", "On", "Ranking Songs" ) );
|
|
|
|
// Graphic options
|
|
ADD( ConfOption( "Windowed", MovePref<bool>, "Full Screen", "Windowed" ) );
|
|
g_ConfOptions.back().m_iEffects = OPT_APPLY_GRAPHICS;
|
|
ADD( ConfOption( "DisplayResolution", DisplayResolutionM, DisplayResolutionChoices ) );
|
|
g_ConfOptions.back().m_iEffects = OPT_APPLY_GRAPHICS | OPT_APPLY_ASPECT_RATIO;
|
|
ADD( ConfOption( "DisplayAspectRatio", DisplayAspectRatio, "|3:4","|1:1","|4:3","|5:4","|16:10","|16:9","|8:3" ) );
|
|
g_ConfOptions.back().m_iEffects = OPT_APPLY_GRAPHICS | OPT_APPLY_ASPECT_RATIO; // need OPT_APPLY_GRAPHICS because if windowed the width may change to make square pixels
|
|
ADD( ConfOption( "WideScreen16_10", WideScreen16_10, "Off", "On" ) );
|
|
g_ConfOptions.back().m_sPrefName = "DisplayAspectRatio";
|
|
g_ConfOptions.back().m_iEffects = OPT_APPLY_ASPECT_RATIO;
|
|
ADD( ConfOption( "WideScreen16_9", WideScreen16_9, "Off", "On" ) );
|
|
g_ConfOptions.back().m_sPrefName = "DisplayAspectRatio";
|
|
g_ConfOptions.back().m_iEffects = OPT_APPLY_ASPECT_RATIO;
|
|
ADD( ConfOption( "DisplayColorDepth", DisplayColorDepth, "16bit","32bit" ) );
|
|
g_ConfOptions.back().m_iEffects = OPT_APPLY_GRAPHICS;
|
|
ADD( ConfOption( "HighResolutionTextures", MovePref<HighResolutionTextures>, "Auto","Force Off","Force On" ) );
|
|
g_ConfOptions.back().m_iEffects = OPT_APPLY_GRAPHICS;
|
|
ADD( ConfOption( "MaxTextureResolution", MaxTextureResolution, "|256","|512","|1024","|2048" ) );
|
|
g_ConfOptions.back().m_iEffects = OPT_APPLY_GRAPHICS;
|
|
ADD( ConfOption( "TextureColorDepth", TextureColorDepth, "16bit","32bit" ) );
|
|
g_ConfOptions.back().m_iEffects = OPT_APPLY_GRAPHICS;
|
|
ADD( ConfOption( "MovieColorDepth", MovieColorDepth, "16bit","32bit" ) );
|
|
ADD( ConfOption( "DelayedTextureDelete", MovePref<bool>, "Off","On" ) );
|
|
g_ConfOptions.back().m_iEffects = OPT_APPLY_GRAPHICS;
|
|
ADD( ConfOption( "CelShadeModels", MovePref<bool>, "Off","On" ) );
|
|
ADD( ConfOption( "SmoothLines", MovePref<bool>, "Off","On" ) );
|
|
g_ConfOptions.back().m_iEffects = OPT_APPLY_GRAPHICS;
|
|
ADD( ConfOption( "RefreshRate", RefreshRate, "Default","|60","|70","|72","|75","|80","|85","|90","|100","|120","|150" ) );
|
|
g_ConfOptions.back().m_iEffects = OPT_APPLY_GRAPHICS;
|
|
ADD( ConfOption( "Vsync", MovePref<bool>, "No", "Yes" ) );
|
|
g_ConfOptions.back().m_iEffects = OPT_APPLY_GRAPHICS;
|
|
ADD( ConfOption( "ShowStats", MovePref<bool>, "Off","On" ) );
|
|
ADD( ConfOption( "ShowBanners", MovePref<bool>, "Off","On" ) );
|
|
|
|
// Sound options
|
|
ADD( ConfOption( "AttractSoundFrequency", MovePref<AttractSoundFrequency>, "Never","Always","2 Times","3 Times","4 Times","5 Times" ) );
|
|
ADD( ConfOption( "SoundVolume", SoundVolume, "Silent","|10%","|20%","|30%","|40%","|50%","|60%","|70%","|80%","|90%","|100%" ) );
|
|
g_ConfOptions.back().m_iEffects = OPT_APPLY_SOUND;
|
|
ADD( ConfOption( "SoundVolumeAttract", SoundVolumeAttract, "Silent","|10%","|20%","|30%","|40%","|50%","|60%","|70%","|80%","|90%","|100%" ) );
|
|
ADD( ConfOption( "VisualDelaySeconds", VisualDelaySeconds, "|-5","|-4","|-3","|-2","|-1","|0","|+1","|+2","|+3","|+4","|+5" ) );
|
|
{
|
|
ConfOption c( "GlobalOffsetSeconds", GlobalOffsetSeconds );
|
|
for( int i = -100; i <= +100; i += 5 )
|
|
c.AddOption( ssprintf("%+i ms", i) );
|
|
ADD( c );
|
|
}
|
|
ADD( ConfOption( "EnableAttackSounds", MovePref<bool>, "No","Yes" ) );
|
|
ADD( ConfOption( "EnableMineHitSound", MovePref<bool>, "No","Yes" ) );
|
|
|
|
// Editor options
|
|
ADD( ConfOption( "EditorShowBGChangesPlay", MovePref<bool>, "Hide","Show") );
|
|
|
|
ADD( ConfOption( "Invalid", MoveNop, "|Invalid option") );
|
|
}
|
|
|
|
// Get a mask of effects to apply if the given option changes.
|
|
int ConfOption::GetEffects() const
|
|
{
|
|
return m_iEffects | OPT_SAVE_PREFERENCES;
|
|
}
|
|
|
|
ConfOption *ConfOption::Find( RString name )
|
|
{
|
|
InitializeConfOptions();
|
|
for( unsigned i = 0; i < g_ConfOptions.size(); ++i )
|
|
{
|
|
ConfOption *opt = &g_ConfOptions[i];
|
|
RString match(opt->name);
|
|
if( match.CompareNoCase(name) )
|
|
continue;
|
|
return opt;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void ConfOption::UpdateAvailableOptions()
|
|
{
|
|
if( MakeOptionsListCB != NULL )
|
|
{
|
|
names.clear();
|
|
MakeOptionsListCB( names );
|
|
}
|
|
}
|
|
|
|
void ConfOption::MakeOptionsList( vector<RString> &out ) const
|
|
{
|
|
out = names;
|
|
}
|
|
|
|
/**
|
|
* @file
|
|
* @author Glenn Maynard (c) 2003-2004
|
|
* @section LICENSE
|
|
* All rights reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the
|
|
* "Software"), to deal in the Software without restriction, including
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
* distribute, and/or sell copies of the Software, and to permit persons to
|
|
* whom the Software is furnished to do so, provided that the above
|
|
* copyright notice(s) and this permission notice appear in all copies of
|
|
* the Software and that both the above copyright notice(s) and this
|
|
* permission notice appear in supporting documentation.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
|
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
|
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
|
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
|
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
|
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
|
* PERFORMANCE OF THIS SOFTWARE.
|
|
*/
|