Files
itgmania212121/NoteSkins/common/common/NoteSkin.lua
T
2013-07-18 18:02:18 -04:00

64 lines
1.1 KiB
Lua

local ret = ... or {}
ret.Redir = function(sButton, sElement)
-- To redirect files for Up to Down:
-- if sButton == "Up" then sButton = "Down"; end
return sButton, sElement;
end
ret.Rotate =
{
};
ret.PartsToRotate =
{
};
ret.Blank =
{
-- To blank tap notes:
-- ["tap note"] = true,
};
local function func()
local sButton = Var "Button";
local sElement = Var "Element";
if ret.Blank[sElement] then
-- Return a blank element. If SpriteOnly is set,
-- we need to return a sprite; otherwise just return
-- a dummy actor.
local t;
if Var "SpriteOnly" then
t = LoadActor( "_blank" );
else
t = Def.Actor {};
end
return t .. {
cmd(visible,false);
};
end
local sButtonToLoad, sElementToLoad = ret.Redir(sButton, sElement);
assert( sButtonToLoad );
assert( sElementToLoad );
local sPath = NOTESKIN:GetPath( sButtonToLoad, sElementToLoad );
local t = LoadActor( sPath );
if ret.PartsToRotate[sElement] then
t.BaseRotationZ = ret.Rotate[sButton];
end
return t;
end
-- This is the only required function.
ret.Load = func;
-- Use this to override the game types' default Load() functions.
ret.CommonLoad = func;
return ret;