ef1190e3db
This reverts commit 1532c4e5ab.
64 lines
1.1 KiB
Lua
64 lines
1.1 KiB
Lua
local ret = ... or {}
|
|
|
|
ret.Redir = function(sButton, sElement)
|
|
-- To redirect files for Up to Down:
|
|
-- if sButton == "Up" then sButton = "Down"; end
|
|
return sButton, sElement;
|
|
end
|
|
|
|
ret.Rotate =
|
|
{
|
|
};
|
|
|
|
ret.PartsToRotate =
|
|
{
|
|
};
|
|
|
|
ret.Blank =
|
|
{
|
|
-- To blank tap notes:
|
|
-- ["tap note"] = true,
|
|
};
|
|
|
|
local function func()
|
|
local sButton = Var "Button";
|
|
local sElement = Var "Element";
|
|
|
|
if ret.Blank[sElement] then
|
|
-- Return a blank element. If SpriteOnly is set,
|
|
-- we need to return a sprite; otherwise just return
|
|
-- a dummy actor.
|
|
local t;
|
|
if Var "SpriteOnly" then
|
|
t = LoadActor( "_blank" );
|
|
else
|
|
t = Def.Actor {};
|
|
end
|
|
return t .. {
|
|
cmd(visible,false);
|
|
};
|
|
end
|
|
|
|
local sButtonToLoad, sElementToLoad = ret.Redir(sButton, sElement);
|
|
assert( sButtonToLoad );
|
|
assert( sElementToLoad );
|
|
|
|
local sPath = NOTESKIN:GetPath( sButtonToLoad, sElementToLoad );
|
|
|
|
local t = LoadActor( sPath );
|
|
|
|
if ret.PartsToRotate[sElement] then
|
|
t.BaseRotationZ = ret.Rotate[sButton];
|
|
end
|
|
|
|
return t;
|
|
end
|
|
|
|
-- This is the only required function.
|
|
ret.Load = func;
|
|
|
|
-- Use this to override the game types' default Load() functions.
|
|
ret.CommonLoad = func;
|
|
|
|
return ret;
|