39 lines
2.1 KiB
Plaintext
39 lines
2.1 KiB
Plaintext
StepMania 5 fallback Scripts Directory: Introduction
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Hello, and welcome to the StepMania 5 fallback Scripts directory. You'll notice
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that our Lua scripts have numbers at the beginning of them. This is to control
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the order of execution.
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In SM5, scripts in subdirectories of Scripts/ (e.g. Scripts/01/somescript.lua)
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are loaded before scripts in the root of Scripts/ (e.g. Scripts/01 base.lua).
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This is important to know when making a theme. It's also important to know that
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previous StepMania versions will not read scripts in subdirectories.
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There are five rings of script execution:
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00 - Initialization
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________________________________________________________________________________
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01 - Base
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There are three base scripts. "01 base.lua" is taken from StepMania 4's default
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theme and sets up very important function overrides and the "Var" alias (for
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lua.GetThreadVariable). The other two base scripts are sm-ssc specific.
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"01 alias.lua" contains various aliases. It also contains the compatibility
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aliases that used to live in "01 compat.lua".
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________________________________________________________________________________
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02 - Defaults
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The "02" scripts are pretty much the same scripts you'd find in StepMania 4's
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default theme. Some scripts do exhibit differences, however. The most notable
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of these changes is to "02 Color.lua", which adds a color library to the old
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StepMania 4 Colors script.
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________________________________________________________________________________
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03 - Extensions
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Scripts that extend normal (StepMania 4 default theme) functionality belong
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in the fourth ring. A number of these scripts come from KKI Labs (EnvUtils2,
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CustomSpeedMods, UserPreferences2), while others are from other themes (HSV)
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or written for sm-ssc (DateTime, Gameplay).
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________________________________________________________________________________
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04 - ?
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FileUtils, Scoring, and WidescreenHelpers are in the fifth ring.
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To be honest, I don't know why FileUtils and WidescreenHelpers were moved out
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here. Scoring is just here because the initial implementation was flawed. |