Files
itgmania212121/src/ScreenNetRoom.cpp
T
2011-03-17 01:47:30 -04:00

334 lines
9.7 KiB
C++

#include "global.h"
#if !defined(WITHOUT_NETWORKING)
#include "ScreenNetRoom.h"
#include "ScreenManager.h"
#include "NetworkSyncManager.h"
#include "GameState.h"
#include "ThemeManager.h"
#include "ScreenTextEntry.h"
#include "WheelItemBase.h"
#include "InputEventPlus.h"
#include "LocalizedString.h"
AutoScreenMessage( SM_SMOnlinePack );
AutoScreenMessage( SM_BackFromRoomName );
AutoScreenMessage( SM_BackFromRoomDesc );
AutoScreenMessage( SM_BackFromRoomPass );
AutoScreenMessage( SM_BackFromReqPass );
AutoScreenMessage( SM_RoomInfoRetract );
AutoScreenMessage( SM_RoomInfoDeploy );
static LocalizedString ENTER_ROOM_DESCRIPTION ("ScreenNetRoom","Enter a description for the room:");
static LocalizedString ENTER_ROOM_PASSWORD ("ScreenNetRoom","Enter a password for the room (blank, no password):");
static LocalizedString ENTER_ROOM_REQPASSWORD ("ScreenNetRoom","Enter Room's Password:");
REGISTER_SCREEN_CLASS( ScreenNetRoom );
void ScreenNetRoom::Init()
{
GAMESTATE->FinishStage();
ScreenNetSelectBase::Init();
m_soundChangeSel.Load( THEME->GetPathS("ScreenNetRoom","change sel") );
m_iRoomPlace = 0;
m_RoomWheel.SetName( "RoomWheel" );
m_RoomWheel.Load( "RoomWheel" );
m_RoomWheel.BeginScreen();
LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( m_RoomWheel );
this->AddChild( &m_RoomWheel );
// Since the room info display does not start active, and it is activated by
// code elsewhere, it should not be put on screen to begin with.
m_roomInfo.SetName( "RoomInfoDisplay" );
m_roomInfo.Load( "RoomInfoDisplay" );
m_roomInfo.SetDrawOrder( 1 );
this->AddChild( &m_roomInfo );
this->SortByDrawOrder();
NSMAN->ReportNSSOnOff( 7 );
}
void ScreenNetRoom::Input( const InputEventPlus &input )
{
if( (input.MenuI == GAME_BUTTON_LEFT || input.MenuI == GAME_BUTTON_RIGHT) && input.type == IET_RELEASE )
m_RoomWheel.Move( 0 );
ScreenNetSelectBase::Input( input );
}
void ScreenNetRoom::HandleScreenMessage( const ScreenMessage SM )
{
if( SM == SM_GoToPrevScreen )
{
SCREENMAN->SetNewScreen( THEME->GetMetric (m_sName, "PrevScreen") );
}
else if( SM == SM_GoToNextScreen )
{
SCREENMAN->SetNewScreen( THEME->GetMetric (m_sName, "NextScreen") );
}
else if( SM == SM_BackFromReqPass )
{
if ( !ScreenTextEntry::s_bCancelledLast )
{
NSMAN->m_SMOnlinePacket.ClearPacket();
NSMAN->m_SMOnlinePacket.Write1( 1 );
NSMAN->m_SMOnlinePacket.Write1( 1 ); //Type (enter a room)
NSMAN->m_SMOnlinePacket.WriteNT( m_sLastPickedRoom );
NSMAN->m_SMOnlinePacket.WriteNT( ScreenTextEntry::s_sLastAnswer );
NSMAN->SendSMOnline( );
}
}
else if( SM == SM_SMOnlinePack )
{
switch( NSMAN->m_SMOnlinePacket.Read1() )
{
case 1:
switch ( NSMAN->m_SMOnlinePacket.Read1() )
{
case 0: //Room title Change
{
RString title, subtitle;
title = NSMAN->m_SMOnlinePacket.ReadNT();
subtitle = NSMAN->m_SMOnlinePacket.ReadNT();
Message msg( MessageIDToString(Message_UpdateScreenHeader) );
msg.SetParam( "Header", title );
msg.SetParam( "Subheader", subtitle );
MESSAGEMAN->Broadcast( msg );
if ( NSMAN->m_SMOnlinePacket.Read1() != 0 )
{
RString SMOnlineSelectScreen = THEME->GetMetric( m_sName, "MusicSelectScreen" );
SCREENMAN->SetNewScreen( SMOnlineSelectScreen );
}
}
case 1: //Rooms list change
{
int numRooms = NSMAN->m_SMOnlinePacket.Read1();
m_Rooms.clear();
for( int i=0; i<numRooms; ++i )
{
RoomData tmpRoomData;
tmpRoomData.SetName( NSMAN->m_SMOnlinePacket.ReadNT() );
tmpRoomData.SetDescription( NSMAN->m_SMOnlinePacket.ReadNT() );
m_Rooms.push_back( tmpRoomData );
}
//Abide by protocol and read room status
for( int i=0; i<numRooms; ++i )
m_Rooms[i].SetState( NSMAN->m_SMOnlinePacket.Read1() );
for( int i=0; i<numRooms; ++i )
m_Rooms[i].SetFlags( NSMAN->m_SMOnlinePacket.Read1() );
if( m_iRoomPlace<0 )
m_iRoomPlace=0;
if( m_iRoomPlace >= (int) m_Rooms.size() )
m_iRoomPlace=m_Rooms.size()-1;
UpdateRoomsList();
}
}
break;
case 3:
RoomInfo info;
info.songTitle = NSMAN->m_SMOnlinePacket.ReadNT();
info.songSubTitle = NSMAN->m_SMOnlinePacket.ReadNT();
info.songArtist = NSMAN->m_SMOnlinePacket.ReadNT();
info.numPlayers = NSMAN->m_SMOnlinePacket.Read1();
info.maxPlayers = NSMAN->m_SMOnlinePacket.Read1();
info.players.resize( info.numPlayers );
for( int i = 0; i < info.numPlayers; ++i )
info.players[i] = NSMAN->m_SMOnlinePacket.ReadNT();
m_roomInfo.SetRoomInfo( info );
break;
}
}
else if ( SM == SM_BackFromRoomName )
{
if ( !ScreenTextEntry::s_bCancelledLast )
{
m_newRoomName = ScreenTextEntry::s_sLastAnswer;
ScreenTextEntry::TextEntry( SM_BackFromRoomDesc, ENTER_ROOM_DESCRIPTION, "", 255 );
}
}
else if( SM == SM_BackFromRoomDesc )
{
if ( !ScreenTextEntry::s_bCancelledLast )
{
m_newRoomDesc = ScreenTextEntry::s_sLastAnswer;
ScreenTextEntry::TextEntry( SM_BackFromRoomPass, ENTER_ROOM_PASSWORD, "", 255 );
}
}
else if( SM == SM_BackFromRoomPass )
{
if ( !ScreenTextEntry::s_bCancelledLast )
{
m_newRoomPass = ScreenTextEntry::s_sLastAnswer;
CreateNewRoom( m_newRoomName, m_newRoomDesc, m_newRoomPass);
}
}
else if ( SM == SM_RoomInfoRetract )
{
m_roomInfo.RetractInfoBox();
}
else if ( SM == SM_RoomInfoDeploy )
{
int i = m_RoomWheel.GetCurrentIndex() - m_RoomWheel.GetPerminateOffset();
const RoomWheelItemData* data = m_RoomWheel.GetItem(i);
if( data != NULL )
m_roomInfo.SetRoom( data );
}
ScreenNetSelectBase::HandleScreenMessage( SM );
}
void ScreenNetRoom::TweenOffScreen()
{
NSMAN->ReportNSSOnOff( 6 );
}
void ScreenNetRoom::MenuStart( const InputEventPlus &input )
{
m_RoomWheel.Select();
RoomWheelItemData* rwd = dynamic_cast<RoomWheelItemData*>( m_RoomWheel.LastSelected() );
if( rwd )
{
if ( rwd->m_iFlags % 2 )
{
m_sLastPickedRoom = rwd->m_sText;
ScreenTextEntry::TextEntry( SM_BackFromReqPass, ENTER_ROOM_REQPASSWORD, "", 255 );
}
else
{
NSMAN->m_SMOnlinePacket.ClearPacket();
NSMAN->m_SMOnlinePacket.Write1( 1 );
NSMAN->m_SMOnlinePacket.Write1( 1 ); //Type (enter a room)
NSMAN->m_SMOnlinePacket.WriteNT( rwd->m_sText );
NSMAN->SendSMOnline( );
}
}
ScreenNetSelectBase::MenuStart( input );
}
void ScreenNetRoom::MenuBack( const InputEventPlus &input )
{
TweenOffScreen();
Cancel( SM_GoToPrevScreen );
ScreenNetSelectBase::MenuBack( input );
}
void ScreenNetRoom::MenuLeft( const InputEventPlus &input )
{
if( input.type == IET_FIRST_PRESS )
m_RoomWheel.Move( -1 );
ScreenNetSelectBase::MenuLeft( input );
}
void ScreenNetRoom::MenuRight( const InputEventPlus &input )
{
if( input.type == IET_FIRST_PRESS )
m_RoomWheel.Move( 1 );
ScreenNetSelectBase::MenuRight( input );
}
void ScreenNetRoom::UpdateRoomsList()
{
int difference = 0;
RoomWheelItemData* itemData = NULL;
difference = m_RoomWheel.GetNumItems() - m_Rooms.size();
if( !m_RoomWheel.IsEmpty() )
{
if( difference > 0 )
for( int x = 0; x < difference; ++x )
m_RoomWheel.RemoveItem( m_RoomWheel.GetNumItems() - 1 );
else
{
difference = abs( difference );
for( int x = 0; x < difference; ++x )
m_RoomWheel.AddItem( new RoomWheelItemData(TYPE_GENERIC, "", "", RageColor(1,1,1,1)) );
}
}
else
{
for ( unsigned int x = 0; x < m_Rooms.size(); ++x)
m_RoomWheel.AddItem( new RoomWheelItemData(TYPE_GENERIC, "", "", RageColor(1,1,1,1)) );
}
for( unsigned int i = 0; i < m_Rooms.size(); ++i )
{
itemData = m_RoomWheel.GetItem( i );
itemData->m_sText = m_Rooms[i].Name();
itemData->m_sDesc = m_Rooms[i].Description();
itemData->m_iFlags = m_Rooms[i].GetFlags();
switch( m_Rooms[i].State() )
{
case 0:
itemData->m_color = THEME->GetMetricC( m_sName, "OpenRoomColor");
break;
case 2:
itemData->m_color = THEME->GetMetricC( m_sName, "InGameRoomColor");
break;
default:
itemData->m_color = THEME->GetMetricC( m_sName, "OpenRoomColor");
break;
}
if ( m_Rooms[i].GetFlags() % 2 )
itemData->m_color = THEME->GetMetricC( m_sName, "PasswdRoomColor");
}
m_RoomWheel.RebuildWheelItems();
}
void ScreenNetRoom::CreateNewRoom( const RString& rName, const RString& rDesc, const RString& rPass )
{
NSMAN->m_SMOnlinePacket.ClearPacket();
NSMAN->m_SMOnlinePacket.Write1( (uint8_t)2 ); // Create room command
NSMAN->m_SMOnlinePacket.Write1( 1 ); // Type game room
NSMAN->m_SMOnlinePacket.WriteNT( rName );
NSMAN->m_SMOnlinePacket.WriteNT( rDesc );
if ( !rPass.empty() )
NSMAN->m_SMOnlinePacket.WriteNT( rPass );
NSMAN->SendSMOnline( );
}
#endif
/*
* (c) 2004 Charles Lohr, Josh Allen
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/