Files
itgmania212121/stepmania/src/RageSoundReader_Resample_Good.h
T
2004-02-20 04:16:12 +00:00

51 lines
1.1 KiB
C++

#ifndef RAGE_SOUND_READER_RESAMPLE_GOOD
#define RAGE_SOUND_READER_RESAMPLE_GOOD
#include "RageSoundReader.h"
#include "RageSoundReader_Resample.h"
/* This class changes the sampling rate of a sound. */
class RageSoundReader_Resample_Good: public RageSoundReader_Resample
{
enum { BUFSIZE = 4096 };
SoundReader *source;
bool HighQuality;
int samplerate;
void *resamp[2];
void *empty_resamp[2];
float inbuf[2][BUFSIZE];
int BufSamples;
bool eof;
void Reset();
void ReopenResampler();
float GetFactor() const;
bool FillBuf();
public:
/* We own source. */
void Open(SoundReader *source);
int GetLength() const;
int GetLength_Fast() const;
int SetPosition_Accurate(int ms);
int SetPosition_Fast(int ms);
int Read(char *buf, unsigned len);
RageSoundReader_Resample_Good();
virtual ~RageSoundReader_Resample_Good();
SoundReader *Copy() const;
/* Change the actual sample rate of a sound. */
void SetSampleRate( int hz );
void SetHighQuality( bool hq ) { HighQuality = hq; }
int GetSampleRate() const { return samplerate; }
};
#endif
/*
* Copyright (c) 2003 by the person(s) listed below. All rights reserved.
* Glenn Maynard
*/