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itgmania212121/src/RageInputDevice.h
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2023-04-21 22:13:41 +02:00

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9.9 KiB
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/* RageInputDevice - User input types. */
#ifndef RAGE_INPUT_DEVICE_H
#define RAGE_INPUT_DEVICE_H
#include "RageTimer.h"
#include "EnumHelper.h"
#include <vector>
const int NUM_JOYSTICKS = 32;
const int NUM_PUMPS = 2;
enum InputDevice
{
DEVICE_KEYBOARD = 0,
DEVICE_JOY1,
DEVICE_JOY2,
DEVICE_JOY3,
DEVICE_JOY4,
DEVICE_JOY5,
DEVICE_JOY6,
DEVICE_JOY7,
DEVICE_JOY8,
DEVICE_JOY9,
DEVICE_JOY10,
DEVICE_JOY11,
DEVICE_JOY12,
DEVICE_JOY13,
DEVICE_JOY14,
DEVICE_JOY15,
DEVICE_JOY16,
DEVICE_JOY17,
DEVICE_JOY18,
DEVICE_JOY19,
DEVICE_JOY20,
DEVICE_JOY21,
DEVICE_JOY22,
DEVICE_JOY23,
DEVICE_JOY24,
DEVICE_JOY25,
DEVICE_JOY26,
DEVICE_JOY27,
DEVICE_JOY28,
DEVICE_JOY29,
DEVICE_JOY30,
DEVICE_JOY31,
DEVICE_JOY32,
DEVICE_PUMP1,
DEVICE_PUMP2,
DEVICE_MIDI,
DEVICE_MOUSE,
DEVICE_PIUIO,
NUM_InputDevice, // leave this at the end
InputDevice_Invalid // means this is nullptr
};
/** @brief A special foreach loop for each input device. */
#define FOREACH_InputDevice( i ) FOREACH_ENUM( InputDevice, i )
const RString& InputDeviceToString( InputDevice i );
InputDevice StringToInputDevice( const RString& s );
inline bool IsJoystick( InputDevice id ) { return DEVICE_JOY1 <= id && id < DEVICE_JOY1+NUM_JOYSTICKS; }
inline bool IsPump( InputDevice id ) { return DEVICE_PUMP1 <= id && id < DEVICE_PUMP1+NUM_PUMPS; }
inline bool IsMouse( InputDevice id ) { return id == DEVICE_MOUSE; }
struct InputDeviceInfo
{
InputDeviceInfo( InputDevice id_, RString sDesc_ ):
id(id_), sDesc(sDesc_) {}
InputDevice id;
RString sDesc;
};
inline bool operator==(InputDeviceInfo const &lhs, InputDeviceInfo const &rhs)
{
return lhs.id == rhs.id && lhs.sDesc == rhs.sDesc;
}
inline bool operator!=(InputDeviceInfo const &lhs, InputDeviceInfo const &rhs)
{
return !operator==(lhs, rhs);
}
enum InputDeviceState
{
InputDeviceState_Connected, // has an InputHandler and controller is plugged in
InputDeviceState_Unplugged, // has an InputHandler but controller is unplugged or lost wireless link
InputDeviceState_NeedsMultitap, // has an InputHandler but needs a multitap to function
InputDeviceState_NoInputHandler, // there is no InputHandler that implements this InputDevice
NUM_InputDeviceState,
InputDeviceState_Invalid
};
const RString& InputDeviceStateToString( InputDeviceState ids );
/* Only raw, unshifted keys go in this table; this doesn't include
* internationalized keyboards, only keys that we might actually want to test
* for programmatically. Any other keys are mapped to KEY_OTHER_0 and up. (If we
* want to support real international input, stick a wchar_t in DeviceInput.) */
enum DeviceButton
{
KEY_SPACE = 32,
KEY_EXCL = 33,
KEY_QUOTE = 34,
KEY_HASH = 35,
KEY_DOLLAR = 36,
KEY_PERCENT = 37,
KEY_AMPER = 38,
KEY_SQUOTE = 39,
KEY_LPAREN = 40,
KEY_RPAREN = 41,
KEY_ASTERISK= 42,
KEY_PLUS = 43,
KEY_COMMA = 44,
KEY_HYPHEN = 45,
KEY_PERIOD = 46,
KEY_SLASH = 47,
KEY_C0 = 48,
KEY_C1 = 49,
KEY_C2 = 50,
KEY_C3 = 51,
KEY_C4 = 52,
KEY_C5 = 53,
KEY_C6 = 54,
KEY_C7 = 55,
KEY_C8 = 56,
KEY_C9 = 57,
KEY_COLON = 58,
KEY_SEMICOLON = 59,
KEY_LANGLE = 60,
KEY_EQUAL = 61,
KEY_RANGLE = 62,
KEY_QUESTION= 63,
KEY_AT = 64,
KEY_CA = 65,
KEY_CB = 66,
KEY_CC = 67,
KEY_CD = 68,
KEY_CE = 69,
KEY_CF = 70,
KEY_CG = 71,
KEY_CH = 72,
KEY_CI = 73,
KEY_CJ = 74,
KEY_CK = 75,
KEY_CL = 76,
KEY_CM = 77,
KEY_CN = 78,
KEY_CO = 79,
KEY_CP = 80,
KEY_CQ = 81,
KEY_CR = 82,
KEY_CS = 83,
KEY_CT = 84,
KEY_CU = 85,
KEY_CV = 86,
KEY_CW = 87,
KEY_CX = 88,
KEY_CY = 89,
KEY_CZ = 90,
KEY_LBRACKET= 91,
KEY_BACKSLASH= 92,
KEY_RBRACKET= 93,
KEY_CARAT = 94,
KEY_UNDERSCORE= 95,
KEY_ACCENT = 96,
KEY_Ca = 97,
KEY_Cb = 98,
KEY_Cc = 99,
KEY_Cd = 100,
KEY_Ce = 101,
KEY_Cf = 102,
KEY_Cg = 103,
KEY_Ch = 104,
KEY_Ci = 105,
KEY_Cj = 106,
KEY_Ck = 107,
KEY_Cl = 108,
KEY_Cm = 109,
KEY_Cn = 110,
KEY_Co = 111,
KEY_Cp = 112,
KEY_Cq = 113,
KEY_Cr = 114,
KEY_Cs = 115,
KEY_Ct = 116,
KEY_Cu = 117,
KEY_Cv = 118,
KEY_Cw = 119,
KEY_Cx = 120,
KEY_Cy = 121,
KEY_Cz = 122,
KEY_LBRACE = 123,
KEY_PIPE = 124,
KEY_RBRACE = 125,
KEY_DEL = 127,
KEY_BACK,
KEY_TAB,
KEY_ENTER,
KEY_PAUSE,
KEY_ESC,
KEY_F1,
KEY_F2,
KEY_F3,
KEY_F4,
KEY_F5,
KEY_F6,
KEY_F7,
KEY_F8,
KEY_F9,
KEY_F10,
KEY_F11,
KEY_F12,
KEY_F13,
KEY_F14,
KEY_F15,
KEY_F16,
KEY_LCTRL,
KEY_RCTRL,
KEY_LSHIFT,
KEY_RSHIFT,
KEY_LALT,
KEY_RALT,
KEY_LMETA,
KEY_RMETA,
KEY_LSUPER,
KEY_RSUPER,
KEY_MENU,
KEY_FN, // Laptop function keys.
KEY_NUMLOCK,
KEY_SCRLLOCK,
KEY_CAPSLOCK,
KEY_PRTSC,
KEY_UP,
KEY_DOWN,
KEY_LEFT,
KEY_RIGHT,
KEY_INSERT,
KEY_HOME,
KEY_END,
KEY_PGUP,
KEY_PGDN,
KEY_KP_C0,
KEY_KP_C1,
KEY_KP_C2,
KEY_KP_C3,
KEY_KP_C4,
KEY_KP_C5,
KEY_KP_C6,
KEY_KP_C7,
KEY_KP_C8,
KEY_KP_C9,
KEY_KP_SLASH,
KEY_KP_ASTERISK,
KEY_KP_HYPHEN,
KEY_KP_PLUS,
KEY_KP_PERIOD,
KEY_KP_EQUAL,
KEY_KP_ENTER,
KEY_OTHER_0,
// ...
KEY_LAST_OTHER=511,
/* Joystick inputs. We try to have enough input names so any input on a
* reasonable joystick has an obvious mapping, but keep it generic and don't
* try to handle odd special cases. For example, many controllers have two
* sticks, so the JOY_LEFT_2, etc. pairs are useful for many types of sticks. */
// Standard axis:
JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN,
// Secondary sticks:
JOY_LEFT_2, JOY_RIGHT_2, JOY_UP_2, JOY_DOWN_2,
JOY_Z_UP, JOY_Z_DOWN,
JOY_ROT_UP, JOY_ROT_DOWN, JOY_ROT_LEFT, JOY_ROT_RIGHT, JOY_ROT_Z_UP, JOY_ROT_Z_DOWN,
JOY_HAT_LEFT, JOY_HAT_RIGHT, JOY_HAT_UP, JOY_HAT_DOWN,
JOY_AUX_1, JOY_AUX_2, JOY_AUX_3, JOY_AUX_4,
// Buttons:
JOY_BUTTON_1, JOY_BUTTON_2, JOY_BUTTON_3, JOY_BUTTON_4, JOY_BUTTON_5,
JOY_BUTTON_6, JOY_BUTTON_7, JOY_BUTTON_8, JOY_BUTTON_9, JOY_BUTTON_10,
JOY_BUTTON_11, JOY_BUTTON_12, JOY_BUTTON_13, JOY_BUTTON_14, JOY_BUTTON_15,
JOY_BUTTON_16, JOY_BUTTON_17, JOY_BUTTON_18, JOY_BUTTON_19, JOY_BUTTON_20,
JOY_BUTTON_21, JOY_BUTTON_22, JOY_BUTTON_23, JOY_BUTTON_24, JOY_BUTTON_25,
JOY_BUTTON_26, JOY_BUTTON_27, JOY_BUTTON_28, JOY_BUTTON_29, JOY_BUTTON_30,
JOY_BUTTON_31, JOY_BUTTON_32,
MIDI_FIRST = 600,
MIDI_LAST = 699,
// Mouse buttons
MOUSE_LEFT = 700,
MOUSE_RIGHT,
MOUSE_MIDDLE,
// todo: button4/5
// axis
MOUSE_X_LEFT, MOUSE_X_RIGHT,
MOUSE_Y_UP, MOUSE_Y_DOWN,
// Mouse wheel (z axis)
MOUSE_WHEELUP, MOUSE_WHEELDOWN,
NUM_DeviceButton,
DeviceButton_Invalid
};
RString DeviceButtonToString( DeviceButton i );
DeviceButton StringToDeviceButton( const RString& s );
struct DeviceInput
{
public:
InputDevice device;
DeviceButton button;
/* This is usually 0 or 1. Analog joystick inputs can set this to a percentage
* (0..1). This should be 0 for analog axes within the dead zone. */
float level;
// Mouse coordinates
//unsigned x;
//unsigned y;
int z; // mousewheel
/* Whether this button is pressed. This is level with a threshold and
* debouncing applied. */
bool bDown;
RageTimer ts;
DeviceInput(): device(InputDevice_Invalid), button(DeviceButton_Invalid), level(0), z(0), bDown(false), ts(RageZeroTimer) { }
DeviceInput( InputDevice d, DeviceButton b, float l=0 ): device(d), button(b), level(l), z(0), bDown(l > 0.5f), ts(RageZeroTimer) { }
DeviceInput( InputDevice d, DeviceButton b, float l, const RageTimer &t ):
device(d), button(b), level(l), z(0), bDown(level > 0.5f), ts(t) { }
DeviceInput( InputDevice d, DeviceButton b, const RageTimer &t, int zVal=0 ):
device(d), button(b), level(0), z(zVal), bDown(false), ts(t) { }
RString ToString() const;
bool FromString( const RString &s );
bool IsValid() const { return device != InputDevice_Invalid; };
void MakeInvalid() { device = InputDevice_Invalid; };
bool IsJoystick() const { return ::IsJoystick(device); }
bool IsMouse() const { return ::IsMouse(device); }
};
inline bool operator==(DeviceInput const &lhs, DeviceInput const &rhs)
{
/* Return true if we represent the same button on the same device.
* Don't compare level or ts. */
return lhs.device == rhs.device &&
lhs.button == rhs.button;
}
inline bool operator!=(DeviceInput const &lhs, DeviceInput const &rhs)
{
return !operator==(lhs, rhs);
}
inline bool operator<(DeviceInput const &lhs, DeviceInput const &rhs)
{
/* Only the devices and buttons matter here. */
if ( lhs.device != rhs.device)
{
return lhs.device < rhs.device;
}
return lhs.button < rhs.button;
}
inline bool operator>(DeviceInput const &lhs, DeviceInput const &rhs)
{
return operator<(rhs, lhs);
}
inline bool operator<=(DeviceInput const &lhs, DeviceInput const &rhs)
{
return !operator<(rhs, lhs);
}
inline bool operator>=(DeviceInput const &lhs, DeviceInput const &rhs)
{
return !operator<(lhs, rhs);
}
typedef std::vector<DeviceInput> DeviceInputList;
#endif
/*
* Copyright (c) 2001-2002 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/