189 lines
5.3 KiB
C++
189 lines
5.3 KiB
C++
#include "global.h"
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#include "CourseContentsList.h"
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#include "GameConstantsAndTypes.h"
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#include "RageLog.h"
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#include "Course.h"
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#include "Trail.h"
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#include "GameState.h"
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#include "XmlFile.h"
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#include "ActorUtil.h"
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#include "RageUtil.h"
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#include "Steps.h"
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REGISTER_ACTOR_CLASS( CourseContentsList );
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CourseContentsList::~CourseContentsList()
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{
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FOREACH( Actor *, m_vpDisplay, d )
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delete *d;
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m_vpDisplay.clear();
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}
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void CourseContentsList::LoadFromNode( const XNode* pNode )
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{
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int iMaxSongs = 5;
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pNode->GetAttrValue( "MaxSongs", iMaxSongs );
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const XNode *pDisplayNode = pNode->GetChild( "Display" );
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if( pDisplayNode == NULL )
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RageException::Throw( "%s: CourseContentsList: missing the Display child", ActorUtil::GetWhere(pNode).c_str() );
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for( int i=0; i<iMaxSongs; i++ )
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{
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Actor *pDisplay = ActorUtil::LoadFromNode( pDisplayNode, this );
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pDisplay->SetUseZBuffer( true );
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m_vpDisplay.push_back( pDisplay );
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}
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ActorScroller::LoadFromNode( pNode );
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}
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void CourseContentsList::SetFromGameState()
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{
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RemoveAllChildren();
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if( GAMESTATE->m_MasterPlayerNumber == PlayerNumber_Invalid )
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return;
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const Trail *pMasterTrail = GAMESTATE->m_pCurTrail[GAMESTATE->m_MasterPlayerNumber];
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if( pMasterTrail == NULL )
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return;
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unsigned uNumEntriesToShow = pMasterTrail->m_vEntries.size();
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CLAMP( uNumEntriesToShow, 0, m_vpDisplay.size() );
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for( int i=0; i<(int)uNumEntriesToShow; i++ )
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{
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Actor *pDisplay = m_vpDisplay[i];
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SetItemFromGameState( pDisplay, i );
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this->AddChild( pDisplay );
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}
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bool bLoop = pMasterTrail->m_vEntries.size() > uNumEntriesToShow;
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this->SetLoop( bLoop );
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this->Load2();
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this->SetTransformFromHeight( m_vpDisplay[0]->GetUnzoomedHeight() );
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this->EnableMask( m_vpDisplay[0]->GetUnzoomedWidth(), m_vpDisplay[0]->GetUnzoomedHeight() );
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if( bLoop )
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{
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SetPauseCountdownSeconds( 1.5f );
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this->SetDestinationItem( m_vpDisplay.size()+1 ); // loop forever
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}
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}
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void CourseContentsList::SetItemFromGameState( Actor *pActor, int iCourseEntryIndex )
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{
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const Course *pCourse = GAMESTATE->m_pCurCourse;
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FOREACH_HumanPlayer(pn)
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{
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const Trail *pTrail = GAMESTATE->m_pCurTrail[pn];
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if( pTrail == NULL
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|| iCourseEntryIndex >= (int) pTrail->m_vEntries.size()
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|| iCourseEntryIndex >= (int) pCourse->m_vEntries.size() )
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continue;
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const TrailEntry *te = &pTrail->m_vEntries[iCourseEntryIndex];
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const CourseEntry *ce = &pCourse->m_vEntries[iCourseEntryIndex];
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if( te == NULL )
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continue;
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RString s;
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Difficulty dc;
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if( te->bSecret )
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{
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if( ce == NULL )
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continue;
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int iLow = ce->stepsCriteria.m_iLowMeter;
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int iHigh = ce->stepsCriteria.m_iHighMeter;
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bool bLowIsSet = iLow != -1;
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bool bHighIsSet = iHigh != -1;
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if( !bLowIsSet && !bHighIsSet )
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{
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s = "?";
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}
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if( !bLowIsSet && bHighIsSet )
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{
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s = ssprintf( ">=%d", iHigh );
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}
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else if( bLowIsSet && !bHighIsSet )
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{
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s = ssprintf( "<=%d", iLow );
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}
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else if( bLowIsSet && bHighIsSet )
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{
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if( iLow == iHigh )
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s = ssprintf( "%d", iLow );
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else
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s = ssprintf( "%d-%d", iLow, iHigh );
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}
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dc = te->dc;
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if( dc == Difficulty_Invalid )
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dc = Difficulty_Edit;
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}
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else
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{
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s = ssprintf("%d", te->pSteps->GetMeter());
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dc = te->pSteps->GetDifficulty();
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}
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Message msg("SetSong");
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msg.SetParam( "PlayerNumber", pn );
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msg.SetParam( "Song", te->pSong );
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msg.SetParam( "Steps", te->pSteps );
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msg.SetParam( "Difficulty", dc );
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msg.SetParam( "Meter", s );
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msg.SetParam( "Number", iCourseEntryIndex+1 );
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msg.SetParam( "Modifiers", te->Modifiers );
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msg.SetParam( "Secret", te->bSecret );
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pActor->HandleMessage( msg );
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}
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}
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// lua start
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#include "LuaBinding.h"
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/** @brief Allow Lua to have access to the CourseContentsList. */
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class LunaCourseContentsList: public Luna<CourseContentsList>
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{
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public:
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static int SetFromGameState( T* p, lua_State *L ) { p->SetFromGameState(); return 0; }
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LunaCourseContentsList()
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{
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ADD_METHOD( SetFromGameState );
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}
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};
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LUA_REGISTER_DERIVED_CLASS( CourseContentsList, ActorScroller )
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// lua end
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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