69 lines
2.4 KiB
C++
69 lines
2.4 KiB
C++
#ifndef StageStats_H
|
|
#define StageStats_H
|
|
/*
|
|
-----------------------------------------------------------------------------
|
|
Class: StageStats
|
|
|
|
Desc: Contains statistics for one stage of play - either one song, or a whole course.
|
|
|
|
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
|
|
Chris Danford
|
|
-----------------------------------------------------------------------------
|
|
*/
|
|
|
|
|
|
#include "PlayerNumber.h"
|
|
#include "GameConstantsAndTypes.h"
|
|
#include "Grade.h"
|
|
class Song;
|
|
class Steps;
|
|
|
|
|
|
struct StageStats
|
|
{
|
|
StageStats();
|
|
void AddStats( const StageStats& other ); // accumulate
|
|
Grade GetGrade( PlayerNumber pn );
|
|
bool OnePassed() const;
|
|
float GetPercentDancePoints( PlayerNumber pn ) const;
|
|
|
|
Song* pSong;
|
|
enum { STAGE_INVALID, STAGE_NORMAL, STAGE_EXTRA, STAGE_EXTRA2 } StageType;
|
|
Steps* pSteps[NUM_PLAYERS];
|
|
int iMeter[NUM_PLAYERS];
|
|
float fAliveSeconds[NUM_PLAYERS]; // how far into the music did they last before failing? Updated by Gameplay.
|
|
|
|
/* Set if the player actually failed at any point during the song. This is always
|
|
* false in FAIL_OFF. If recovery is enabled and two players are playing,
|
|
* this is only set if both players were failing at the same time. */
|
|
bool bFailed[NUM_PLAYERS];
|
|
|
|
/* This indicates whether the player bottomed out his bar/ran out of lives at some
|
|
* point during the song. It's set in all fail modes. */
|
|
bool bFailedEarlier[NUM_PLAYERS];
|
|
int iPossibleDancePoints[NUM_PLAYERS];
|
|
int iActualDancePoints[NUM_PLAYERS];
|
|
int iTapNoteScores[NUM_PLAYERS][NUM_TAP_NOTE_SCORES];
|
|
int iHoldNoteScores[NUM_PLAYERS][NUM_HOLD_NOTE_SCORES];
|
|
int iCurCombo[NUM_PLAYERS];
|
|
int iMaxCombo[NUM_PLAYERS];
|
|
int iCurMissCombo[NUM_PLAYERS];
|
|
int iScore[NUM_PLAYERS];
|
|
int iBonus[NUM_PLAYERS]; // bonus to be added on screeneval
|
|
float fRadarPossible[NUM_PLAYERS][NUM_RADAR_CATEGORIES]; // filled in by ScreenGameplay on start of notes
|
|
float fRadarActual[NUM_PLAYERS][NUM_RADAR_CATEGORIES]; // filled in by ScreenGameplay on start of notes
|
|
float fSecondsBeforeFail[NUM_PLAYERS]; // -1 means didn't/hasn't failed
|
|
/* The number of songs played and passed, respectively. */
|
|
int iSongsPassed[NUM_PLAYERS];
|
|
int iSongsPlayed[NUM_PLAYERS];
|
|
int iTotalError[NUM_PLAYERS];
|
|
|
|
enum { LIFE_RECORD_RESOLUTION=1000 };
|
|
float fLifeRecord[NUM_PLAYERS][LIFE_RECORD_RESOLUTION];
|
|
void SetLifeRecord( PlayerNumber pn, float life, float pos );
|
|
void GetLifeRecord( PlayerNumber pn, float *life, int nout ) const;
|
|
};
|
|
|
|
|
|
#endif
|