142 lines
4.1 KiB
C++
142 lines
4.1 KiB
C++
#ifndef SCREEN_OPTIONS_LIST_H
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#define SCREEN_OPTIONS_LIST_H
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#include "ScreenWithMenuElements.h"
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#include "RageSound.h"
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#include "Steps.h"
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#include "Trail.h"
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#include "OptionRowHandler.h"
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#include "BitmapText.h"
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#include "OptionsCursor.h"
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#include "CodeSet.h"
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#include "ThemeMetric.h"
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#include <vector>
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class OptionsList;
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class OptionListRow: public ActorFrame
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{
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public:
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void Load( OptionsList *pOptions, const RString &sType );
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void SetFromHandler( const OptionRowHandler *pHandler );
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void SetTextFromHandler( const OptionRowHandler *pHandler );
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void SetUnderlines( const std::vector<bool> &aSelections, const OptionRowHandler *pHandler );
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void PositionCursor( Actor *pCursor, int iSelection );
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void Start();
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private:
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OptionsList *m_pOptions;
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std::vector<BitmapText> m_Text;
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// underline for each ("self or child has selection")
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std::vector<AutoActor> m_Underlines;
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bool m_bItemsInTwoRows;
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ThemeMetric<float> ITEMS_SPACING_Y;
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};
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/** @brief A popup options list. */
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class OptionsList: public ActorFrame
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{
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public:
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friend class OptionListRow;
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OptionsList();
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~OptionsList();
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void Load( RString sType, PlayerNumber pn );
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void Reset();
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void Link( OptionsList *pLink ) { m_pLinked = pLink; }
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/** @brief Show the top-level menu. */
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void Open();
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/** @brief Close all menus (for menu timer). */
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void Close();
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bool Input( const InputEventPlus &input );
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bool IsOpened() const { return m_asMenuStack.size() > 0; }
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bool Start(); // return true if the last menu was popped in response to this press
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private:
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ThemeMetric<RString> TOP_MENU;
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void SelectItem( const RString &sRowName, int iMenuItem );
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void MoveItem( const RString &sRowName, int iMove );
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void SwitchMenu( int iDir );
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void PositionCursor();
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void SelectionsChanged( const RString &sRowName );
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void UpdateMenuFromSelections();
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RString GetCurrentRow() const;
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OptionRowHandler *GetCurrentHandler();
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int GetOneSelection( RString sRow, bool bAllowFail=false ) const;
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void SwitchToCurrentRow();
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void TweenOnCurrentRow( bool bForward );
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void SetDefaultCurrentRow();
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void Push( RString sDest );
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void Pop();
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void ImportRow( RString sRow );
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void ExportRow( RString sRow );
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static int FindScreenInHandler( const OptionRowHandler *pHandler, RString sScreen );
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InputQueueCodeSet m_Codes;
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OptionsList *m_pLinked;
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bool m_bStartIsDown;
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bool m_bAcceptStartRelease;
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std::vector<RString> m_asLoadedRows;
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std::map<RString, OptionRowHandler *> m_Rows;
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std::map<RString, std::vector<bool> > m_bSelections;
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std::set<RString> m_setDirectRows;
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std::set<RString> m_setTopMenus; // list of top-level menus, pointing to submenus
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PlayerNumber m_pn;
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AutoActor m_Cursor;
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OptionListRow m_Row[2];
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int m_iCurrentRow;
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std::vector<RString> m_asMenuStack;
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int m_iMenuStackSelection;
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protected:
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GameButton m_GameButtonPreviousItem;
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GameButton m_GameButtonNextItem;
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};
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#endif
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/**
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* @file
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* @author 2006 Glenn Maynard (c)
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* @section LICENSE
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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