Files
itgmania212121/stepmania/src/HoldJudgement.cpp
T

75 lines
1.7 KiB
C++

#include "stdafx.h"
/*
-----------------------------------------------------------------------------
File: HoldJudgement.h
Desc: A graphic displayed in the HoldJudgement during Dancing.
Copyright (c) 2001 Chris Danford. All rights reserved.
-----------------------------------------------------------------------------
*/
#include "HoldJudgement.h"
#include "RageUtil.h"
#include "ScreenDimensions.h"
#include "ThemeManager.h"
const float JUDGEMENT_DISPLAY_TIME = 0.6f;
HoldJudgement::HoldJudgement()
{
m_fDisplayCountdown = 0;
m_sprJudgement.Load( THEME->GetPathTo(GRAPHIC_JUDGEMENT) );
m_sprJudgement.StopAnimating();
this->AddActor( &m_sprJudgement );
}
void HoldJudgement::Update( float fDeltaTime )
{
ActorFrame::Update( fDeltaTime );
m_fDisplayCountdown -= fDeltaTime;
if( m_fDisplayCountdown < 0 )
m_fDisplayCountdown = 0;
}
void HoldJudgement::RenderPrimitives()
{
if( m_fDisplayCountdown > 0 )
{
ActorFrame::RenderPrimitives();
}
}
void HoldJudgement::SetHoldJudgement( HoldNoteResult result )
{
//HELPER.Log( "Judgement::SetJudgement()" );
switch( result )
{
case HNR_NONE: m_sprJudgement.SetState( 0 ); break;
case HNR_OK: m_sprJudgement.SetState( 7 ); break;
case HNR_NG: m_sprJudgement.SetState( 8 ); break;
default: ASSERT( false );
}
m_fDisplayCountdown = JUDGEMENT_DISPLAY_TIME;
if( result == HNR_NG )
{
// falling down
m_sprJudgement.SetY( -10 );
m_sprJudgement.SetZoom( 1.0f );
m_sprJudgement.BeginTweening( JUDGEMENT_DISPLAY_TIME );
m_sprJudgement.SetTweenY( 10 );
}
else if( result == HNR_OK )
{
// zooming out
m_sprJudgement.SetZoom( 1.5f );
m_sprJudgement.BeginTweening( JUDGEMENT_DISPLAY_TIME/3.0f );
m_sprJudgement.SetTweenZoom( 1.0f );
}
}