1054 lines
32 KiB
C++
1054 lines
32 KiB
C++
#include "global.h"
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/*
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-----------------------------------------------------------------------------
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Class: ScreenEvaluation
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "ScreenEvaluation.h"
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#include "SongManager.h"
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#include "ScreenManager.h"
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#include "GameManager.h"
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#include "RageUtil.h"
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#include "GameConstantsAndTypes.h"
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#include "Steps.h"
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#include "PrefsManager.h"
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#include "RageLog.h"
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#include "AnnouncerManager.h"
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#include "GameState.h"
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#include "GrooveRadar.h"
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#include "ThemeManager.h"
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#include "RageSounds.h"
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#include "ActorUtil.h"
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#include "RageTimer.h"
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#include "UnlockSystem.h"
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#include "Course.h"
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const int NUM_SCORE_DIGITS = 9;
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// metrics that are common to all ScreenEvaluation classes
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#define BANNER_WIDTH THEME->GetMetricF("ScreenEvaluation","BannerWidth")
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#define BANNER_HEIGHT THEME->GetMetricF("ScreenEvaluation","BannerHeight")
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const char* JUDGE_STRING[NUM_JUDGE_LINES] = { "Marvelous", "Perfect", "Great", "Good", "Boo", "Miss", "OK", "MaxCombo" };
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#define SPIN_GRADES THEME->GetMetricB("ScreenEvaluation","SpinGrades")
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#define CHEER_DELAY_SECONDS THEME->GetMetricF("ScreenEvaluation","CheerDelaySeconds")
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#define BAR_ACTUAL_MAX_COMMAND THEME->GetMetric ("ScreenEvaluation","BarActualMaxCommand")
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// #define JUDGE_SOUND_TIME( name ) THEME->GetMetricF( m_sName, ssprintf("JudgeSoundTime%s", name) );
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// #define SOUND_ON_FULL_ALPHA THEME->GetMetricB( m_sName, "JudgeSoundIfJudgeGraphicsFullAlpha" )
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// metrics that are specific to classes derived from ScreenEvaluation
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#define NEXT_SCREEN THEME->GetMetric (m_sName,"NextScreen")
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#define END_SCREEN THEME->GetMetric (m_sName,"EndScreen")
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#define SHOW_BANNER_AREA THEME->GetMetricB(m_sName,"ShowBannerArea")
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#define SHOW_GRADE_AREA THEME->GetMetricB(m_sName,"ShowGradeArea")
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#define SHOW_POINTS_AREA THEME->GetMetricB(m_sName,"ShowPointsArea")
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#define SHOW_BONUS_AREA THEME->GetMetricB(m_sName,"ShowBonusArea")
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#define SHOW_SURVIVED_AREA THEME->GetMetricB(m_sName,"ShowSurvivedArea")
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#define SHOW_WIN_AREA THEME->GetMetricB(m_sName,"ShowWinArea")
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#define SHOW_JUDGMENT( l ) THEME->GetMetricB(m_sName,ssprintf("Show%s",JUDGE_STRING[l]))
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#define SHOW_SCORE_AREA THEME->GetMetricB(m_sName,"ShowScoreArea")
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#define SHOW_TIME_AREA THEME->GetMetricB(m_sName,"ShowTimeArea")
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#define TYPE THEME->GetMetric (m_sName,"Type")
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const ScreenMessage SM_GoToSelectCourse = ScreenMessage(SM_User+3);
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const ScreenMessage SM_GoToEvaluationSummary = ScreenMessage(SM_User+4);
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const ScreenMessage SM_GoToEndScreen = ScreenMessage(SM_User+5);
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const ScreenMessage SM_PlayCheer = ScreenMessage(SM_User+6);
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ScreenEvaluation::ScreenEvaluation( CString sClassName ) : Screen(sClassName)
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{
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//
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// debugging
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//
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/* GAMESTATE->m_PlayMode = PLAY_MODE_NONSTOP;
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GAMESTATE->m_CurStyle = STYLE_DANCE_VERSUS;
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GAMESTATE->m_MasterPlayerNumber = PLAYER_1;
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GAMESTATE->m_pCurSong = SONGMAN->GetAllSongs()[0];
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GAMESTATE->m_pCurCourse = SONGMAN->m_pCourses[0];
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GAMESTATE->m_pCurNotes[PLAYER_1] = GAMESTATE->m_pCurSong->GetNotes( STEPS_TYPE_DANCE_SINGLE, DIFFICULTY_HARD );
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GAMESTATE->m_pCurNotes[PLAYER_2] = GAMESTATE->m_pCurSong->GetNotes( STEPS_TYPE_DANCE_SINGLE, DIFFICULTY_HARD );
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GAMESTATE->m_PlayerOptions[PLAYER_1].m_bHoldNotes = false;
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GAMESTATE->m_PlayerOptions[PLAYER_2].m_bHoldNotes = false;
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GAMESTATE->m_PlayerOptions[PLAYER_1].m_fScrollSpeed = 2;
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GAMESTATE->m_PlayerOptions[PLAYER_2].m_fScrollSpeed = 2;
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GAMESTATE->m_iCurrentStageIndex = 2;
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*/
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LOG->Trace( "ScreenEvaluation::ScreenEvaluation()" );
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m_sName = sClassName;
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if( !TYPE.CompareNoCase("stage") )
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m_Type = stage;
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else if( !TYPE.CompareNoCase("summary") )
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m_Type = summary;
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else if( !TYPE.CompareNoCase("course") )
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m_Type = course;
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else
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RageException::Throw("Unknown evaluation type \"%s\"", TYPE.c_str() );
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int p;
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//
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// Figure out which statistics and songs we're going to display
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//
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StageStats stageStats;
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vector<Song*> vSongsToShow;
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switch( m_Type )
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{
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case summary:
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GAMESTATE->GetFinalEvalStatsAndSongs( stageStats, vSongsToShow );
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break;
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case stage:
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case course:
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LOG->Trace("We made it to stage");
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stageStats = GAMESTATE->m_CurStageStats;
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break;
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default:
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ASSERT(0);
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}
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LOG->Trace( "total error: %i, %i", stageStats.iTotalError[0], stageStats.iTotalError[1] );
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/*
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//
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// Debugging
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//
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{
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for( int p=0; p<NUM_PLAYERS; p++ ) // foreach line
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for( int r=0; r<NUM_RADAR_CATEGORIES; r++ ) // foreach line
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{
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stageStats.fRadarPossible[p][r] = 0.5f + r/10.0f;
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stageStats.fRadarActual[p][r] = 0.5f + r/10.0f;
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}
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}
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*/
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//
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// Calculate grades
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//
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Grade grade[NUM_PLAYERS];
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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if( GAMESTATE->IsPlayerEnabled(p) )
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grade[p] = stageStats.GetGrade( (PlayerNumber)p );
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else
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grade[p] = GRADE_E;
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if (PREFSMAN->m_iScoringType == PrefsManager::SCORING_5TH)
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{
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int ScoreBonuses[9] = {0, 0, 100, 1000, 10000, 100000, 1000000, 10000000, 10000000};
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GAMESTATE->m_CurStageStats.iBonus[p] += ScoreBonuses[(int)grade[p] ];
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stageStats.iBonus[p] += ScoreBonuses[(int)grade[p] ];
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}
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}
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Grade max_grade = GRADE_NO_DATA;
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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max_grade = max( max_grade, grade[p] );
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// if its extra stage, update # passed stages
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if (PREFSMAN->m_bUseUnlockSystem &&
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(GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() ) &&
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grade[p] > GRADE_E &&
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m_Type != summary)
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UNLOCKSYS->UnlockClearExtraStage();
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}
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//
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// update persistent statistics
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//
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int iPersonalHighScoreIndex[NUM_PLAYERS];
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int iMachineHighScoreIndex[NUM_PLAYERS];
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RankingCategory rc[NUM_PLAYERS];
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memset( iPersonalHighScoreIndex, -1, sizeof(iPersonalHighScoreIndex) );
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memset( iMachineHighScoreIndex, -1, sizeof(iMachineHighScoreIndex) );
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memset( rc, -1, sizeof(rc) );
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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if( !GAMESTATE->IsHumanPlayer(p) )
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continue; // skip
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if( !GAMESTATE->m_SongOptions.m_bSaveScore )
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continue; // skip
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switch( m_Type )
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{
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case stage:
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{
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ASSERT( GAMESTATE->m_pCurNotes[p] );
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float score;
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if( PREFSMAN->m_bPercentageScoring )
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score = stageStats.GetPercentDancePoints( (PlayerNumber)p );
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else
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score = float(stageStats.iScore[p] + stageStats.iBonus[p]);
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Steps::MemCardData::HighScore hs;
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hs.grade = grade[p];
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hs.fScore = score;
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GAMESTATE->m_pCurNotes[p]->AddHighScore( (PlayerNumber)p, hs, iPersonalHighScoreIndex[p], iMachineHighScoreIndex[p] );
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// update unlock data if unlocks are on
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if ( PREFSMAN->m_bUseUnlockSystem )
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{
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UNLOCKSYS->UnlockClearStage();
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UNLOCKSYS->UnlockAddAP( grade[p] );
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UNLOCKSYS->UnlockAddSP( grade[p] );
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// we want to save dance points here if we are in event mode.
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// otherwise, dance points will never get saved except
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// in nonstop mode.
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if( PREFSMAN->m_bEventMode )
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UNLOCKSYS->UnlockAddDP( (float)stageStats.iActualDancePoints[p] );
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}
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}
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break;
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case summary:
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{
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StepsType nt = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
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float fAverageMeter = stageStats.iMeter[p] / (float)PREFSMAN->m_iNumArcadeStages;
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rc[p] = AverageMeterToRankingCategory( fAverageMeter );
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SongManager::CategoryData::HighScore hs;
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hs.iScore = stageStats.iScore[p];
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SONGMAN->AddHighScore( nt, rc[p], (PlayerNumber)p, hs, iMachineHighScoreIndex[p] );
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// If unlocking is enabled, save the dance points
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if( PREFSMAN->m_bUseUnlockSystem )
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UNLOCKSYS->UnlockAddDP( (float) stageStats.iActualDancePoints[p] );
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}
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break;
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case course:
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{
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Course* pCourse = GAMESTATE->m_pCurCourse;
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if( pCourse )
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{
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int score;
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if( pCourse->IsOni() )
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score = stageStats.iActualDancePoints[p];
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else
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score = stageStats.iScore[p];
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StepsType nt = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
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Course::MemCardData::HighScore hs;
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hs.iScore = score;
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hs.fSurviveTime = stageStats.fAliveSeconds[p];
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pCourse->AddHighScore( nt, (PlayerNumber)p, hs, iPersonalHighScoreIndex[p], iMachineHighScoreIndex[p] );
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}
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// If unlocking is enabled, save the dance points
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// (for courses)
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if( PREFSMAN->m_bUseUnlockSystem )
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{
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for(p=0; p < NUM_PLAYERS; p++)
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{
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if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
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continue; // skip
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UNLOCKSYS->UnlockAddDP( (float) stageStats.iActualDancePoints[p] );
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UNLOCKSYS->UnlockAddAP( (float) stageStats.iSongsPassed[p] );
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UNLOCKSYS->UnlockAddSP( (float) stageStats.iSongsPassed[p] );
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}
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}
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// cannot just use score since it may be nonstop mode
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}
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break;
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default:
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ASSERT(0);
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}
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}
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// If both players get a machine high score, a player
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// whose score is added later may bump the players who were
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// added earlier. Adjust for this.
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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if( !GAMESTATE->IsHumanPlayer(p) )
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continue; // skip
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if( iMachineHighScoreIndex[p] == -1 ) // no record
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continue; // skip
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for( int p2=0; p2<p; p2++ )
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{
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if( !GAMESTATE->IsHumanPlayer(p2) )
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continue; // skip
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if( iMachineHighScoreIndex[p2] == -1 ) // no record
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continue; // skip
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bool bPlayedSameSteps;
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switch( m_Type )
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{
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case stage:
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bPlayedSameSteps = GAMESTATE->m_pCurNotes[p]==GAMESTATE->m_pCurNotes[p2];
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break;
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case summary:
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bPlayedSameSteps = rc[p] == rc[p2];
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break;
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case course:
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bPlayedSameSteps = true;
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break;
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}
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if( iMachineHighScoreIndex[p] >= iMachineHighScoreIndex[p2] )
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{
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iMachineHighScoreIndex[p2]++;
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if( iMachineHighScoreIndex[p2] >= NUM_RANKING_LINES )
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iMachineHighScoreIndex[p2] = -1;
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}
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}
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}
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m_bTryExtraStage =
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GAMESTATE->HasEarnedExtraStage() &&
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m_Type==stage;
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m_Menu.Load( m_sName );
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this->AddChild( &m_Menu );
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//
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// init banner area
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//
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if( SHOW_BANNER_AREA )
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{
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switch( m_Type )
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{
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case stage:
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{
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m_LargeBanner.LoadFromSong( GAMESTATE->m_pCurSong );
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m_LargeBanner.ScaleToClipped( BANNER_WIDTH, BANNER_HEIGHT );
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m_LargeBanner.SetName( "LargeBanner" );
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UtilSetXYAndOnCommand( m_LargeBanner, "ScreenEvaluation" );
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this->AddChild( &m_LargeBanner );
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m_sprLargeBannerFrame.Load( THEME->GetPathToG("ScreenEvaluation banner frame") );
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m_sprLargeBannerFrame.SetName( "LargeBanner" );
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UtilSetXYAndOnCommand( m_sprLargeBannerFrame, "ScreenEvaluation" );
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this->AddChild( &m_sprLargeBannerFrame );
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m_sprStage.Load( THEME->GetPathToG("ScreenEvaluation stage "+GAMESTATE->GetStageText()) );
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m_sprStage.SetName( "Stage" );
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UtilSetXYAndOnCommand( m_sprStage, "ScreenEvaluation" );
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this->AddChild( &m_sprStage );
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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if( !GAMESTATE->IsPlayerEnabled(p) )
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continue; // skip
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m_DifficultyIcon[p].Load( THEME->GetPathToG("ScreenEvaluation difficulty icons 1x5") );
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m_DifficultyIcon[p].SetFromNotes( (PlayerNumber)p, GAMESTATE->m_pCurNotes[p] );
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m_DifficultyIcon[p].SetName( ssprintf("DifficultyIconP%d",p+1) );
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UtilSetXYAndOnCommand( m_DifficultyIcon[p], "ScreenEvaluation" );
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this->AddChild( &m_DifficultyIcon[p] );
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m_textPlayerOptions[p].LoadFromFont( THEME->GetPathToF("Common normal") );
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CString sPO = GAMESTATE->m_PlayerOptions[p].GetString();
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sPO.Replace( ", ", "\n" );
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m_textPlayerOptions[p].SetName( ssprintf("PlayerOptionsP%d",p+1) );
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UtilSetXYAndOnCommand( m_textPlayerOptions[p], "ScreenEvaluation" );
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m_textPlayerOptions[p].SetText( sPO );
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this->AddChild( &m_textPlayerOptions[p] );
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}
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}
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break;
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case summary:
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{
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for( unsigned i=0; i<vSongsToShow.size(); i++ )
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{
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m_SmallBanner[i].LoadFromSong( vSongsToShow[i] );
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m_SmallBanner[i].ScaleToClipped( BANNER_WIDTH, BANNER_HEIGHT );
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m_SmallBanner[i].SetName( ssprintf("SmallBanner%d",i+1) );
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UtilSetXYAndOnCommand( m_SmallBanner[i], "ScreenEvaluation" );
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this->AddChild( &m_SmallBanner[i] );
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m_sprSmallBannerFrame[i].Load( THEME->GetPathToG("ScreenEvaluation banner frame") );
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m_sprSmallBannerFrame[i].SetName( ssprintf("SmallBanner%d",i+1) );
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UtilSetXYAndOnCommand( m_sprSmallBannerFrame[i], "ScreenEvaluation" );
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this->AddChild( &m_sprSmallBannerFrame[i] );
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}
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}
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break;
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case course:
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{
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m_LargeBanner.LoadFromCourse( GAMESTATE->m_pCurCourse );
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m_LargeBanner.ScaleToClipped( BANNER_WIDTH, BANNER_HEIGHT );
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m_LargeBanner.SetName( "LargeBanner" );
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UtilSetXYAndOnCommand( m_LargeBanner, "ScreenEvaluation" );
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this->AddChild( &m_LargeBanner );
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m_sprLargeBannerFrame.Load( THEME->GetPathToG("ScreenEvaluation banner frame") );
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m_sprLargeBannerFrame.SetName( "LargeBanner" );
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UtilSetXYAndOnCommand( m_sprLargeBannerFrame, "ScreenEvaluation" );
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this->AddChild( &m_sprLargeBannerFrame );
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}
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break;
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default:
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ASSERT(0);
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}
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}
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//
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// init grade area
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//
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if( SHOW_GRADE_AREA )
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{
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
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continue; // skip
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m_sprGradeFrame[p].Load( THEME->GetPathToG(ssprintf("ScreenEvaluation grade frame p%d",p+1)) );
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m_sprGradeFrame[p].SetName( ssprintf("GradeFrameP%d",p+1) );
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UtilSetXYAndOnCommand( m_sprGradeFrame[p], "ScreenEvaluation" );
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this->AddChild( &m_sprGradeFrame[p] );
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m_Grades[p].Load( THEME->GetPathToG("ScreenEvaluation grades") );
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m_Grades[p].SetGrade( (PlayerNumber)p, grade[p] );
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m_Grades[p].SetName( ssprintf("GradeP%d",p+1) );
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UtilSetXYAndOnCommand( m_Grades[p], "ScreenEvaluation" );
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if( SPIN_GRADES )
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m_Grades[p].Spin();
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this->AddChild( &m_Grades[p] );
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}
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}
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//
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// init points area
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//
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if( SHOW_POINTS_AREA )
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{
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
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continue; // skip
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m_sprPercentFrame[p].SetName( ssprintf("PercentFrameP%d",p+1) );
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m_sprPercentFrame[p].Load( THEME->GetPathToG(ssprintf("ScreenEvaluation percent frame p%d",p+1)) );
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UtilSetXYAndOnCommand( m_sprPercentFrame[p], "ScreenEvaluation" );
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this->AddChild( &m_sprPercentFrame[p] );
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/* Use "ScreenEvaluation Percent" for the [metric set], but position and
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* tween it with "PercentP1X", etc. */
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m_Percent[p].SetName( "ScreenEvaluation Percent" );
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m_Percent[p].Load( (PlayerNumber) p );
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m_Percent[p].SetXY( THEME->GetMetricF("ScreenEvaluation", ssprintf("PercentP%dX",p+1)),
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THEME->GetMetricF("ScreenEvaluation",ssprintf("PercentP%dY",p+1)) );
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m_Percent[p].Command( THEME->GetMetric("ScreenEvaluation",ssprintf("PercentP%dOnCommand",p+1)) );
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this->AddChild( &m_Percent[p] );
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}
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}
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//
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// init bonus area
|
|
//
|
|
if( SHOW_BONUS_AREA )
|
|
{
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
{
|
|
if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
|
|
continue; // skip
|
|
|
|
m_sprBonusFrame[p].Load( THEME->GetPathToG(ssprintf("ScreenEvaluation bonus frame p%d",p+1)) );
|
|
m_sprBonusFrame[p].SetName( ssprintf("BonusFrameP%d",p+1) );
|
|
UtilSetXYAndOnCommand( m_sprBonusFrame[p], "ScreenEvaluation" );
|
|
this->AddChild( &m_sprBonusFrame[p] );
|
|
|
|
for( int r=0; r<NUM_RADAR_CATEGORIES; r++ ) // foreach line
|
|
{
|
|
m_sprPossibleBar[p][r].Load( THEME->GetPathToG(ssprintf("ScreenEvaluation bar possible p%d",p+1)) );
|
|
m_sprPossibleBar[p][r].SetWidth( m_sprPossibleBar[p][r].GetUnzoomedWidth() * stageStats.fRadarPossible[p][r] );
|
|
m_sprPossibleBar[p][r].SetName( ssprintf("BarPossible%dP%d",r+1,p+1) );
|
|
UtilSetXYAndOnCommand( m_sprPossibleBar[p][r], "ScreenEvaluation" );
|
|
this->AddChild( &m_sprPossibleBar[p][r] );
|
|
|
|
m_sprActualBar[p][r].Load( THEME->GetPathToG(ssprintf("ScreenEvaluation bar actual p%d",p+1)) );
|
|
// should be out of the possible bar, not actual (whatever value that is at)
|
|
m_sprActualBar[p][r].SetWidth( m_sprPossibleBar[p][r].GetUnzoomedWidth() * stageStats.fRadarActual[p][r] );
|
|
|
|
float value = (float)100 * m_sprActualBar[p][r].GetUnzoomedWidth() / m_sprPossibleBar[p][r].GetUnzoomedWidth();
|
|
LOG->Trace("Radar bar %d of 5 - %f percent", r, value);
|
|
|
|
m_sprActualBar[p][r].SetName( ssprintf("BarActual%dP%d",r+1,p+1) );
|
|
UtilSetXYAndOnCommand( m_sprActualBar[p][r], "ScreenEvaluation" );
|
|
|
|
// .99999 is fairly close to 1.00, so we use that
|
|
if( stageStats.fRadarActual[p][r] > 0.99999f )
|
|
m_sprActualBar[p][r].Command( BAR_ACTUAL_MAX_COMMAND );
|
|
this->AddChild( &m_sprActualBar[p][r] );
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// init survived area
|
|
//
|
|
if( SHOW_SURVIVED_AREA )
|
|
{
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
{
|
|
if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
|
|
continue; // skip
|
|
|
|
m_sprSurvivedFrame[p].Load( THEME->GetPathToG(ssprintf("ScreenEvaluation survived frame p%d",p+1)) );
|
|
m_sprSurvivedFrame[p].SetName( ssprintf("SurvivedFrameP%d",p+1) );
|
|
UtilSetXYAndOnCommand( m_sprSurvivedFrame[p], "ScreenEvaluation" );
|
|
this->AddChild( &m_sprSurvivedFrame[p] );
|
|
|
|
m_textSurvivedNumber[p].LoadFromNumbers( THEME->GetPathToN("ScreenEvaluation stage") );
|
|
m_textSurvivedNumber[p].EnableShadow( false );
|
|
// curewater: edited the "# stages cleared" text so it deducts one if you failed.
|
|
// Should be accurate, but I'm not sure if its "standard" that (bool)true = 1. (assumption)
|
|
m_textSurvivedNumber[p].SetText( ssprintf("%02d", stageStats.iSongsPlayed[p] - (int)stageStats.bFailed[p]) );
|
|
m_textSurvivedNumber[p].SetName( ssprintf("SurvivedNumberP%d",p+1) );
|
|
UtilSetXYAndOnCommand( m_textSurvivedNumber[p], "ScreenEvaluation" );
|
|
this->AddChild( &m_textSurvivedNumber[p] );
|
|
}
|
|
}
|
|
|
|
//
|
|
// init win area
|
|
//
|
|
if( SHOW_WIN_AREA )
|
|
{
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
{
|
|
if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
|
|
continue; // skip
|
|
|
|
m_sprWinFrame[p].Load( THEME->GetPathToG(ssprintf("ScreenEvaluation win frame p%d",p+1)) );
|
|
m_sprWinFrame[p].SetName( ssprintf("WinFrameP%d",p+1) );
|
|
UtilSetXYAndOnCommand( m_sprWinFrame[p], "ScreenEvaluation" );
|
|
this->AddChild( &m_sprWinFrame[p] );
|
|
|
|
m_sprWin[p].Load( THEME->GetPathToG(ssprintf("ScreenEvaluation win p%d 1x3",p+1)) );
|
|
m_sprWin[p].StopAnimating();
|
|
int iFrame = GAMESTATE->GetStageResult( (PlayerNumber)p );
|
|
m_sprWin[p].SetState( iFrame );
|
|
m_sprWin[p].SetName( ssprintf("WinP%d",p+1) );
|
|
UtilSetXYAndOnCommand( m_sprWin[p], "ScreenEvaluation" );
|
|
this->AddChild( &m_sprWin[p] );
|
|
}
|
|
}
|
|
|
|
//
|
|
// init judgment area
|
|
//
|
|
int l;
|
|
for( l=0; l<NUM_JUDGE_LINES; l++ )
|
|
{
|
|
// m_TimeToPlayJudgeSound[l] = -1;
|
|
if( l == 0 && !GAMESTATE->ShowMarvelous() )
|
|
continue; // skip
|
|
|
|
if( SHOW_JUDGMENT(l) )
|
|
{
|
|
m_sprJudgeLabels[l].Load( THEME->GetPathToG("ScreenEvaluation judge labels 1x8") );
|
|
m_sprJudgeLabels[l].StopAnimating();
|
|
m_sprJudgeLabels[l].SetState( l );
|
|
m_sprJudgeLabels[l].SetName( ssprintf("%sLabel",JUDGE_STRING[l]) );
|
|
UtilSetXYAndOnCommand( m_sprJudgeLabels[l], "ScreenEvaluation" );
|
|
this->AddChild( &m_sprJudgeLabels[l] );
|
|
|
|
// m_soundJudgeSound[l].Load( THEME->GetPathToS( ssprintf("ScreenEvaluation JudgeSound %s", JUDGE_STRING[l]) ) );
|
|
// m_TimeToPlayJudgeSound[l] = JUDGE_SOUND_TIME( JUDGE_STRING[l] );
|
|
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
{
|
|
if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
|
|
continue; // skip
|
|
|
|
m_textJudgeNumbers[l][p].LoadFromNumbers( THEME->GetPathToN("ScreenEvaluation judge") );
|
|
m_textJudgeNumbers[l][p].EnableShadow( false );
|
|
m_textJudgeNumbers[l][p].SetDiffuse( PlayerToColor(p) );
|
|
m_textJudgeNumbers[l][p].SetName( ssprintf("%sNumberP%d",JUDGE_STRING[l],p+1) );
|
|
UtilSetXYAndOnCommand( m_textJudgeNumbers[l][p], "ScreenEvaluation" );
|
|
this->AddChild( &m_textJudgeNumbers[l][p] );
|
|
|
|
int iValue;
|
|
switch( l )
|
|
{
|
|
case 0: iValue = stageStats.iTapNoteScores[p][TNS_MARVELOUS]; break;
|
|
case 1: iValue = stageStats.iTapNoteScores[p][TNS_PERFECT]; break;
|
|
case 2: iValue = stageStats.iTapNoteScores[p][TNS_GREAT]; break;
|
|
case 3: iValue = stageStats.iTapNoteScores[p][TNS_GOOD]; break;
|
|
case 4: iValue = stageStats.iTapNoteScores[p][TNS_BOO]; break;
|
|
case 5: iValue = stageStats.iTapNoteScores[p][TNS_MISS]; break;
|
|
case 6: iValue = stageStats.iHoldNoteScores[p][HNS_OK]; break;
|
|
case 7: iValue = stageStats.iMaxCombo[p]; break;
|
|
default: iValue = 0; ASSERT(0);
|
|
}
|
|
m_textJudgeNumbers[l][p].SetText( ssprintf("%4d",iValue) );
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// init score area
|
|
//
|
|
if( SHOW_SCORE_AREA )
|
|
{
|
|
m_sprScoreLabel.Load( THEME->GetPathToG("ScreenEvaluation score labels 1x2") );
|
|
m_sprScoreLabel.SetState( 0 );
|
|
m_sprScoreLabel.StopAnimating();
|
|
m_sprScoreLabel.SetName( "ScoreLabel" );
|
|
UtilSetXYAndOnCommand( m_sprScoreLabel, "ScreenEvaluation" );
|
|
this->AddChild( &m_sprScoreLabel );
|
|
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
{
|
|
if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
|
|
continue; // skip
|
|
|
|
m_textScore[p].LoadFromNumbers( THEME->GetPathToN("ScreenEvaluation score") );
|
|
m_textScore[p].EnableShadow( false );
|
|
m_textScore[p].SetDiffuse( PlayerToColor(p) );
|
|
m_textScore[p].SetName( ssprintf("ScoreNumberP%d",p+1) );
|
|
UtilSetXYAndOnCommand( m_textScore[p], "ScreenEvaluation" );
|
|
m_textScore[p].SetText( ssprintf("%*.0i", NUM_SCORE_DIGITS, stageStats.iScore[p]) );
|
|
this->AddChild( &m_textScore[p] );
|
|
}
|
|
}
|
|
|
|
//
|
|
// init time area
|
|
//
|
|
if( SHOW_TIME_AREA )
|
|
{
|
|
m_sprTimeLabel.Load( THEME->GetPathToG("ScreenEvaluation score labels 1x2") );
|
|
m_sprTimeLabel.SetState( 1 );
|
|
m_sprTimeLabel.StopAnimating();
|
|
m_sprTimeLabel.SetName( "TimeLabel" );
|
|
UtilSetXYAndOnCommand( m_sprTimeLabel, "ScreenEvaluation" );
|
|
this->AddChild( &m_sprTimeLabel );
|
|
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
{
|
|
if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
|
|
continue; // skip
|
|
|
|
m_textTime[p].LoadFromNumbers( THEME->GetPathToN("ScreenEvaluation score") );
|
|
m_textTime[p].EnableShadow( false );
|
|
m_textTime[p].SetDiffuse( PlayerToColor(p) );
|
|
m_textTime[p].SetName( ssprintf("ScoreNumberP%d",p+1) );
|
|
UtilSetXYAndOnCommand( m_textTime[p], "ScreenEvaluation" );
|
|
m_textTime[p].SetText( SecondsToTime(stageStats.fAliveSeconds[p]) );
|
|
this->AddChild( &m_textTime[p] );
|
|
}
|
|
}
|
|
|
|
|
|
//
|
|
// init extra area
|
|
//
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
{
|
|
if( iPersonalHighScoreIndex[p] == 0 )
|
|
{
|
|
m_sprNewRecord[p].Load( THEME->GetPathToG("ScreenEvaluation new record") );
|
|
m_sprNewRecord[p].SetName( ssprintf("NewRecordP%d",p+1) );
|
|
UtilSetXYAndOnCommand( m_sprNewRecord[p], "ScreenEvaluation" );
|
|
this->AddChild( &m_sprNewRecord[p] );
|
|
}
|
|
}
|
|
|
|
bool bOneHasNewRecord = false;
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
if( GAMESTATE->IsPlayerEnabled(p) && iPersonalHighScoreIndex[p] == 0 )
|
|
bOneHasNewRecord = true;
|
|
|
|
if( m_bTryExtraStage )
|
|
{
|
|
m_sprTryExtraStage.Load( THEME->GetPathToG(GAMESTATE->IsExtraStage()?"ScreenEvaluation try extra2":"ScreenEvaluation try extra1") );
|
|
m_sprTryExtraStage.SetName( "TryExtraStage" );
|
|
UtilSetXYAndOnCommand( m_sprTryExtraStage, "ScreenEvaluation" );
|
|
this->AddChild( &m_sprTryExtraStage );
|
|
|
|
if( GAMESTATE->IsExtraStage() )
|
|
SOUND->PlayOnce( THEME->GetPathToS("ScreenEvaluation try extra2") );
|
|
else
|
|
SOUND->PlayOnce( THEME->GetPathToS("ScreenEvaluation try extra1") );
|
|
}
|
|
else if( bOneHasNewRecord && ANNOUNCER->HasSoundsFor("evaluation new record") )
|
|
{
|
|
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation new record") );
|
|
}
|
|
else
|
|
{
|
|
switch( m_Type )
|
|
{
|
|
case stage:
|
|
switch( GAMESTATE->m_PlayMode )
|
|
{
|
|
case PLAY_MODE_BATTLE:
|
|
{
|
|
bool bWon = GAMESTATE->GetStageResult(GAMESTATE->m_MasterPlayerNumber) == RESULT_WIN;
|
|
if( bWon )
|
|
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation win") );
|
|
else
|
|
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation lose") );
|
|
}
|
|
break;
|
|
default:
|
|
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation "+GradeToString(max_grade)) );
|
|
break;
|
|
}
|
|
break;
|
|
case course:
|
|
case summary:
|
|
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation final "+GradeToString(max_grade)) );
|
|
break;
|
|
default:
|
|
ASSERT(0);
|
|
}
|
|
}
|
|
|
|
switch( max_grade )
|
|
{
|
|
case GRADE_AA:
|
|
case GRADE_AAA:
|
|
case GRADE_AAAA:
|
|
this->PostScreenMessage( SM_PlayCheer, CHEER_DELAY_SECONDS );
|
|
break;
|
|
}
|
|
|
|
|
|
SOUND->PlayMusic( THEME->GetPathToS("ScreenEvaluation music") );
|
|
m_fScreenCreateTime = RageTimer::GetTimeSinceStart();
|
|
}
|
|
|
|
|
|
void ScreenEvaluation::TweenOffScreen()
|
|
{
|
|
int p;
|
|
|
|
// large banner area
|
|
UtilOffCommand( m_LargeBanner, "ScreenEvaluation" );
|
|
UtilOffCommand( m_sprLargeBannerFrame, "ScreenEvaluation" );
|
|
UtilOffCommand( m_sprStage, "ScreenEvaluation" );
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
{
|
|
if( !GAMESTATE->IsPlayerEnabled(p) )
|
|
continue;
|
|
UtilOffCommand( m_DifficultyIcon[p], "ScreenEvaluation" );
|
|
UtilOffCommand( m_textPlayerOptions[p], "ScreenEvaluation" );
|
|
}
|
|
|
|
// small banner area
|
|
for( int i=0; i<MAX_SONGS_TO_SHOW; i++ )
|
|
{
|
|
UtilOffCommand( m_SmallBanner[i], "ScreenEvaluation" );
|
|
UtilOffCommand( m_sprSmallBannerFrame[i], "ScreenEvaluation" );
|
|
}
|
|
|
|
// grade area
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
{
|
|
if( !GAMESTATE->IsPlayerEnabled(p) )
|
|
continue;
|
|
UtilOffCommand( m_sprGradeFrame[p], "ScreenEvaluation" );
|
|
UtilOffCommand( m_Grades[p], "ScreenEvaluation" );
|
|
}
|
|
|
|
// points area
|
|
if( SHOW_POINTS_AREA )
|
|
{
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
{
|
|
if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
|
|
continue; // skip
|
|
|
|
UtilOffCommand( m_sprPercentFrame[p], "ScreenEvaluation" );
|
|
m_Percent[p].Command( THEME->GetMetric("ScreenEvaluation",ssprintf("PercentP%dOffCommand",p+1)) );
|
|
m_Percent[p].TweenOffScreen();
|
|
}
|
|
}
|
|
|
|
// bonus area
|
|
if( SHOW_BONUS_AREA )
|
|
{
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
{
|
|
if( !GAMESTATE->IsPlayerEnabled(p) )
|
|
continue;
|
|
UtilOffCommand( m_sprBonusFrame[p], "ScreenEvaluation" );
|
|
for( int r=0; r<NUM_RADAR_CATEGORIES; r++ ) // foreach line
|
|
{
|
|
UtilOffCommand( m_sprPossibleBar[p][r], "ScreenEvaluation" );
|
|
UtilOffCommand( m_sprActualBar[p][r], "ScreenEvaluation" );
|
|
}
|
|
}
|
|
}
|
|
|
|
// survived area
|
|
if( SHOW_SURVIVED_AREA )
|
|
{
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
{
|
|
if( !GAMESTATE->IsPlayerEnabled(p) )
|
|
continue;
|
|
UtilOffCommand( m_sprSurvivedFrame[p], "ScreenEvaluation" );
|
|
UtilOffCommand( m_textSurvivedNumber[p], "ScreenEvaluation" );
|
|
}
|
|
}
|
|
|
|
// win area
|
|
if( SHOW_WIN_AREA )
|
|
{
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
{
|
|
if( !GAMESTATE->IsPlayerEnabled(p) )
|
|
continue;
|
|
UtilOffCommand( m_sprWinFrame[p], "ScreenEvaluation" );
|
|
UtilOffCommand( m_sprWin[p], "ScreenEvaluation" );
|
|
}
|
|
}
|
|
|
|
// judgement area
|
|
int l;
|
|
for( l=0; l<NUM_JUDGE_LINES; l++ )
|
|
{
|
|
if( !SHOW_JUDGMENT(l) )
|
|
continue;
|
|
|
|
UtilOffCommand( m_sprJudgeLabels[l], "ScreenEvaluation" );
|
|
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
{
|
|
if( !GAMESTATE->IsPlayerEnabled(p) )
|
|
continue;
|
|
UtilOffCommand( m_textJudgeNumbers[l][p], "ScreenEvaluation" );
|
|
}
|
|
}
|
|
|
|
// score area
|
|
if( SHOW_SCORE_AREA )
|
|
{
|
|
UtilOffCommand( m_sprScoreLabel, "ScreenEvaluation" );
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
{
|
|
if( !GAMESTATE->IsPlayerEnabled(p) )
|
|
continue;
|
|
UtilOffCommand( m_textScore[p], "ScreenEvaluation" );
|
|
}
|
|
}
|
|
|
|
// time area
|
|
if( SHOW_TIME_AREA )
|
|
{
|
|
UtilOffCommand( m_sprTimeLabel, "ScreenEvaluation" );
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
{
|
|
if( !GAMESTATE->IsPlayerEnabled(p) )
|
|
continue;
|
|
UtilOffCommand( m_textTime[p], "ScreenEvaluation" );
|
|
}
|
|
}
|
|
|
|
// extra area
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
{
|
|
if( !GAMESTATE->IsPlayerEnabled(p) )
|
|
continue;
|
|
UtilOffCommand( m_sprNewRecord[p], "ScreenEvaluation" );
|
|
}
|
|
UtilOffCommand( m_sprTryExtraStage, "ScreenEvaluation" );
|
|
}
|
|
|
|
void ScreenEvaluation::Update( float fDeltaTime )
|
|
{
|
|
Screen::Update( fDeltaTime );
|
|
|
|
for( int p=0; p<NUM_PLAYERS; p++)
|
|
{
|
|
if (GAMESTATE->m_CurStageStats.iBonus[p] == 0)
|
|
continue;
|
|
|
|
if (GAMESTATE->IsCourseMode())
|
|
continue;
|
|
|
|
// wait a few seconds before adding bonus
|
|
if ( RageTimer::GetTimeSinceStart() - m_fScreenCreateTime < 1.5f)
|
|
continue;
|
|
|
|
int increment = GAMESTATE->m_CurStageStats.iBonus[p]/10;
|
|
if (increment < 1)
|
|
increment = min(1024, GAMESTATE->m_CurStageStats.iBonus[p]);
|
|
|
|
GAMESTATE->m_CurStageStats.iBonus[p] -= increment;
|
|
GAMESTATE->m_CurStageStats.iScore[p] += increment;
|
|
|
|
if( SHOW_SCORE_AREA )
|
|
m_textScore[p].SetText( ssprintf("%*.0i", NUM_SCORE_DIGITS, GAMESTATE->m_CurStageStats.iScore[p]) );
|
|
}
|
|
|
|
/* for( int l=0; l<NUM_JUDGE_LINES; l++ )
|
|
{
|
|
if(!SHOW_JUDGMENT(l))
|
|
continue;
|
|
|
|
if(m_TimeToPlayJudgeSound[l] == -1)
|
|
continue;
|
|
|
|
if(RageTimer::GetTimeSinceStart() < m_fScreenCreateTime + m_TimeToPlayJudgeSound[l])
|
|
continue;
|
|
|
|
if(SOUND_ON_FULL_ALPHA)
|
|
{
|
|
if( m_sprJudgeLabels[l].GetDiffuse().a != 1.0f &&
|
|
m_textJudgeNumbers[l][PLAYER_1].GetDiffuse().a != 1.0f &&
|
|
m_textJudgeNumbers[l][PLAYER_2].GetDiffuse().a != 1.0f )
|
|
continue;
|
|
}
|
|
|
|
m_soundJudgeSound[l].Play();
|
|
m_TimeToPlayJudgeSound[l] = -1;
|
|
}*/
|
|
}
|
|
|
|
void ScreenEvaluation::DrawPrimitives()
|
|
{
|
|
m_Menu.DrawBottomLayer();
|
|
Screen::DrawPrimitives();
|
|
m_Menu.DrawTopLayer();
|
|
}
|
|
|
|
void ScreenEvaluation::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
|
|
{
|
|
// LOG->Trace( "ScreenEvaluation::Input()" );
|
|
|
|
if( m_Menu.IsTransitioning() )
|
|
return;
|
|
|
|
Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
|
|
}
|
|
|
|
void ScreenEvaluation::HandleScreenMessage( const ScreenMessage SM )
|
|
{
|
|
switch( SM )
|
|
{
|
|
case SM_MenuTimer:
|
|
MenuStart( PLAYER_INVALID );
|
|
break;
|
|
case SM_GoToNextScreen:
|
|
SCREENMAN->SetNewScreen( NEXT_SCREEN );
|
|
break;
|
|
case SM_GoToSelectCourse:
|
|
SCREENMAN->SetNewScreen( "ScreenSelectCourse" );
|
|
break;
|
|
case SM_GoToEndScreen:
|
|
SCREENMAN->SetNewScreen( END_SCREEN );
|
|
break;
|
|
case SM_GoToEvaluationSummary:
|
|
SCREENMAN->SetNewScreen( "ScreenEvaluationSummary" );
|
|
break;
|
|
case SM_PlayCheer:
|
|
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation cheer") );
|
|
break;
|
|
}
|
|
}
|
|
|
|
void ScreenEvaluation::MenuLeft( PlayerNumber pn )
|
|
{
|
|
// What is the purpose of this? I keep my feet on the pads and
|
|
// was wondering why the grades weren't spinning. -Chris
|
|
// To be able to see the grade without having to wait for it to
|
|
// stop spinning. (I was hitting left repeatedly and wondering
|
|
// why it kept spinning ...)
|
|
//m_Grades[pn].SettleQuickly();
|
|
}
|
|
|
|
void ScreenEvaluation::MenuRight( PlayerNumber pn )
|
|
{
|
|
// What is the purpose of this? I keep my feet on the pads and
|
|
// was wondering why the grades weren't spinning. -Chris
|
|
//m_Grades[pn].SettleQuickly();
|
|
}
|
|
|
|
void ScreenEvaluation::MenuBack( PlayerNumber pn )
|
|
{
|
|
MenuStart( pn );
|
|
}
|
|
|
|
void ScreenEvaluation::MenuStart( PlayerNumber pn )
|
|
{
|
|
TweenOffScreen();
|
|
|
|
for( int p=0; p<NUM_PLAYERS; p++ )
|
|
m_Grades[p].SettleImmediately();
|
|
|
|
GAMESTATE->m_iRoundSeed = rand();
|
|
|
|
if( PREFSMAN->m_bEventMode )
|
|
{
|
|
m_Menu.StartTransitioning( SM_GoToNextScreen );
|
|
}
|
|
else // not event mode
|
|
{
|
|
switch( m_Type )
|
|
{
|
|
case stage:
|
|
if( m_bTryExtraStage )
|
|
{
|
|
m_Menu.StartTransitioning( SM_GoToNextScreen );
|
|
}
|
|
else if( GAMESTATE->IsFinalStage() || GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
|
|
{
|
|
/* Tween the screen out, but leave the MenuElements where they are.
|
|
* Play the "swoosh" sound manually (would normally be played by the ME
|
|
* tween out). */
|
|
TweenOffScreen();
|
|
m_Menu.StartTransitioning( SM_GoToEvaluationSummary );
|
|
}
|
|
else
|
|
{
|
|
m_Menu.StartTransitioning( SM_GoToNextScreen );
|
|
}
|
|
break;
|
|
case summary:
|
|
m_Menu.StartTransitioning( SM_GoToEndScreen );
|
|
break;
|
|
case course:
|
|
m_Menu.StartTransitioning( SM_GoToEndScreen );
|
|
break;
|
|
}
|
|
}
|
|
|
|
switch( m_Type )
|
|
{
|
|
case stage:
|
|
// Increment the stage counter.
|
|
int iNumStagesOfLastSong;
|
|
iNumStagesOfLastSong = SongManager::GetNumStagesForSong( GAMESTATE->m_pCurSong );
|
|
|
|
if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
|
|
{
|
|
/* XXX: If it's an extra stage, always increment by one. This is because
|
|
* in some unusual cases we can pick a long or marathon song as an extra
|
|
* stage. The most common cause of this is when an entire group of songs
|
|
* is long/nonstop mixes.
|
|
*
|
|
* We can't simply not choose long songs as extra stages: if there are no
|
|
* regular songs to choose, we'll end up with no song to use as an extra stage. */
|
|
iNumStagesOfLastSong = 1;
|
|
}
|
|
GAMESTATE->m_iCurrentStageIndex += iNumStagesOfLastSong;
|
|
|
|
// save current stage stats
|
|
GAMESTATE->m_vPlayedStageStats.push_back( GAMESTATE->m_CurStageStats ); // Save this stage's stats
|
|
break;
|
|
}
|
|
}
|
|
|