Files
itgmania212121/stepmania/src/Notes.cpp
T

244 lines
6.3 KiB
C++

#include "stdafx.h"
/*
-----------------------------------------------------------------------------
Class: Notes
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "Notes.h"
#include "Song.h"
#include "Notes.h"
#include "IniFile.h"
#include "math.h" // for fabs()
#include "RageUtil.h"
#include "RageLog.h"
#include "NoteData.h"
#include "GameInput.h"
#include "RageException.h"
#include "MsdFile.h"
#include "GameManager.h"
#include "ThemeManager.h"
#define COLOR_EASY THEME->GetMetricC("Notes","ColorEasy")
#define COLOR_MEDIUM THEME->GetMetricC("Notes","ColorMedium")
#define COLOR_HARD THEME->GetMetricC("Notes","ColorHard")
#define COLOR_S_HARD THEME->GetMetricC("Notes","ColorSHard")
#define COLOR_CHALLENGE THEME->GetMetricC("Notes","ColorChallenge")
#define COLOR_BATTLE THEME->GetMetricC("Notes","ColorBattle")
Notes::Notes()
{
/* FIXME: should we init this to NOTES_TYPE_INVALID?
* I have a feeling that it's the right thing to do but that
* it'd trip obscure asserts all over the place, so I'll wait
* until after b6 to do this. -glenn */
m_NotesType = NOTES_TYPE_DANCE_SINGLE;
m_Difficulty = CLASS_INVALID;
m_iMeter = 0;
ZeroMemory(m_fRadarValues, sizeof(m_fRadarValues));
m_iNumTimesPlayed = 0;
m_iMaxCombo = 0;
m_iTopScore = 0;
m_TopGrade = GRADE_NO_DATA;
}
Notes::~Notes()
{
}
void Notes::WriteSMNotesTag( FILE* fp )
{
fprintf( fp, "\n//---------------%s - %s----------------\n",
GameManager::NotesTypeToString(m_NotesType), m_sDescription );
fprintf( fp, "#NOTES:\n" );
fprintf( fp, " %s:\n", GameManager::NotesTypeToString(m_NotesType) );
fprintf( fp, " %s:\n", m_sDescription );
fprintf( fp, " %s:\n", DifficultyToString(m_Difficulty) );
fprintf( fp, " %d:\n", m_iMeter );
CStringArray asRadarValues;
for( int r=0; r<NUM_RADAR_VALUES; r++ )
asRadarValues.Add( ssprintf("%.2f", m_fRadarValues[r]) );
fprintf( fp, " %s:\n", join(",",asRadarValues) );
fprintf( fp, "%s;\n", m_sSMNoteData );
}
void Notes::SetNoteData( NoteData* pNewNoteData )
{
ASSERT( pNewNoteData->m_iNumTracks == GameManager::NotesTypeToNumTracks(m_NotesType) );
m_sSMNoteData = pNewNoteData->GetSMNoteDataString();
}
void Notes::GetNoteData( NoteData* pNoteDataOut ) const
{
pNoteDataOut->m_iNumTracks = GameManager::NotesTypeToNumTracks( m_NotesType );
pNoteDataOut->LoadFromSMNoteDataString( m_sSMNoteData );
}
// Color is a function of Difficulty and Intended Style
NotesDisplayType Notes::GetNotesDisplayType() const
{
CString sDescription = m_sDescription;
sDescription.MakeLower();
if( -1 != sDescription.Find("battle") ) return NOTES_DISPLAY_BATTLE;
else if( -1 != sDescription.Find("couple") ) return NOTES_DISPLAY_BATTLE;
else if( -1 != sDescription.Find("smaniac") ) return NOTES_DISPLAY_S_HARD;
else if( -1 != sDescription.Find("challenge") ) return NOTES_DISPLAY_CHALLENGE;
switch( m_Difficulty )
{
case DIFFICULTY_EASY: return NOTES_DISPLAY_EASY;
case DIFFICULTY_MEDIUM: return NOTES_DISPLAY_MEDIUM;
case DIFFICULTY_HARD: return NOTES_DISPLAY_HARD;
default: ASSERT(0); return NOTES_DISPLAY_EASY;
}
}
D3DXCOLOR Notes::GetColor() const
{
switch( GetNotesDisplayType() )
{
case NOTES_DISPLAY_EASY: return COLOR_EASY;
case NOTES_DISPLAY_MEDIUM: return COLOR_MEDIUM;
case NOTES_DISPLAY_HARD: return COLOR_HARD;
case NOTES_DISPLAY_S_HARD: return COLOR_S_HARD;
case NOTES_DISPLAY_CHALLENGE: return COLOR_CHALLENGE;
case NOTES_DISPLAY_BATTLE: return COLOR_BATTLE;
default: return COLOR_EASY;
}
}
void Notes::TidyUpData()
{
if( m_Difficulty == CLASS_INVALID )
m_Difficulty = DifficultyFromDescriptionAndMeter( m_sDescription, m_iMeter );
if( m_iMeter < 1 || m_iMeter > 10 )
{
switch( m_Difficulty )
{
case DIFFICULTY_EASY: m_iMeter = 3; break;
case DIFFICULTY_MEDIUM: m_iMeter = 5; break;
case DIFFICULTY_HARD: m_iMeter = 8; break;
default: ASSERT(0);
}
}
}
Difficulty Notes::DifficultyFromDescriptionAndMeter( CString sDescription, int iMeter )
{
sDescription.MakeLower();
const int DESCRIPTIONS_PER_CLASS = 4;
const CString sDescriptionParts[NUM_DIFFICULTIES][DESCRIPTIONS_PER_CLASS] = {
{
"easy",
"basic",
"light",
"GARBAGE", // don't worry - this will never match because the compare string is all lowercase
},
{
"medium",
"another",
"trick",
"standard",
},
{
"hard",
"ssr",
"maniac",
"heavy",
},
};
for( int i=0; i<NUM_DIFFICULTIES; i++ )
for( int j=0; j<DESCRIPTIONS_PER_CLASS; j++ )
if( sDescription.Find(sDescriptionParts[i][j]) != -1 )
return (Difficulty)i;
// guess difficulty class from meter
if( iMeter <= 3 ) return DIFFICULTY_EASY;
else if( iMeter <= 6 ) return DIFFICULTY_MEDIUM;
else return DIFFICULTY_HARD;
}
//////////////////////////////////////////////
//
//////////////////////////////////////////////
int CompareNotesPointersByRadarValues(const void *arg1, const void *arg2)
{
Notes* pNotes1 = *(Notes**)arg1;
Notes* pNotes2 = *(Notes**)arg2;
float fScore1 = 0;
float fScore2 = 0;
for( int r=0; r<NUM_RADAR_VALUES; r++ )
{
fScore1 += pNotes1->m_fRadarValues[r];
fScore2 += pNotes2->m_fRadarValues[r];
}
if( fScore1 < fScore2 )
return -1;
else if( fScore1 == fScore2 )
return 0;
else
return 1;
}
int CompareNotesPointersByMeter(const void *arg1, const void *arg2)
{
Notes* pNotes1 = *(Notes**)arg1;
Notes* pNotes2 = *(Notes**)arg2;
int iScore1 = pNotes1->m_iMeter;
int iScore2 = pNotes2->m_iMeter;
if( iScore1 < iScore2 )
return -1;
else if( iScore1 == iScore2 )
return CompareNotesPointersByRadarValues( arg1, arg2 );
else
return 1;
}
int CompareNotesPointersByDifficulty(Notes* pNotes1, Notes* pNotes2)
{
Difficulty class1 = pNotes1->m_Difficulty;
Difficulty class2 = pNotes2->m_Difficulty;
if( class1 < class2 )
return -1;
else if( class1 == class2 )
return CompareNotesPointersByMeter( &pNotes1, &pNotes2 );
else
return 1;
}
int CompareNotesPointersByDifficulty2(const void *arg1, const void *arg2)
{
Notes* pNotes1 = *(Notes**)arg1;
Notes* pNotes2 = *(Notes**)arg2;
return CompareNotesPointersByDifficulty( pNotes1, pNotes2 );
}
void SortNotesArrayByDifficulty( CArray<Notes*,Notes*> &arraySteps )
{
qsort( arraySteps.GetData(), arraySteps.GetSize(), sizeof(Notes*), CompareNotesPointersByDifficulty2 );
}