Files
itgmania212121/stepmania/src/PlayerNumber.cpp
T
2005-08-23 21:07:07 +00:00

112 lines
2.9 KiB
C++

#include "global.h"
#include "PlayerNumber.h"
#include "ThemeManager.h"
#include "GameState.h"
#include "CommonMetrics.h"
#include "LuaManager.h"
static const CString PlayerNumberNames[] = {
"P1",
"P2",
};
XToString( PlayerNumber, NUM_PLAYERS );
static const CString MultiPlayerNames[] = {
"P1",
"P2",
"P3",
"P4",
"P5",
"P6",
"P7",
"P8",
};
XToString( MultiPlayer, NUM_MultiPlayer );
PlayerNumber GetNextHumanPlayer( PlayerNumber pn )
{
for( PlayerNumber p=(PlayerNumber)(pn+1); p<NUM_PLAYERS; ((int&)p)++ )
{
if( GAMESTATE->IsHumanPlayer(p) )
return p;
}
return PLAYER_INVALID;
}
PlayerNumber GetNextEnabledPlayer( PlayerNumber pn )
{
for( PlayerNumber p=(PlayerNumber)(pn+1); p<NUM_PLAYERS; ((int&)p)++ )
{
if( GAMESTATE->IsPlayerEnabled(p) )
return p;
}
return PLAYER_INVALID;
}
PlayerNumber GetNextCpuPlayer( PlayerNumber pn )
{
for( PlayerNumber p=(PlayerNumber)(pn+1); p<NUM_PLAYERS; ((int&)p)++ )
{
if( GAMESTATE->IsCpuPlayer(p) )
return p;
}
return PLAYER_INVALID;
}
PlayerNumber GetNextPotentialCpuPlayer( PlayerNumber pn )
{
for( PlayerNumber p=(PlayerNumber)(pn+1); p<NUM_PLAYERS; ((int&)p)++ )
{
if( !GAMESTATE->IsHumanPlayer(p) )
return p;
}
return PLAYER_INVALID;
}
MultiPlayer GetNextEnabledMultiPlayer( MultiPlayer mp )
{
for( MultiPlayer p=(MultiPlayer)(mp+1); p<NUM_MultiPlayer; ((int&)p)++ )
{
if( GAMESTATE->IsMultiPlayerEnabled(p) )
return p;
}
return MultiPlayer_INVALID;
}
void LuaPlayerNumber(lua_State* L)
{
FOREACH_PlayerNumber( pn )
LUA->SetGlobal( ssprintf("PLAYER_%d",pn+1), pn );
LUA->SetGlobal( "NUM_PLAYERS", NUM_PLAYERS );
}
REGISTER_WITH_LUA_FUNCTION( LuaPlayerNumber );
/*
* (c) 2001-2004 Chris Danford, Chris Gomez
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/