151 lines
3.9 KiB
Lua
151 lines
3.9 KiB
Lua
-- Find a key in tab with the given value.
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function FindValue(tab, value)
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for key, name in tab do
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if value == name then
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return key
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end
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end
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return nil
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end
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-- Return the index of a true value in list.
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function FindSelection( list )
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for index, on in list do
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if on then
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return index
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end
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end
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return nil
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end
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-- Look up each value in a table, returning a table with the resulting strings.
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function TableStringLookup( t, group )
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local ret = { }
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for key, val in t do
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Trace(val)
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ret[key] = THEME:GetString(group,val)
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end
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return ret
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end
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function split( delimiter, text )
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local list = {}
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local pos = 1
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while 1 do
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local first,last = string.find( text, delimiter, pos )
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if first then
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table.insert( list, string.sub(text, pos, first-1) )
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pos = last+1
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else
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table.insert( list, string.sub(text, pos) )
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break
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end
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end
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return list
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end
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function join( delimiter, list )
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local ret = list[1]
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for i = 2,table.getn(list) do
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ret = ret .. delimiter .. list[i]
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end
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return ret or ""
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end
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function wrap(val,n)
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local x = val
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Trace( "wrap "..x.." "..n )
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if x<0 then
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x = x + (math.ceil(-x/n)+1)*n;
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end
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Trace( "adjusted "..x )
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local ret = math.mod(x,n)
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Trace( "ret "..ret )
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return ret
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end
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function fapproach( val, other_val, to_move )
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if val == other_val then return val end
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local fDelta = other_val - val
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local fSign = fDelta / math.abs( fDelta )
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local fToMove = fSign*to_move
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if math.abs(fToMove) > math.abs(fDelta) then
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fToMove = fDelta -- snap
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end
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val = val + fToMove
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return val
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end
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function tableshuffle( t )
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local ret = { }
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for i=1,table.getn(t) do
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table.insert( ret, math.random(i), t[i] );
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end
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return ret
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end
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function tableslice( t, num )
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local ret = { }
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for i=1,table.getn(t) do
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table.insert( ret, i, t[i] );
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end
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return ret
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end
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function GetRandomSongBackground()
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for i=0,50 do
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local song = SONGMAN:GetRandomSong()
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if song then
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local path = song:GetBackgroundPath()
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if path then return path end
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end
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end
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return THEME:GetPathG("", "_blank")
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end
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function GetSongBackground()
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local song = GAMESTATE:GetCurrentSong()
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if song then
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local path = song:GetBackgroundPath()
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if path then return path end
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end
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return THEME:GetPathG("Common","fallback background")
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end
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function StepsOrTrailToCustomDifficulty( stepsOrTrail )
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if lua.CheckType("Steps", stepsOrTrail) then
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return StepsToCustomDifficulty( stepsOrTrail );
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end
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if lua.CheckType("Trail", stepsOrTrail) then
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return TrailToCustomDifficulty( stepsOrTrail );
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end
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end
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-- (c) 2005 Glenn Maynard, Chris Danford
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-- All rights reserved.
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--
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-- Permission is hereby granted, free of charge, to any person obtaining a
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-- copy of this software and associated documentation files (the
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-- "Software"), to deal in the Software without restriction, including
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-- without limitation the rights to use, copy, modify, merge, publish,
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-- distribute, and/or sell copies of the Software, and to permit persons to
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-- whom the Software is furnished to do so, provided that the above
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-- copyright notice(s) and this permission notice appear in all copies of
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-- the Software and that both the above copyright notice(s) and this
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-- permission notice appear in supporting documentation.
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--
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-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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-- OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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-- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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-- THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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-- INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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-- OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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-- OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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-- OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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-- PERFORMANCE OF THIS SOFTWARE.
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